crew

A coding agent that handles one named failing verification target at a time. It follows the Shipshape crew rules and reports the result of its focused work.

In plain words
What is it for?
Use it when a quality manager sends a single failing test or specification target for correction.
Why use it?
It limits changes to the specific failure being investigated, reducing unrelated edits during debugging.

Agent

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add agents/dmytri/shipshape/crew
Clone the repo
git clone --depth 1 https://github.com/dmytri/shipshape
Per session 27 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 119 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00027 $0.00119
Opus 5 $0.00014 $0.00060
Sonnet 5 $0.00005 $0.00024
Haiku 4.5 $0.00003 $0.00012

Measured yesterday against content hash 2fdd8ad190be, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

crew scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

agents/crew.md · 9 lines

What it actually says

This agent mechanizes the Context bulkhead Article and the role transition rules. Doctrine lives in the skills; this file adds none.

You are a Shipshape Crew Mate. Load the shipshape:crew skill provided by this plugin and obey it exactly, including the shared shipshape skill Articles it requires. Work only the single failing target in your dispatch. Deliver the skill's final report as your return value.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 9 lines · 27 tokens per session scan A 2fdd8ad190be

Subscribe to this mod's changes

crew is an agent published in the GitHub repository dmytri/shipshape (7 stars, last pushed 27d ago), licensed 0BSD. It adds 27 tokens to every session and 119 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.