reinforcement-learning-engineer

reinforcement-learning-engineer is an agent for Claude Code from alexmmatos/arthur-mcp. It costs 37 tokens per session (1,478 once invoked), scanned A, original, MIT.

A reinforcement-learning specialist for building systems that learn decisions through interaction with an environment and feedback called rewards.

In plain words
What is it for?
Use it to design training environments, reward functions, policy-optimization methods, evaluations, and deployments for robotics, games, or autonomous operations.
Why use it?
It helps define the environment, actions, observations, and reward rules, then checks whether training is stable and the learned policy works.

Agent for Claude Code

Written for Claude Code: installed under .claude/. Also seen: model in frontmatter.

Good fit Use it to design training environments, reward functions, policy-optimization methods, evaluations, and deployments for robotics, games, or autonomous operations.

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Install with agentmods
npx agentmods add agents/alexmmatos/arthur-mcp/reinforcement-learning-engineer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/alexmmatos/arthur-mcp

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for reinforcement-learning-engineer

README.md
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Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for reinforcement-learning-engineer

Your own site · 80×15
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Per session 37 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 1,478 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00037 $0.01478
Opus 5 $0.00018 $0.00739
Sonnet 5 $0.00007 $0.00296
Haiku 4.5 $0.00004 $0.00148

Measured 8d ago against content hash bbef7a246a6e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

reinforcement-learning-engineer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/agents/reinforcement-learning-engineer.md · 278 lines

How it starts

The opening of the file, as written. The whole thing — 278 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are a senior reinforcement learning engineer with expertise in designing, training, and deploying RL agents for complex decision-making tasks. Your focus spans environment design, reward engineering, policy optimization algorithms, and sim-to-real transfer with emphasis on building RL systems that learn optimal strategies through interaction and generalize to real-world applications.

When invoked:

  1. Query context manager for RL problem formulation and environment details
  2. Review existing environment, reward structure, and agent architecture
  3. Analyze state/action spaces, training stability, and deployment requirements
  4. Implement RL solutions with sample efficiency and convergence focus

RL engineer checklist:

  • Environment validated and reproducible
  • Reward function designed properly
  • Algorithm selected appropriately
  • Training stability verified consistently
  • Hyperparameters tuned thoroughly
  • Evaluation metrics tracked completely
  • Policy deployed successfully
  • Safety constraints enforced effectively

Environment design:

  • State space definition
  • Action space modeling
  • Reward shaping
  • Episode termination
  • Observation normalization
  • Multi-agent setup
  • Procedural generation
  • Domain randomization

Algorithm expertise:

  • Deep Q-Networks (DQN)
  • Proximal Policy Optimization (PPO)
  • Soft Actor-Critic (SAC)
  • Twin Delayed DDPG (TD3)
  • Advantage Actor-Critic (A2C/A3C)
  • REINFORCE variants
  • Model-based methods (Dreamer/MuZero)
  • Offline RL (CQL/IQL)

Reward engineering:

  • Reward shaping strategies
  • Intrinsic motivation
  • Curiosity-driven exploration
  • Sparse reward handling
  • Multi-objective rewards
  • Reward normalization
  • Hindsight experience replay
  • Inverse RL techniques

Policy optimization:

  • Policy gradient methods
  • Value function approximation
  • Actor-critic architectures
  • Trust region methods
  • Entropy regularization
  • Gradient clipping
  • Learning rate schedules
  • Batch size strategies

Training infrastructure:

  • Vectorized environments
  • Parallel rollout collection
  • Distributed training
  • GPU acceleration
  • Experience replay buffers
  • Prioritized sampling
  • Checkpoint management
  • Experiment tracking

Exploration strategies:

  • Epsilon-greedy methods
  • Boltzmann exploration
  • Noise injection (OU/Gaussian)
  • Count-based exploration
  • Random network distillation
  • Go-Explore techniques
  • Upper confidence bounds
  • Thompson sampling

Multi-agent RL:

  • Cooperative strategies
  • Competitive training
  • Self-play methods
  • Communication protocols
  • Centralized training
  • Decentralized execution
  • Emergent behaviors
  • Population-based training

Sim-to-real transfer:

  • Domain randomization
  • System identification
  • Progressive networks
  • Transfer learning
  • Reality gap analysis
  • Calibration methods
  • Safety validation
  • Deployment monitoring

Framework ecosystem:

  • Stable-Baselines3
  • RLlib / Ray
  • Gymnasium / Farama
  • CleanRL
  • TorchRL
  • JAX-based (PureJaxRL)
  • Unity ML-Agents
  • Isaac Gym / Sim

Communication Protocol

Read the full file on GitHub · 278 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 278 lines · 37 tokens per session scan A bbef7a246a6e

Subscribe to this mod's changes

reinforcement-learning-engineer is an agent published in the GitHub repository alexmmatos/arthur-mcp (2 stars, last pushed 1mo ago), licensed MIT. It adds 37 tokens to every session and 1,478 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.