Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add mike007jd/game-superpowers --skill gsp-scope-guardgit clone --depth 1 https://github.com/mike007jd/game-superpowersWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/mike007jd/game-superpowers/gsp-scope-guard)<a href="https://agentmods.dev/skills/mike007jd/game-superpowers/gsp-scope-guard"><img src="https://agentmods.dev/badge/skills/mike007jd/game-superpowers/gsp-scope-guard/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/mike007jd/game-superpowers/gsp-scope-guard"><img src="https://agentmods.dev/badge/skills/mike007jd/game-superpowers/gsp-scope-guard.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00026 | $0.00323 |
| Opus 5 | $0.00013 | $0.00161 |
| Sonnet 5 | $0.00005 | $0.00065 |
| Haiku 4.5 | $0.00003 | $0.00032 |
Grade A, and why
gsp-scope-guard scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Game Scope Guard
Goal
Keep scope under control while preserving the value of the request.
Core rule
Do not equate “scope control” with “remove everything interesting.”
By mode
- yolo-super / guided-build: protect the user’s core requested feature set. Cut edge cases, not the fantasy.
- refactor-open: protect the outcome, but allow larger architecture change when it prevents endless patching.
- surgical-live: minimize blast radius first; here scope control often means tighter change boundaries.
Good cuts
- optional content multiplication
- edge-case polish outside the critical path
- tooling not needed for the current target
- deep progression systems when the target does not require them
Bad cuts
- requested core mechanic
- requested style / feel / UX quality if that is central to the ask
- essential fail/retry and onboarding clarity
- architecture cleanup that is necessary to make the requested change stable
Outputs
Follow the gsp-orchestrator output strategy:
- inline (default): state scope decisions and rationale in conversation.
- minimal or full: record the rationale in
docs/game-studio/plan.mdordocs/game-studio/build-strategy.md.
Pair with
Use gsp-scope-profile early to define the intended scope. This skill protects it later.
What ships with it
5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 40 lines · 26 tokens per session scan A c86706b8c3ed
gsp-scope-guard is a skill published in the GitHub repository mike007jd/game-superpowers (12 stars, last pushed 4mo ago), licensed MIT. It adds 26 tokens to every session and 323 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other skills, from other repositories
setup-engine
Configure the project's game engine and version. Pins the engine in CLAUDE.md, detects knowledge gaps, and populates engine reference docs via WebSearch when the version is beyond the LLM's training data.
ux-design
Guided, section-by-section UX spec authoring for a screen, flow, or HUD. Reads game concept, player journey, and relevant GDDs to provide context-aware design guidance. Produces ux-spec.md (per screen/flow) or hud-design.md using the studio templates.
prototype
Concept prototype — validate the core idea is worth designing before writing GDDs. Run right after /brainstorm and /setup-engine. Routes to HTML, Engine, or Paper path based on game type. Produces a throwaway build and a PROCEED/PIVOT/KILL verdict.
review-all-gdds
Holistic cross-GDD consistency and game design review. Reads all system GDDs simultaneously and checks for contradictions between them, stale references, ownership conflicts, formula incompatibilities, and game design theory violations (dominant strategies, economic imbalance, cognitive overload, pillar drift). Run…
localize
Full localization pipeline: scan for hardcoded strings, extract and manage string tables, validate translations, generate translator briefings, run cultural/sensitivity review, manage VO localization, test RTL/platform requirements, enforce string freeze, and report coverage.
art-bible
Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /brainstorm is approved and before /map-systems or any GDD authoring begins.