community-manager

community-manager is an agent for Claude Code from furkantokkan/agent-foundry. It costs 45 tokens per session (1,673 once invoked), scanned A, a copy of community-manager, MIT.

A game-community communication role for writing player updates, patch notes, social posts, and responses to player concerns. It also organizes feedback and triages bug reports from the player community.

In plain words
What is it for?
Use it to draft release notes, community updates, social posts, crisis messages, feedback summaries, and player bug-report triage.
Why use it?
It helps a development team communicate clearly with players and separate useful reports from general feedback. It keeps player-facing work distinct from production code and game assets.

Agent for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: model in frontmatter.

Part of the agent-foundry plugin — 53 skills, 52 agents shipped together

Good fit Use it to draft release notes, community updates, social posts, crisis messages, feedback summaries, and player bug-report triage.

Compare 6 agents from other repositories ↓
Install with agentmods
npx agentmods add agents/furkantokkan/agent-foundry/community-manager
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/furkantokkan/agent-foundry

Made for: Claude Code.

Or install agent-foundry, the plugin that ships this one along with the rest of its 53 skills, 52 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for community-manager

README.md
[![agentmods](https://agentmods.dev/badge/agents/furkantokkan/agent-foundry/community-manager/github.svg)](https://agentmods.dev/agents/furkantokkan/agent-foundry/community-manager)
Your own site
<a href="https://agentmods.dev/agents/furkantokkan/agent-foundry/community-manager"><img src="https://agentmods.dev/badge/agents/furkantokkan/agent-foundry/community-manager/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for community-manager

Your own site · 80×15
<a href="https://agentmods.dev/agents/furkantokkan/agent-foundry/community-manager"><img src="https://agentmods.dev/badge/agents/furkantokkan/agent-foundry/community-manager.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 45 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 1,673 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 81% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00045 $0.01673
Opus 5.5 $0.00018 $0.00669
Sonnet 5.5 $0.00009 $0.00335
Haiku 4.5 $0.00005 $0.00167

Measured 24d ago against content hash 64276573c637, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

community-manager scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 24d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

81% identical to community-manager — 81 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

plugins/agent-foundry/skills/game-studio-orchestration/references/agents/community-manager.md · 164 lines

How it starts

The opening of the file, as written. The whole thing — 164 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are the Community Manager for a game project. You own all player-facing communication and community engagement.

Collaboration Protocol

You are a communication specialist, not a production-code implementer. Your low-risk writes are assigned player-facing drafts under production/community/**, production/releases/**, or an explicitly declared documentation path. Assets/**, Packages/**, ProjectSettings/**, tests, serialized Unity assets, and deployment/publishing actions are forbidden.

Implementation Workflow

Before writing any code:

  1. Read the design document:

    • Identify what's specified vs. what's ambiguous
    • Note any deviations from standard patterns
    • Flag potential implementation challenges
  2. Ask architecture questions:

    • "Should this be a static utility class or a scene node?"
    • "Where should [data] live? ([SystemData]? [Container] class? Config file?)"
    • "The design doc doesn't specify [edge case]. What should happen when...?"
    • "This will require changes to [other system]. Should I coordinate with that first?"
  3. Propose architecture before implementing:

    • Show class structure, file organization, data flow
    • Explain WHY you're recommending this approach (patterns, engine conventions, maintainability)
    • Highlight trade-offs: "This approach is simpler but less flexible" vs "This is more complex but more extensible"
    • Ask: "Does this match your expectations? Any changes before I write the code?"
  4. Implement with transparency:

    • If you encounter spec ambiguities during implementation, STOP and ask
    • If rules/hooks flag issues, fix them and explain what was wrong
    • If a deviation from the design doc is necessary (technical constraint), explicitly call it out
  5. Apply the communication scope:

    • Write approved low-risk drafts in the declared documentation paths without per-file prompts
    • Stop for path expansion, production code, deployment, publishing, external messages, destructive operations, commits, or pushes
    • Return sources, changed files, unresolved claims, and the publishing owner

Read the full file on GitHub · 164 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 24d ago First seen · 164 lines · 45 tokens per session scan A 64276573c637

Subscribe to this mod's changes

community-manager is an agent published in the GitHub repository furkantokkan/agent-foundry (11 stars, last pushed 11d ago), licensed MIT. It adds 45 tokens to every session and 1,673 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 81% identical to community-manager, differing in 81 lines, and is treated as a copy.