focus-attention-design

focus-attention-design is a skill for Claude Code from Owl-Listener/inclusive-design-skills. It costs 78 tokens per session (573 once invoked), scanned A, original, MIT.

A guide to designing interfaces that help users stay focused by reducing distractions and unnecessary choices. It covers task focus, interruptions, visual calm, and control over notifications.

In plain words
What is it for?
Use it for dashboards, reading tools, forms, learning interfaces, and task flows where attention, anxiety, or ADHD-related distractions are concerns.
Why use it?
Busy screens, pop-ups, autoplay media, and too many simultaneous choices can interrupt work. A calmer interface makes the main task easier to follow.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the cognitive-accessibility plugin — 10 skills shipped together

Good fit Use it for dashboards, reading tools, forms, learning interfaces, and task flows where attention, anxiety, or ADHD-related distractions are concerns.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/owl-listener/inclusive-design-skills/focus-attention-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Owl-Listener/inclusive-design-skills --skill focus-attention-design
Clone the repo
git clone --depth 1 https://github.com/Owl-Listener/inclusive-design-skills

Made for: Claude Code.

Or install cognitive-accessibility, the plugin that ships this one along with the rest of its 10 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for focus-attention-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/owl-listener/inclusive-design-skills/focus-attention-design/github.svg)](https://agentmods.dev/skills/owl-listener/inclusive-design-skills/focus-attention-design)
Your own site
<a href="https://agentmods.dev/skills/owl-listener/inclusive-design-skills/focus-attention-design"><img src="https://agentmods.dev/badge/skills/owl-listener/inclusive-design-skills/focus-attention-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for focus-attention-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/owl-listener/inclusive-design-skills/focus-attention-design"><img src="https://agentmods.dev/badge/skills/owl-listener/inclusive-design-skills/focus-attention-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 78 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 573 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00078 $0.00573
Opus 5 $0.00039 $0.00287
Sonnet 5 $0.00016 $0.00115
Haiku 4.5 $0.00008 $0.00057

Measured 12d ago against content hash 604c83463a3b, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

focus-attention-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

cognitive-accessibility/skills/focus-attention-design/SKILL.md · 68 lines

How it starts

The opening of the file, as written. The whole thing — 68 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Focus and Attention Design

Design interfaces that help people maintain focus on their task by removing unnecessary distractions and giving users control over their attention environment.

Core Principle

Every element on screen should serve the user's current task. If it exists for the business but not for the user, it is a distraction.

Design Patterns

Single Purpose

  • One primary action per screen or section
  • Secondary actions visually de-emphasised (smaller, muted colour, text link)
  • Remove decorative elements that don't serve the task
  • Hide advanced options behind "Show more" or "Advanced"
  • Present choices sequentially, not simultaneously, when possible

Interruption Control

  • No autoplay audio or video
  • No pop-ups that aren't triggered by user action
  • Allow users to dismiss or defer notifications
  • Save state before showing any modal — closing it must not lose work
  • Never remove content from the screen without user action
  • If a banner or alert is needed, make it dismissable and non-blocking

Visual Calm

  • Generous whitespace between sections
  • Limited colour palette (3–4 colours for UI elements)
  • Subtle borders and dividers, not heavy lines
  • No flashing, blinking, or rapidly changing content
  • Animation only for functional feedback (loading, transitions)
  • Always respect prefers-reduced-motion

Time Sensitivity

  • Avoid time limits unless absolutely essential
  • If time limits exist, warn well before expiry
  • Provide easy extension (one click, not multi-step)
  • Allow at least 20 seconds per required decision
  • Save progress automatically in timed contexts
  • For session timeouts: save state and allow seamless return

Assessment Questions

For each screen, ask:

  1. What is the ONE thing the user should do here?
  2. Is that one thing the most visually prominent element?
  3. What on this screen competes for attention? Can it be removed or muted?
  4. Can the user control interruptions (notifications, modals, autoplay)?
  5. Is there artificial urgency that doesn't serve the user?

Read the full file on GitHub · 68 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 68 lines · 78 tokens per session scan A 604c83463a3b

Subscribe to this mod's changes

focus-attention-design is a skill published in the GitHub repository Owl-Listener/inclusive-design-skills (98 stars, last pushed 3mo ago), licensed MIT. It adds 78 tokens to every session and 573 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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