gsp-super-build

gsp-super-build is a skill for Claude Code, Codex from mike007jd/game-superpowers. It costs 27 tokens per session (553 once invoked), scanned A, original, MIT.

A coordinator for substantial game projects that links concept development, requirements, scope, implementation choices, quality checks, and release safety.

In plain words
What is it for?
Use it to assess an existing project, define the brief and scope, choose a build route, coordinate supporting skills, and keep plans or quality records.
Why use it?
It gives a large or unclear game request a complete workflow, so planning and quality decisions are not handled as disconnected tasks.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions subagents.

Good fit Use it to assess an existing project, define the brief and scope, choose a build route, coordinate supporting skills, and keep plans or quality records.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/mike007jd/game-superpowers/gsp-super-build
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add mike007jd/game-superpowers --skill gsp-super-build
Clone the repo
git clone --depth 1 https://github.com/mike007jd/game-superpowers

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for gsp-super-build

README.md
[![agentmods](https://agentmods.dev/badge/skills/mike007jd/game-superpowers/gsp-super-build/github.svg)](https://agentmods.dev/skills/mike007jd/game-superpowers/gsp-super-build)
Your own site
<a href="https://agentmods.dev/skills/mike007jd/game-superpowers/gsp-super-build"><img src="https://agentmods.dev/badge/skills/mike007jd/game-superpowers/gsp-super-build/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for gsp-super-build

Your own site · 80×15
<a href="https://agentmods.dev/skills/mike007jd/game-superpowers/gsp-super-build"><img src="https://agentmods.dev/badge/skills/mike007jd/game-superpowers/gsp-super-build.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 27 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 553 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00027 $0.00553
Opus 5 $0.00014 $0.00277
Sonnet 5 $0.00005 $0.00111
Haiku 4.5 $0.00003 $0.00055

Measured 11d ago against content hash d7169b4100ac, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

gsp-super-build scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

publish/clawhub/gsp-super-build/SKILL.md · 44 lines

How it starts

The opening of the file, as written. The whole thing — 44 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Game Super Build

Lead game-production workflow. Choose the right strategy for project state and quality target instead of just producing the smallest thing that runs.

Outputs

Follow the gsp-orchestrator output strategy:

  • inline (default): keep all findings, plans, and decisions in conversation. Do not create docs/ files.
  • minimal: write only docs/game-studio/plan.md and docs/game-studio/quality-target.md for cross-session continuity.
  • full: create or update the relevant docs/game-studio/ records for project state, concept, requirements, scope, build strategy, backend, UX, feedback, architecture, plan, quality, and release safety.

Phase map

  1. Classify
    • Detect build, audit, or both.
    • Existing repo inspection routes to gsp-project-audit first.
    • Assess project state with gsp-project-state-assessment.
  2. Lock the brief
    • Use gsp-concept-brainstorm when the request is vague, weakly differentiated, archetype-ambiguous, or a one-prompt showcase build.
    • Use gsp-requirements-brainstorm.
    • Use gsp-scope-profile.
    • Use gsp-build-strategy.
  3. Choose implementation route
    • Use gsp-backend-selector.
    • Route explicit Douyin H5 delivery through gsp-douyin-h5 before deeper browser specialization.
    • Route chosen web 2D or browser 3D profiles to the matching specialist skill.
  4. Design the product
    • Use gsp-ux-flow-designer, gsp-feedback-design, and gsp-mechanics-systems-design.
    • Use gsp-production-code when the quality target needs product-grade implementation standards.
  5. Execute and verify
    • Use gsp-implementation-plan.
    • If subagents are available and the target is above throwaway-spike quality, prefer gsp-subagent-build-loop.
    • Review and verify with gsp-build-review, gsp-playability-verifier, and gsp-screenshot-critic.
  6. Escalate only when justified
    • Use compare or rolling-supervisor modes only when the task size or uncertainty warrants them.

Read the full file on GitHub · 44 lines

Files

What ships with it

5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 44 lines · 27 tokens per session scan A d7169b4100ac

Subscribe to this mod's changes

gsp-super-build is a skill published in the GitHub repository mike007jd/game-superpowers (12 stars, last pushed 4mo ago), licensed MIT. It adds 27 tokens to every session and 553 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

setup-engine

Configure the project's game engine and version. Pins the engine in CLAUDE.md, detects knowledge gaps, and populates engine reference docs via WebSearch when the version is beyond the LLM's training data.

Donchitos/Claude-Code-Game-Studios · 45 tokens

ux-design

Guided, section-by-section UX spec authoring for a screen, flow, or HUD. Reads game concept, player journey, and relevant GDDs to provide context-aware design guidance. Produces ux-spec.md (per screen/flow) or hud-design.md using the studio templates.

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architecture-review

Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requirement to ADRs, identifies coverage gaps, detects cross-ADR conflicts, verifies engine compatibility consistency across all decisions, and produces a PASS/CONCERNS/FAIL…

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prototype

Concept prototype — validate the core idea is worth designing before writing GDDs. Run right after /brainstorm and /setup-engine. Routes to HTML, Engine, or Paper path based on game type. Produces a throwaway build and a PROCEED/PIVOT/KILL verdict.

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review-all-gdds

Holistic cross-GDD consistency and game design review. Reads all system GDDs simultaneously and checks for contradictions between them, stale references, ownership conflicts, formula incompatibilities, and game design theory violations (dominant strategies, economic imbalance, cognitive overload, pillar drift). Run…

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localize

Full localization pipeline: scan for hardcoded strings, extract and manage string tables, validate translations, generate translator briefings, run cultural/sensitivity review, manage VO localization, test RTL/platform requirements, enforce string freeze, and report coverage.

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