Stanestane

60 mods across 1 repository, 55 stars between them.

Stanestane/game-design-skills-bundle

Skill Claude CodeCodex

Start from the ideal player-facing result and work backward to the design steps, systems, and decisions required to reach it. Use when a team knows the kind of experience it wants but not how to structure the path there, when redesigning a feature around a stronger destination, or when clarifying what must be true for…

55 11d ago A 78 tokens

Stanestane/game-design-skills-bundle

Skill Claude CodeCodex

Audit a game feature, roadmap candidate, UX improvement, support system, connective-tissue feature, or quality-of-life change for KPI coverage bias and measurement blind spots. Use when a team is overvaluing only directly attributable metrics, neglecting foundational work that is hard to measure, or struggling to…

55 11d ago A 84 tokens

Stanestane/game-design-skills-bundle

Skill Claude CodeCodex

Audit an existing leaderboard or competitive ranking system in a game for stagnation risk, scale problems, goal density, motivation quality, reward bracket design, group composition fairness, and top-of-ladder sustainability. Use when evaluating a leaderboard that feels flat, unfair, or disengaging; when reviewing a…

55 11d ago A 84 tokens

Stanestane/game-design-skills-bundle

Skill Claude CodeCodex

Design a complete leaderboard system from scratch for a game, feature, or competitive mode. Covers group structure, league ladder, round cadence, reward brackets, score design, group composition, and top-of-ladder sustainability. Use when starting a new competitive feature, when a basic leaderboard needs a full…

55 11d ago A 99 tokens

Stanestane/game-design-skills-bundle

Skill Claude CodeCodex

Stress-test a game concept, feature, system, or pitch through a deliberately provocative, ambition-seeking design lens inspired by Peter Molyneux-style overstatement. Use when a concept feels too safe, too polite, under-fantasized, mechanically competent but emotionally weak, or in need of sharp provocations that push…

55 11d ago A 88 tokens

Stanestane/game-design-skills-bundle

Skill Claude CodeCodex

Audit a game, feature, live-ops layer, social system, or multiplayer concept for the quality and fit of its social design. Use when evaluating collaboration, competition, collaborate-to-compete structures, matchmaking, guilds/clubs, synchronous versus asynchronous play, realtime constraints, depth of social…

55 11d ago A 89 tokens

Stanestane/game-design-skills-bundle

Skill Claude CodeCodex

Evaluate a game design, feature proposal, system concept, pitch, or prototype on the novelty spectrum between too familiar and too novel. Use when assessing whether a concept has enough differentiation, whether it violates player expectations too strongly, how it balances familiarity and innovation, or whether its…

55 11d ago A 88 tokens

Stanestane/game-design-skills-bundle

Skill Claude CodeCodex

Create a concise one-page game design document and export it as both markdown and PDF. Use when a user wants a one-page design doc, one-pager, pitchable design summary, or compact game concept sheet that captures identity, pillars, summary, features, interface, aesthetic direction, sound, audience, platform, and…

55 11d ago A 78 tokens

Stanestane/game-design-skills-bundle

Skill Claude CodeCodex

Identify the single highest-leverage thing to remove from a game design, feature, system, UX flow, pitch, roadmap item, or prototype in order to improve it significantly. Use when a design feels bloated, muddy, overengineered, overly tutorialized, friction-heavy, or diluted by low-value mechanics, and you want a…

55 11d ago A 89 tokens

Stanestane/game-design-skills-bundle

Skill Claude CodeCodex

Generate multiple game design solution paths before committing to one direction. Use when a feature, live-ops idea, UX problem, economy issue, or design challenge feels too quickly narrowed, when a team is looping around one favorite answer, or when you need several credible options with tradeoffs instead of a single…

55 11d ago A 68 tokens

Stanestane/game-design-skills-bundle

Skill Claude CodeCodex

Audit a game, feature, session, level, event, onboarding flow, reward sequence, or return-player experience through the lens of the peak-end rule. Use when evaluating which moments players are most likely to remember, whether the emotional high points are strong enough, whether endings, exits, and completions leave…

55 11d ago A 94 tokens

Stanestane/game-design-skills-bundle

Skill Claude CodeCodex

Audit a game feature, combat system, loot table, reward loop, procedural system, chance mechanic, or uncertainty-driven design by how players are likely to perceive its randomness. Use when you need to evaluate whether a system will feel fair, streaky, rigged, sabotaging, manipulable, or skill-undermining; when…

