Agent
Use for creative direction, design-system motion grammar, branded choreography, premium UI polish, Awwwards-level experience strategy, and deciding what motion should exist before implementation.
AgentSkills library: reusable skills for AI coding agents (AI SDK, Codex, LangGraph, Supabase, Docker, Vitest, pytest, Streamlit, Zod).
Agent
Use for creative direction, design-system motion grammar, branded choreography, premium UI polish, Awwwards-level experience strategy, and deciding what motion should exist before implementation.
Agent
Use for STATIC, code-level auditing of animation jank, R3F frame loops, draw calls, WebGL GPU budgets, Reanimated UI-thread safety, worklet usage, layout thrashing, reduced motion, accessibility, and production readiness. Does not drive a running app — for runtime/browser proof (real FPS, blank-canvas, frame budget)…
Agent
Use for final QA of design motion work, acceptance criteria, manual verification, edge cases, reduced-motion validation, accessibility checks, and launch readiness.
Agent
Use to PROVE motion works at runtime, not just statically — drive a running app in a real browser to confirm a 3D scene renders (non-blank canvas), interactions respond, motion holds its frame budget, and reduced motion is honored. Reaches for playwright-cli + MotionScore when available and degrades gracefully to…
Agent
Use for motion tokens, design token architecture, CSS variables, TypeScript constants, Tailwind theme integration, Reanimated spring constants, R3F scene constants, and replacing hardcoded animation values.
Agent
Use for three.js, React Three Fiber, Drei, WebGL, GLB, shaders, PBR materials, lighting, camera choreography, postprocessing, particles, scroll-driven 3D, and performance-safe 3D implementation.
Agent
Use for Expo (iOS and Android), React Native Reanimated, Gesture Handler, shared values, worklets, withSpring, withTiming, layout transitions, bottom sheets, cards, tabs, carousels, scroll headers, and native touch physics.