gsp-ux-flow-designer

gsp-ux-flow-designer is a skill for Claude Code, Codex from mike007jd/game-superpowers. It costs 27 tokens per session (402 once invoked), scanned A, original, MIT.

A game user-experience planning aid for mapping how players enter, learn, navigate, pause, fail, and succeed. UX means the way a product feels and works for its users.

In plain words
What is it for?
Use it to plan the first 30 seconds, menus, buttons, HUD priorities, pause behavior, accessibility, and important feedback moments.
Why use it?
It prevents confusing menus, cluttered screens, unclear controls, and weak onboarding during the first moments of play.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to plan the first 30 seconds, menus, buttons, HUD priorities, pause behavior, accessibility, and important feedback moments.

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Install with agentmods
npx agentmods add skills/mike007jd/game-superpowers/gsp-ux-flow-designer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add mike007jd/game-superpowers --skill gsp-ux-flow-designer
Clone the repo
git clone --depth 1 https://github.com/mike007jd/game-superpowers

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for gsp-ux-flow-designer

README.md
[![agentmods](https://agentmods.dev/badge/skills/mike007jd/game-superpowers/gsp-ux-flow-designer/github.svg)](https://agentmods.dev/skills/mike007jd/game-superpowers/gsp-ux-flow-designer)
Your own site
<a href="https://agentmods.dev/skills/mike007jd/game-superpowers/gsp-ux-flow-designer"><img src="https://agentmods.dev/badge/skills/mike007jd/game-superpowers/gsp-ux-flow-designer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for gsp-ux-flow-designer

Your own site · 80×15
<a href="https://agentmods.dev/skills/mike007jd/game-superpowers/gsp-ux-flow-designer"><img src="https://agentmods.dev/badge/skills/mike007jd/game-superpowers/gsp-ux-flow-designer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 27 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 402 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00027 $0.00402
Opus 5 $0.00014 $0.00201
Sonnet 5 $0.00005 $0.00080
Haiku 4.5 $0.00003 $0.00040

Measured 11d ago against content hash 380d63c8b326, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

gsp-ux-flow-designer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

publish/clawhub/gsp-ux-flow-designer/SKILL.md · 49 lines

What it actually says

Game UX Flow Designer

Goal

Define the player-facing flow clearly enough that implementation does not drift into unreadable or frustrating UX.

Outputs

Follow the gsp-orchestrator output strategy:

  • inline (default): present UX flow design in conversation.
  • minimal or full: write docs/game-studio/ux-flow.md.

Must cover

  • entry flow
  • first 30 seconds
  • start / restart / fail / success states
  • pause or escape flow when relevant
  • HUD priorities
  • onboarding style
  • readability and accessibility constraints
  • critical feedback moments

Hard rules

Use:

  • ./shared/reference/first-30-seconds.md
  • ./shared/checklists/ui-feedback-checklist.md
  • ./shared/checklists/ui-ux-hard-rules.md

Explicitly decide:

  • how the playfield is protected from overlay clutter
  • what the persistent HUD budget is
  • whether the project needs a dedicated UI layer for text-heavy or responsive UI
  • how pause, menu focus, pointer lock, camera control, and gameplay input hand off control
  • what mobile safe-area and thumb-zone constraints exist when relevant

By quality target

  • first-playable: first 30 seconds and essential affordances only
  • polished-prototype: include title/start, retry, pause, success/failure flow, clearer UI rhythm, and explicit playfield/HUD rules
  • production-feature / live-patch: preserve consistency with the existing product while improving the target flow

Important

Do not stop at vague UX language. Lock concrete player-facing rules that implementation can actually follow. If critical UX flow details are still unknown, ask follow-up questions until the flow is explicit enough to implement with confidence.

Files

What ships with it

8 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 49 lines · 27 tokens per session scan A 380d63c8b326

Subscribe to this mod's changes

gsp-ux-flow-designer is a skill published in the GitHub repository mike007jd/game-superpowers (12 stars, last pushed 4mo ago), licensed MIT. It adds 27 tokens to every session and 402 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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