55 11d ago A 136 tokens

Stanestane/game-design-skills-bundle

Skill Claude CodeCodex

Audit a video game pitch deck, publisher deck, funding deck, or investor-facing game presentation for clarity, structure, persuasiveness, visual readability, business-case completeness, and publisher-fit. Use when reviewing a pitch deck before sending to publishers, polishing a deck for meetings, checking whether the…

55 11d ago A 105 tokens

Stanestane/game-design-skills-bundle

Skill Claude CodeCodex

Audit a game, feature, live-ops system, progression loop, social feature, or monetization surface using a Self-Determination Theory-inspired motivation framework. Use when evaluating what kind of motivation a design creates, comparing alternative motivational profiles, diagnosing why a system feels sticky, hollow…

55 11d ago A 101 tokens

Stanestane/game-design-skills-bundle

Skill Claude CodeCodex

Audit a game, feature, live-ops system, onboarding flow, progression loop, social feature, monetization flow, or return loop for player need satisfaction using Self-Determination Theory and the PENS lens. Use when evaluating whether a design is actually fun beyond surface KPIs, diagnosing weak retention or shallow…

55 11d ago A 104 tokens

Stanestane/game-design-skills-bundle

Skill Claude CodeCodex

Extract the ideal player persona and anti-persona for a game, feature, loop, or progression structure based on the design itself. Use when a team can describe mechanics but cannot clearly articulate who the design is truly for, which player motivations and tolerances it suits, which players it will alienate, or how…

55 11d ago A 102 tokens

Stanestane/game-design-skills-bundle

Skill Claude CodeCodex

Reframe a player's current situation to reveal new meaning, goals, roles, or playstyles without changing the underlying mechanics. Use when diagnosing stagnation, boredom, or mid/late-game disengagement; when designing re-engagement prompts, adaptive guidance, or dynamic missions; or when a player is technically able…

55 11d ago A 86 tokens

Stanestane/game-design-skills-bundle

Skill Claude CodeCodex

Audit a game feature, live update, roadmap item, event, or content drop by how different player segments are likely to perceive it. Use when a feature is aimed at one cohort but visible to others, when update messaging may create excitement for players who cannot meaningfully access the feature, or when you need to…

55 11d ago A 88 tokens

Stanestane/game-design-skills-bundle

Skill Claude CodeCodex

Infer a player's underlying values and motivational priorities from behavior, then translate those into design implications. Use when designing personalization, segmentation, dynamic guidance, live-ops targeting, adaptive missions, re-engagement strategies, or feature prioritization; when behavior suggests that what…

55 11d ago A 89 tokens

Stanestane/game-design-skills-bundle

Skill Claude CodeCodex

Audit an existing or proposed premium pass (battle pass, season pass) for value proposition integrity, progression health, free track balance, reward pacing, engagement loop quality, and economy impact. Use when evaluating a pass before launch, diagnosing why a pass is underperforming, reviewing a competitor's pass…

55 11d ago A 80 tokens

Stanestane/game-design-skills-bundle

Skill Claude CodeCodex

Design or audit prosocial experiences in session-based multiplayer games using a three-phase chapter model built around Setup, Little Loops, and Long Tail. Use when evaluating co-op games, team shooters, MOBAs, mission-based multiplayer, or other repeat-session formats; when planning how to prime trust before play…

55 11d ago A 110 tokens

Stanestane/game-design-skills-bundle

Skill Claude CodeCodex

Audit a game feature, system concept, prototype plan, or preproduction proposal to determine whether the prototype is meant to sell the idea or reveal unknowns, and whether the prototype scope matches that intent. Use when teams are unclear about why they are prototyping, when a prototype risks becoming a demo in…

55 11d ago A 88 tokens

Stanestane/game-design-skills-bundle

Skill Claude CodeCodex

Track game design prototype ideas, branching outcomes, dead ends, baselines, and next experiments, and optionally generate a simple SVG visualization of prototype evolution. Use when a prototype leads to several possible follow-up paths, when the team needs to backtrack without losing learned branches, when exploring…

55 11d ago A 92 tokens

Stanestane/game-design-skills-bundle

Skill Claude CodeCodex

Reframe a game design problem by isolating the main blocker, imagining it removed, and using that perspective to discover workaround paths. Use when a team is stuck on one obstacle, when discussion keeps collapsing into 'we can't because', or when a feature, system, or plan feels trapped by a single technical, UX…

55 11d ago A 79 tokens