Prompt MiniMax's Hailuo video line — the chronological beat order it animates from, the fifteen bracketed camera commands the Director endpoints accept and the three-per-bracket rule, when to switch promptoptimizer off, why there is no negative prompt to fall back on, and prompting the delta on image-to-video. Use…
Prompt Kuaishou's Kling video line from 2.5-turbo onward — which version exposes a shot list, tagged elements, native audio and a CFG dial at all, one shot per entry in multiprompt rather than one paragraph, characters tagged @Element1/@Element2 so a face survives a cut, the labelled dialogue format native audio…
Prompt MiniMax H3 — choosing between its text-to-video, first-and-last-frame and reference-to-video endpoints, assigning an explicit job to every reference image, clip and audio file, writing a timecoded shot list inside the prompt, art-directing the native stereo audio, and naming a change and its constraint together…
Prompt Google's Nano Banana Pro image model — the art-director brief it plans against, the lock/change/amount/constraints shape every edit needs, and the patterns for typography, diagrams, product mockups and storyboards. Use whenever the model id contains nano-banana-pro (fal-ai/nano-banana-pro…
Prompt Alibaba's Qwen-Image line for the typography work it is built for — quoting exact copy so the model stops inventing it, switching prompt expansion off before it rewrites your strings, describing layout in relative position and weight rather than point sizes, writing non-Latin scripts as characters, and…
Prompt ByteDance's Seedance 2 video line — the Subject/Motion/Environment/Look/Camera/Audio formula, how dialogue in double quotes gets voiced and lip-synced, writing the sound mix instead of leaving it open, cutting between shots in one generation, the JSON beat-sheet brief that holds an arc across a whole piece, and…
Prompt ByteDance's Seedream 4 and 5 image line — the six-layer brief it reads in order, the word budget past which it starts dropping clauses, quoting in-image copy and placing it, pinning what must not change before an edit, addressing references by content instead of by index, and the size to iterate at versus the…
Prompt Stability's Stable Audio line — the genre/instruments/mood/BPM order its training metadata expects, the TrackType and VocalType tags that separate music, stems and sound effects on Stable Audio 3, matching duration to what you described, which checkpoints guidancescale and step count actually affect, and…
Prompt Google's Veo 3 video line — the five-element shot/setting/subject/action/dialogue structure, the cinematography vocabulary it reads directly, duration and aspect-ratio tradeoffs, the audio and auto-fix switches per provider, and the fixes for visual drift, temporal inconsistency and audio mismatch. Use whenever…
Keep sound continuous across a multi-scene piece cut from generated video — why one clip per scene hard-cuts the audio at every boundary, when to write all the scenes into a single generation instead, the sound-design vocabulary that survives a provider's copyright filter, and how to check the length, the aspect ratio…
Prompt Alibaba's Wan 2.6 video — text-to-video with a global style line plus timing-bracketed shots, and image-to-video that describes only what changes over time. Covers the shot-mode switch per provider, the prompt budget, negative prompts, motion intensity wording, audio input and prompt expansion. Use whenever the…
Structure a trailer or teaser as eight audio-first beats — hook, setup, inciting incident, escalation, drop, climax, title, button — with a runtime-scaled timecode grid, event/reception shot pairs, a planted-and-harvested motif, and one unbroken music bed, then store it as a NodeTool storyboard with a character entity…
Build, edit, validate or render a NodeTool 3D model: glTF primitives, transforms, lights, material colors, generated meshes, and headless Blender renders. For a playable 3D game, use native-game.
Build or repair a NodeTool mini app: operations, widgets, bindings, variables, resources. Use when the deliverable is a screen a person runs, not a graph.
Write or revise a NodeTool skill: a user skill row through createskill, or a shipped system skill under packages/system-skills. Use when instructions should persist across sessions.
Make a short sound-off motion-graphics ad (a 15s Facebook, Instagram or TikTok ad, 4:5 or 9:16) from a product's real screenshots and photos, with every claim checked against the page it links to. Use for an animated promo, a kinetic-type ad, a 9:16 version of one, or a revision of one (swap the hero, change the CTA…
Build or revise a playable 2D or 3D game in NodeTool's built-in engine: create and edit the document, generate and install art and audio, playtest and autoplay a route, capture frames, publish, and prepare a standalone web build. Also the entry point for making a game look or feel better. For a glTF model use…
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AGPL-3.0
Call nodetool.agents from a code action: hand a self-contained task to a sub-agent, fan several out in parallel, or start background sub-agents and collect their results later. Load before the first call into nodetool.agents.
Call nodetool.apps from a code action: list, read, create and edit mini apps through the App Builder steps, and debug an app's wiring or run it. Load before the first call into nodetool.apps.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: