Node.js development environment. Use when the project needs this capability or the user / team manifest asks for it. Use for specialized nodejs work when listed in TEAM.yaml or explicitly requested.
Expert application observability: structured logging, correlation IDs, health checks, metrics/SLIs, error tracking, and safe diagnostics without leaking secrets or excess PII. Use when adding logging/monitoring for services, diagnosing production-like failures, defining health/readiness endpoints, or improving…
AI-powered ontology enrichment. Use when the project needs this capability or the user / team manifest asks for it. Use for specialized ontology-enrich work when listed in TEAM.yaml or explicitly requested.
OpenClaw - Multi-channel AI gateway for messaging platforms with browser Control UI. Use when the project needs this capability or the user / team manifest asks for it. Use for specialized openclaw work when listed in TEAM.yaml or explicitly requested.
PBR material generation MCP server (GPU required). Use when the project needs this capability or the user / team manifest asks for it. Use for specialized pbr-rendering work when listed in TEAM.yaml or explicitly requested.
Adobe Photoshop via MCP (uvx photoshop-mcp-server). Use when the user needs PSD edits, layers, exports, or Photoshop automation from the agent. Requires mcp/photoshop wired and Photoshop desktop installed/running.
PHP development environment. Use when the project needs this capability or the user / team manifest asks for it. Use for specialized php work when listed in TEAM.yaml or explicitly requested.
Python 3.13 with uv package manager via mise. Use when the project needs this capability or the user / team manifest asks for it. Use for specialized python work when listed in TEAM.yaml or explicitly requested.
PyTorch deep learning framework. Use when the project needs this capability or the user / team manifest asks for it. Use for specialized pytorch-ml work when listed in TEAM.yaml or explicitly requested.
QGIS GIS operations MCP server. Use when the project needs this capability or the user / team manifest asks for it. Use for specialized qgis work when listed in TEAM.yaml or explicitly requested.
Jalankan continuous dev shift untuk project aktif: agent memilih task, mengeksekusi, QA, review, dan mendokumentasikan berulang sampai durasi habis — tanpa prompt baru per task.
Autonomous timed development shift: agents pick backlog work, run maintenance, impact analysis, QA, UI/UX, performance review, and code review in a loop until duration ends. Use for dev shift, maintenance aplikasi, application audit, or autonomous sprint. Trigger: /dev-shift or natural language prompt.
Ruby development environment. Use when the project needs this capability or the user / team manifest asks for it. Use for specialized ruby work when listed in TEAM.yaml or explicitly requested.
Rust development environment. Use when the project needs this capability or the user / team manifest asks for it. Use for specialized rust work when listed in TEAM.yaml or explicitly requested.
SDKMAN - The Software Development Kit Manager for JVM tools. Use when the project needs this capability or the user / team manifest asks for it. Use for specialized sdkman work when listed in TEAM.yaml or explicitly requested.
Slack GIF generation. Use when the project needs this capability or the user / team manifest asks for it. Use for specialized slack-gif-creator work when listed in TEAM.yaml or explicitly requested.
Supabase CLI for local development, migrations, and edge functions. Use when the project needs this capability or the user / team manifest asks for it. Use for specialized supabase-cli work when listed in TEAM.yaml or explicitly requested.
Swift programming language. Use when the project needs this capability or the user / team manifest asks for it. Use for specialized swift work when listed in TEAM.yaml or explicitly requested.
Tmux session management. Use when the project needs this capability or the user / team manifest asks for it. Use for specialized tmux-workspace work when listed in TEAM.yaml or explicitly requested.
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At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: