Design typography systems that adapt to user needs — scaling, spacing, and font preferences. Use when designing type systems, setting font sizes, defining line heights, or reviewing text readability across conditions. Triggers on: typography, font size, line height, letter spacing, word spacing, text scaling, dyslexia…
Design interfaces where information density can be adjusted to suit different cognitive needs and preferences. Use when designing dashboards, data tables, feeds, inboxes, settings panels, or any interface with variable amounts of content. Triggers on: information density, too dense, too sparse, compact view…
Audit an existing interface for respect of user preferences including motion, contrast, colour scheme, and text scaling. Chains: user-preference-respect, responsive-accessibility, colour-independence. Use when reviewing an existing product for adaptive behaviour.
Design responsive layouts that maintain accessibility across screen sizes, zoom levels, and orientations. Use when designing responsive interfaces, testing zoom behaviour, or reviewing layouts across devices. Triggers on: responsive, zoom, reflow, breakpoint, mobile accessibility, screen size, orientation, viewport…
Review responsive and flexible layout for accessibility across devices, zoom levels, and orientations. Chains: responsive-accessibility, flexible-typography, information-density. Use when testing an existing interface across screen sizes and zoom levels for accessibility.
Design simplified and reduced-complexity views of interfaces for users who need less visual noise and fewer options. Use when designing settings, dashboards, complex tools, or any interface that could benefit from a simpler mode. Triggers on: simplified view, simple mode, easy mode, basic view, reduce complexity, less…
Specify adaptive behaviour for an interface. Chains: user-preference-respect, responsive-accessibility, flexible-typography, colour-independence, simplified-views, information-density. Use when designing a new interface and you want to build adaptability in from the start.
Design interfaces that detect and respond to system-level user preferences. Use when implementing dark mode, reduced motion, high contrast, text scaling, or any user preference that affects how the interface renders. Triggers on: user preference, system preference, prefers-reduced-motion, prefers-contrast…
Design help systems and support patterns that work for people with cognitive disabilities. Use when designing help content, tooltips, onboarding, FAQs, support flows, documentation, or any context where users need guidance. Triggers on: help, support, FAQ, tooltip, onboarding, tutorial, guidance, stuck, confused…
Assess cognitive load across a complete multi-step process and produce a load map. Chains: cognitive-load-assessment, memory-load-reduction, wayfinding-navigation. Use when evaluating a checkout flow, onboarding sequence, application process, or any multi-step journey.
Assess and reduce cognitive load in interfaces, flows, and content. Use when designing or reviewing any multi-step process, complex form, dashboard, decision flow, or information-dense screen. Triggers on: cognitive load, too complex, overwhelmed, too many steps, decision fatigue, confusing, information overload…
Design help systems and support patterns that work for people with cognitive disabilities. Use when designing help content, tooltips, onboarding, FAQs, support flows, documentation, or any context where users need guidance. Triggers on: help, support, FAQ, tooltip, onboarding, tutorial, guidance, stuck, confused…
Design error prevention, error messages, and recovery flows for cognitive accessibility. Use when designing forms, checkout flows, account creation, settings, data entry, or any flow where users can make mistakes. Triggers on: error handling, error messages, form errors, validation, users make mistakes, users abandon…
Design interfaces that support sustained focus and reduce distractions. Use when designing for users with ADHD, attention difficulties, anxiety, or any context where focus matters — dashboards, reading experiences, task flows, forms, learning interfaces. Triggers on: focus, distraction, ADHD, attention, too busy…
Design interfaces that minimise demands on working memory. Use when designing multi-step flows, dashboards, comparison tools, forms that span multiple screens, or any interface where users need to remember information across steps or sessions. Triggers on: memory, remember, forget, carry forward, multi-step, users…
Write and review content for plain language accessibility. Use when writing interface copy, error messages, instructions, onboarding text, help content, legal or medical information, forms, or any user-facing text. Triggers on: plain language, reading level, simplify text, jargon, hard to understand, nobody reads…
Simplify content and interactions to reduce cognitive load. Chains: plain-language-design, cognitive-load-assessment, focus-attention-design. Use when given content, a flow, or an interface that needs to be made more accessible.
Design navigation and information architecture for cognitive accessibility. Use when designing or reviewing navigation, site maps, page hierarchies, breadcrumbs, search, multi-step flows, or any structure where users need to find content and know where they are. Triggers on: users get lost, navigation, wayfinding…
Audit an interface for multi-modal interaction support. Chains: keyboard-navigation, touch-target-design, multi-modal-input, gesture-alternatives, feedback-and-status, motion-sensitivity. Use when reviewing an existing interface for interaction accessibility.
Design an interaction flow with inclusive input and output options from the start. Chains: multi-modal-input, keyboard-navigation, touch-target-design, feedback-and-status. Use when designing a new feature, flow, or interface and you want to build inclusive interaction in from the beginning.
Design feedback and status communication that works across senses — visual, auditory, and haptic. Use when designing loading states, success messages, progress indicators, notifications, alerts, or any system response to user action. Triggers on: feedback, status, notification, alert, loading, progress, success…
Design alternatives to gesture-based and motion-based interactions. Use when designing swipe actions, pinch-to-zoom, shake-to-undo, tilt controls, multi-finger gestures, or any interaction that requires specific physical movements. Triggers on: gesture, swipe, pinch, shake, tilt, multi-touch, two-finger, rotation…