Direct game art and creative vision. Turn GAMEDESIGN into a production-level ARTDIRECTION defining a recognizable visual style, camera and composition, world and character grammar, functional colour/light/material, HUD feedback, motion and transition specs, audio direction, and a signature moment for every screen and…
Build a risk-matched whitebox or the approved production game for its target runtime. Turn GAMEDESIGN, and ARTDIRECTION when production begins, into a minimal BUILDBRIEF and a runnable candidate that can be iterated with replayable evidence. Use for prototype the riskiest design question, implement the approved game…
Design game concepts from a novel. From SOURCEBIBLE and PRODUCTBRIEF, generate three genuinely different directions on the dimensions still unlocked, then pick the most worthwhile playable prototype using hard vetoes and explicit trade-offs. Use for what game should this novel become, compare game concepts, choose a…
Verify a game with evidence on its selected target runtime. Launch the actual build and prove real rendering, input, the core loop, at least one designed outcome, restart, and explicit limitations without dressing subjective fun up as a certain verdict. Use for test a generated game, QA a game build, check whether the…
Design game experience, systems, and levels. Converge the chosen concept into one GAMEDESIGN defining the player promise, core loop, how the world responds, the systems actually needed, level pacing, feedback, failure, and a fully playable prototype. Use for design the game world, deepen the gameplay and levels, write…
Deconstruct a novel for game adaptation. Compress a raw novel, deconstruction library, or writing project into a SOURCEBIBLE with cited textual evidence, extracting world rules, player verbs, spaces, character will, systems, and visual anchors — without inventing a genre yet. Use for gameable book analysis, analyze a…
Turn a novel into a fully playable game on the selected target platform. Orchestrates the whole adaptation pipeline — requirements intake, gameable deconstruction, concept selection, world and visual design, target-runtime build, and evidence-based QA — for a novel in any language. Use for novel to game, story to…
Turn any video into a Chinese-narration recap on ffmpeg + one Xiaomi MiMo API key: understanding (ASR + VLM) -> narration -> cut -> voiceover -> assemble. A bundle of independent skills + a thin orchestrator. Runs on macOS, Linux, and Windows.
A video finishing tool that combines a source video with recorded narration, adjusted original sound, and subtitles. It can create subtitle files, burn them into the video, and optionally standardise loudness.
A video-editing skill that turns selected time ranges from a long source video into a shorter video. It follows decisions recorded in a clip plan and can also map an existing narration timeline to the edited result.
An end-to-end workflow for turning a video into a Chinese narrated recap. It coordinates video analysis, story planning, editing, voice generation, and final audio and subtitle assembly.
A Chinese-language video editing and narration workflow that plans the story, selects clips, assigns visuals and sound, writes timestamped narration, and validates the result.
A video analysis tool that turns a video into a structured index of scenes, spoken words, visual observations, quiet sections, and a writing brief. ASR means automatic speech recognition, which converts speech in the video into timestamped text.
A text-to-speech tool that turns a timestamped narration script into separate Chinese voice clips and places them within the video's timeline. Text-to-speech means generating spoken audio from written words.
A method for turning a short-drama script into a visual reference document covering characters, costumes, locations, props, and changes that must stay consistent between scenes.
A method for developing Chinese novels, short dramas, or comic dramas into an adaptation plan, creative brief, story engine, and episode map. An episode map is a plan for what happens across multiple episodes.
A method for writing reusable image prompts for short dramas, covering characters, costumes, places, props, and visible states. A prompt is text that tells an image-generation tool what to create.
A storyboard guide that turns a short-drama script into a shot-by-shot plan, including each shot’s purpose, camera setup, action, sound, and frozen starting frame.
A guide for writing or revising Chinese short-drama and comic-drama episodes as Markdown screenplays. It covers scenes, dialogue, actions, sound, on-screen text, and production labels.