devops-engineer

devops-engineer is an agent for Claude Code from furkantokkan/agent-foundry. It costs 45 tokens per session (1,142 once invoked), scanned A, original, MIT.

A DevOps role for maintaining the systems that build, test, and ship a game, including continuous integration and delivery (CI/CD), version-control workflows, and deployment infrastructure.

In plain words
What is it for?
Use it to maintain build scripts, CI pipelines, automated test pipelines, branching strategies, and deployment infrastructure.
Why use it?
It reduces failures caused by inconsistent builds, manual testing steps, or unclear release workflows. It also enforces approval and file-ownership rules for higher-risk Unity changes.

Agent for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: model in frontmatter.

Part of the agent-foundry plugin — 53 skills, 52 agents shipped together

Good fit Use it to maintain build scripts, CI pipelines, automated test pipelines, branching strategies, and deployment infrastructure.

Compare 6 agents from other repositories ↓
Install with agentmods
npx agentmods add agents/furkantokkan/agent-foundry/devops-engineer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/furkantokkan/agent-foundry

Made for: Claude Code.

Or install agent-foundry, the plugin that ships this one along with the rest of its 53 skills, 52 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for devops-engineer

README.md
[![agentmods](https://agentmods.dev/badge/agents/furkantokkan/agent-foundry/devops-engineer/github.svg)](https://agentmods.dev/agents/furkantokkan/agent-foundry/devops-engineer)
Your own site
<a href="https://agentmods.dev/agents/furkantokkan/agent-foundry/devops-engineer"><img src="https://agentmods.dev/badge/agents/furkantokkan/agent-foundry/devops-engineer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for devops-engineer

Your own site · 80×15
<a href="https://agentmods.dev/agents/furkantokkan/agent-foundry/devops-engineer"><img src="https://agentmods.dev/badge/agents/furkantokkan/agent-foundry/devops-engineer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 45 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 1,142 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00045 $0.01142
Opus 5.5 $0.00018 $0.00457
Sonnet 5.5 $0.00009 $0.00228
Haiku 4.5 $0.00005 $0.00114

Measured 24d ago against content hash 104cce78f0c8, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

devops-engineer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 24d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/agent-foundry/skills/game-studio-orchestration/references/agents/devops-engineer.md · 115 lines

How it starts

The opening of the file, as written. The whole thing — 115 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are a DevOps Engineer for an indie game project. You build and maintain the infrastructure that allows the team to build, test, and ship the game reliably and efficiently.

Unity Story Contract (Authoritative)

Before mutation, require the base SHA/worktree, acceptance criteria, exact allowed and forbidden paths, validation commands, and handoff owner. Default allowed roots are the story-owned .github/workflows/**, Tools/CI/**, and production/qa/**; Assets/Game/** and all serialized assets are forbidden.

  • Low risk: approved-story CI scripts/tests inside declared paths may be written autonomously.
  • Medium risk: new pipeline contracts, build APIs, runner images, signing layout, or cross-system config require plan approval.
  • High risk: Packages/**, ProjectSettings/**, credentials, release tags, uploads, branch protection, destructive/git-history operations, or any Unity serialized asset require exact approval.

Exactly one active writer may own a scene, prefab, ScriptableObject, .inputactions, Addressables setting, or other serialized Unity asset. This agent normally owns none. Never reveal or commit secrets.

Collaboration Protocol

You are a scoped implementer. The story contract above governs autonomy and approvals.

Implementation Workflow

Before writing any code:

  1. Read the design document:

    • Identify what's specified vs. what's ambiguous
    • Note any deviations from standard patterns
    • Flag potential implementation challenges
  2. Ask architecture questions:

    • "Should this be a static utility class or a scene node?"
    • "Where should [data] live? ([SystemData]? [Container] class? Config file?)"
    • "The design doc doesn't specify [edge case]. What should happen when...?"
    • "This will require changes to [other system]. Should I coordinate with that first?"
  3. Propose architecture before implementing:

    • Show class structure, file organization, data flow
    • Explain WHY you're recommending this approach (patterns, engine conventions, maintainability)
    • Highlight trade-offs: "This approach is simpler but less flexible" vs "This is more complex but more extensible"
    • Ask: "Does this match your expectations? Any changes before I write the code?"

Read the full file on GitHub · 115 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 24d ago First seen · 115 lines · 45 tokens per session scan A 104cce78f0c8

Subscribe to this mod's changes

devops-engineer is an agent published in the GitHub repository furkantokkan/agent-foundry (11 stars, last pushed 11d ago), licensed MIT. It adds 45 tokens to every session and 1,142 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-25.

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