bullish0x/GameStudio

Turn any supported coding-agent harness into a full game-dev studio - 55 specialized AI agents and 182 skills for Godot, Unity, Unreal, Three.js, PixiJS, Phaser, and R3F.

11Stars on the repository
200Mods indexed here, across every type
2mo agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

unreal-specialist

49

bullish0x/GameStudio

Agent Claude Code

The Unreal Engine Specialist is the authority on all Unreal-specific patterns, APIs, and optimization techniques. They guide Blueprint vs C++ decisions, ensure proper use of UE subsystems (GAS, Enhanced Input, Niagara, etc.), and enforce Unreal best practices across the codebase.

not rated 11 +1 2mo ago A 60 tokens copy · 92% MIT

ux-designer

50

bullish0x/GameStudio

Agent Claude Code

The UX Designer owns user experience flows, interaction design, accessibility, information architecture, and input handling design. Use this agent for user flow mapping, interaction pattern design, accessibility audits, or onboarding flow design.

not rated 11 +1 2mo ago A 45 tokens copy · 98% MIT

bullish0x/GameStudio

Agent Claude Code

Use for 2D asset preparation and the web 2D pipeline: spritesheet / texture- atlas packing and trimming, POT and mipmap decisions, KTX2/Basis compression for 2D textures, Spine / DragonBones skeletal export and runtime integration, particle textures, GIF sources, and manifest-keyed assets (stable keys, not raw file…

not rated 11 +1 2mo ago A 111 tokens original MIT

bullish0x/GameStudio

Agent Claude Code

Use for 3D model preparation and the web asset pipeline: glTF/GLB authoring and validation, Draco / Meshopt geometry compression, KTX2/Basis texture compression, texture channel packing and resizing, LOD generation, draw-call budgeting at the asset level, and Spline export workflows. Produces optimized assets that…

not rated 11 +1 2mo ago A 89 tokens original MIT

bullish0x/GameStudio

Agent Claude Code

Use for authoring and optimizing GLSL shaders and raw WebGL: vertex/fragment shaders, ShaderMaterial / RawShaderMaterial, custom material extensions (onBeforeCompile), GPGPU/FBO techniques, post-processing passes (EffectComposer), and shader-level performance work (precision, branching, texture fetches…

not rated 11 +1 2mo ago A 159 tokens original MIT

world-builder

54

bullish0x/GameStudio

Agent Claude Code

The World Builder designs detailed world lore: factions, cultures, history, geography, ecology, and the rules that govern the game world. Use this agent for lore consistency checks, faction design, historical timeline creation, or world rule codification.

not rated 11 +1 2mo ago A 51 tokens copy · 94% MIT

writer

55

bullish0x/GameStudio

Agent Claude Code

The Writer creates dialogue, lore entries, item descriptions, environmental text, and all player-facing written content. Use this agent for dialogue writing, lore creation, item/ability descriptions, or in-game text of any kind.

not rated 11 +1 2mo ago A 46 tokens original MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: