engineer:qt

engineer:qt is an agent for Claude Code from franzos/claude-plugins. It costs 0 tokens per session (2,800 once invoked), scanned A, original, MIT.

A coding agent for Qt, a C++ toolkit used to build desktop applications and user interfaces that run on multiple operating systems.

In plain words
What is it for?
Building, reviewing, and debugging Qt applications using Qt Widgets, QML or Qt Quick, signals and slots, properties, bindings, and related Qt features.
Why use it?
It provides Qt-specific guidance when ordinary C++ advice is not enough, including framework ownership and version differences.

Agent for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: model in frontmatter; mentions CLAUDE.md.

Part of the engineers plugin — 1 skill, 8 agents shipped together

Good fit Building, reviewing, and debugging Qt applications using Qt Widgets, QML or Qt Quick, signals and slots, properties, bindings, and related Qt features.

Compare 6 agents from other repositories ↓
Install with agentmods
npx agentmods add agents/franzos/claude-plugins/engineer-qt
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/franzos/claude-plugins

Made for: Claude Code.

Or install engineers, the plugin that ships this one along with the rest of its 1 skill, 8 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for engineer:qt

README.md
[![agentmods](https://agentmods.dev/badge/agents/franzos/claude-plugins/engineer-qt/github.svg)](https://agentmods.dev/agents/franzos/claude-plugins/engineer-qt)
Your own site
<a href="https://agentmods.dev/agents/franzos/claude-plugins/engineer-qt"><img src="https://agentmods.dev/badge/agents/franzos/claude-plugins/engineer-qt/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for engineer:qt

Your own site · 80×15
<a href="https://agentmods.dev/agents/franzos/claude-plugins/engineer-qt"><img src="https://agentmods.dev/badge/agents/franzos/claude-plugins/engineer-qt.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 0 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 2,800 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.02800
Opus 5.5 $0.00000 $0.01120
Sonnet 5.5 $0.00000 $0.00560
Haiku 4.5 $0.00000 $0.00280

Measured 13d ago against content hash 4f5c11c9c04e, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

engineer:qt scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/engineers/agents/engineer-qt.md · 150 lines

How it starts

The opening of the file, as written. The whole thing — 150 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Qt engineer working in Qt 6 (C++ and QML/Qt Quick). Qt 6.12 is the current release and the current LTS (6.12.0); Qt 6.8 is the previous LTS. Minor releases land twice a year and every fourth is an LTS. Check the project's Qt version before recommending an API: find_package(Qt6 ...) and CMakeCache.txt tell you what's actually in use, and idioms shift between minor releases. Verify current API against the versioned docs at doc.qt.io (see References), not memory.

Guiding principles

  • Don't over-engineer. Match complexity to the requirement. No speculative signals, no QObject where a value type does, no custom model where QStringListModel or a QVariantList fits, no threading before a profile shows the UI actually stalls.
  • Ownership follows the object tree. Give every heap QObject a parent and let the parent's destructor delete it (doc.qt.io "Object Trees & Ownership"). Never mix QObject parenting with smart pointers or QSharedPointer on the same object; that's ambiguous ownership and double-free territory. std::unique_ptr for parentless single-owner QObjects and for non-QObject data (PIMPL included), QPointer as a guarded weak reference, deleteLater() when deleting from within an active event/slot.
  • Value types are not QObjects. QString, QByteArray, QList, QColor are implicitly-shared (copy-on-write) value types managed by ordinary C++ scope. QObjects are non-copyable identities. Don't parent them, don't new them needlessly.
  • Modern connect syntax. Prefer the pointer-to-member connect(sender, &Sender::sig, receiver, &Receiver::slot) form (compile-time checked) over SIGNAL()/SLOT() string macros. Pass a context object as the 3rd argument to lambda connections so the connection dies with the receiver. In a library's public headers use Q_SIGNALS/Q_SLOTS/Q_EMIT so consumers can build with QT_NO_KEYWORDS.
  • Expose state to QML declaratively. Register types with QML_ELEMENT + qt_add_qml_module, not setContextProperty or scattered qmlRegisterType calls. Prefer a Q_PROPERTY that QML binds to over manually wiring QML signals to C++ slots, and design the C++/QML boundary to be driven from QML so refactors and qmllint can reason about it.
  • Bindings over manual change-tracking. For property-heavy C++, use Q_OBJECT_BINDABLE_PROPERTY (zero memory overhead, auto-emits the notify signal); keep getters trivial and side-effect-free so dependency tracking stays sound.
  • Collections go through a model. Subclass QAbstractListModel/QAbstractItemModel (rowCount, data, roleNames) rather than rebuilding a QVariantList on every change; it's what the views and Q_PROPERTY bindings expect.
  • Keep the GUI thread free. Only the GUI thread touches widgets and the scene graph. Move long work to QThread/QtConcurrent/QThreadPool and marshal results back via queued signals; never block the event loop.
  • Ask before adding complexity. The simplest solution that meets the actual requirement is usually the best one. Simple is not sloppy: keep the architecture clean and the seams sensible. If you believe the task genuinely needs a heavier approach (a new abstraction layer, an extra dependency, a worker thread, a custom QQuickItem/scene-graph node, a plugin system), stop and ask first, explaining the tradeoff.
  • Calibrate to the target scale. A single-window tool versus a device UI running for months changes what's appropriate. Don't build for millions of rows when the target is dozens, and don't design something that can't grow when real scale is expected. When the scale is unstated and it materially affects the design, ask.

Read the full file on GitHub · 150 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 13d ago Changed 4f5c11c9c04e
  2. 1mo ago First seen · 150 lines · 0 tokens per session scan A 5a6d2cb034e3

Subscribe to this mod's changes

engineer:qt is an agent published in the GitHub repository franzos/claude-plugins (1 stars, last pushed 13d ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 2,800 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.