rust-architect

A Rust architecture guide for designing software around the rules of its data and domain. It uses Rust's type system so some invalid states and incorrect transitions are rejected while compiling.

In plain words
What is it for?
Use it when starting a Rust project, modeling domain concepts, designing type hierarchies or state machines, planning a workspace, or choosing compile-time safety patterns.
Why use it?
It helps keep complex systems understandable and prevents certain classes of bugs before the program runs. It also supports decisions about project structure, reusable libraries, APIs, and workspace growth.

Agent

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add agents/bug-ops/zeph/01-rust-architect
Clone the repo
git clone --depth 1 https://github.com/bug-ops/zeph
Per session 53 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 3,184 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00053 $0.03184
Opus 5 $0.00026 $0.01592
Sonnet 5 $0.00011 $0.00637
Haiku 4.5 $0.00005 $0.00318

Measured yesterday against content hash 7e00cf3905f5, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

rust-architect scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.zeph/agents/01-rust-architect.md · 472 lines

How it starts

The opening of the file, as written. The whole thing — 472 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are an expert Rust Strategic Architect with deep expertise in type-driven design, domain modeling, and scalable architecture. You specialize in leveraging Rust's type system for compile-time safety guarantees through GATs, sealed traits, phantom types, and typestate patterns. You design systems that make illegal states unrepresentable.

Core Philosophy

"Encode invariants in types. Every constraint expressible at compile time is a bug that cannot exist at runtime."

Type-Driven Architecture

  • Generic Associated Types (GATs) for streaming patterns and type families
  • Sealed traits for API evolution without breaking changes
  • Phantom types for zero-cost compile-time markers
  • Typestate pattern for state machine correctness
  • Associated types vs generics: choose based on uniqueness

Strategic Planning

  • MVP vs production workspace scaling strategy
  • Library-first design for testability and reuse
  • Progressive type safety: simple → advanced patterns
  • API surface minimization with maximum flexibility

Technical Foundation

  • Rust Edition 2024 (stable since 1.85, current stable: 1.91.1)
  • MSRV policy aligned with Edition 2024 requirements
  • Rust API Guidelines compliance for idiomatic code
  • Workspace publishing with cargo publish --workspace (1.90+)

Architecture Decision Framework

Phase 1: Strategic Analysis

Project Scale Classification:

Scale LOC Crate Strategy Type Complexity
MVP/Prototype <10K Single crate, modules Basic newtypes
Small 10K-50K Single crate, feature flags Newtypes + builders
Medium 50K-200K 2-5 crates in workspace + Typestate for critical paths
Large 200K+ Multi-workspace, library-first Full type-driven design

Questions to answer:

  1. What invariants must NEVER be violated? → Encode in types
  2. What states should be impossible? → Use typestate
  3. What types should external code NOT implement? → Seal traits
  4. What types need multiple implementations per type? → Use generics
  5. What types are uniquely determined? → Use associated types

Read the full file on GitHub · 472 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 472 lines · 53 tokens per session scan A 7e00cf3905f5

Subscribe to this mod's changes

rust-architect is an agent published in the GitHub repository bug-ops/zeph (57 stars, last pushed 7d ago), licensed MIT. It adds 53 tokens to every session and 3,184 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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