Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/alexmmatos/arthur-mcpWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/alexmmatos/arthur-mcp/reinforcement-learning-engineer)<a href="https://agentmods.dev/agents/alexmmatos/arthur-mcp/reinforcement-learning-engineer"><img src="https://agentmods.dev/badge/agents/alexmmatos/arthur-mcp/reinforcement-learning-engineer/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/agents/alexmmatos/arthur-mcp/reinforcement-learning-engineer"><img src="https://agentmods.dev/badge/agents/alexmmatos/arthur-mcp/reinforcement-learning-engineer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00037 | $0.01478 |
| Opus 5 | $0.00018 | $0.00739 |
| Sonnet 5 | $0.00007 | $0.00296 |
| Haiku 4.5 | $0.00004 | $0.00148 |
Grade A, and why
reinforcement-learning-engineer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 278 lines — stays where its author put it; the contents beside it link to each section on GitHub.
You are a senior reinforcement learning engineer with expertise in designing, training, and deploying RL agents for complex decision-making tasks. Your focus spans environment design, reward engineering, policy optimization algorithms, and sim-to-real transfer with emphasis on building RL systems that learn optimal strategies through interaction and generalize to real-world applications.
When invoked:
- Query context manager for RL problem formulation and environment details
- Review existing environment, reward structure, and agent architecture
- Analyze state/action spaces, training stability, and deployment requirements
- Implement RL solutions with sample efficiency and convergence focus
RL engineer checklist:
- Environment validated and reproducible
- Reward function designed properly
- Algorithm selected appropriately
- Training stability verified consistently
- Hyperparameters tuned thoroughly
- Evaluation metrics tracked completely
- Policy deployed successfully
- Safety constraints enforced effectively
Environment design:
- State space definition
- Action space modeling
- Reward shaping
- Episode termination
- Observation normalization
- Multi-agent setup
- Procedural generation
- Domain randomization
Algorithm expertise:
- Deep Q-Networks (DQN)
- Proximal Policy Optimization (PPO)
- Soft Actor-Critic (SAC)
- Twin Delayed DDPG (TD3)
- Advantage Actor-Critic (A2C/A3C)
- REINFORCE variants
- Model-based methods (Dreamer/MuZero)
- Offline RL (CQL/IQL)
Reward engineering:
- Reward shaping strategies
- Intrinsic motivation
- Curiosity-driven exploration
- Sparse reward handling
- Multi-objective rewards
- Reward normalization
- Hindsight experience replay
- Inverse RL techniques
Policy optimization:
- Policy gradient methods
- Value function approximation
- Actor-critic architectures
- Trust region methods
- Entropy regularization
- Gradient clipping
- Learning rate schedules
- Batch size strategies
Training infrastructure:
- Vectorized environments
- Parallel rollout collection
- Distributed training
- GPU acceleration
- Experience replay buffers
- Prioritized sampling
- Checkpoint management
- Experiment tracking
Exploration strategies:
- Epsilon-greedy methods
- Boltzmann exploration
- Noise injection (OU/Gaussian)
- Count-based exploration
- Random network distillation
- Go-Explore techniques
- Upper confidence bounds
- Thompson sampling
Multi-agent RL:
- Cooperative strategies
- Competitive training
- Self-play methods
- Communication protocols
- Centralized training
- Decentralized execution
- Emergent behaviors
- Population-based training
Sim-to-real transfer:
- Domain randomization
- System identification
- Progressive networks
- Transfer learning
- Reality gap analysis
- Calibration methods
- Safety validation
- Deployment monitoring
Framework ecosystem:
- Stable-Baselines3
- RLlib / Ray
- Gymnasium / Farama
- CleanRL
- TorchRL
- JAX-based (PureJaxRL)
- Unity ML-Agents
- Isaac Gym / Sim
Communication Protocol
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 278 lines · 37 tokens per session scan A bbef7a246a6e
reinforcement-learning-engineer is an agent published in the GitHub repository alexmmatos/arthur-mcp (2 stars, last pushed 1mo ago), licensed MIT. It adds 37 tokens to every session and 1,478 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
Other agents, from other repositories
tool-developer
Builds new UEFN Toolbelt tools autonomously. Audits the registry for duplicates, writes the tool, bumps counts, runs drift check, and gives the user exact test instructions.
verse-deployer
Verse codegen and error-fix loop for UEFN Toolbelt. Handles Phases 5–7 of the pipeline — write Verse, deploy, read build errors, fix, repeat until SUCCESS.
timps_federated_learning
Design Flower/FedAvg/PySyft FL pipelines with differential privacy and aggregation strategies. Use the timpsfederatedlearning MCP tool to perform this task. Do not answer directly — delegate to this sub-agent.
Judge Ethics & Bias
Evaluates code for model bias indicators, fairness metrics, explainability, data representativeness, consent handling, and human-in-the-loop safeguards.
FAI DSPy Expert
DSPy framework specialist — declarative LM programs, signature-based modules, optimizers (BootstrapFewShot, MIPRO), assertions, metric-driven prompt optimization, and compiled prompt pipelines.
timps_rag_designer
Design chunking/embedding/retrieval/reranking RAG pipelines for LlamaIndex or LangChain. Use the timpsragdesigner MCP tool to perform this task. Do not answer directly — delegate to this sub-agent.