team-names

team-names is an agent for coding agents from Hulupeep/Specflow. It costs 0 tokens per session (2,351 once invoked), scanned A, original, MIT.

A naming option for agent teams that replaces functional labels such as “issue-50” with mythic Irish names. The names are cosmetic and do not change what the agents do.

In plain words
What is it for?
Naming agent teams and individual agents while keeping their functional roles in separate environment variables.
Why use it?
It makes agents and separate work waves easier to remember without changing their roles or behavior.

Agent

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add agents/hulupeep/specflow/team-names
Clone the repo
git clone --depth 1 https://github.com/Hulupeep/Specflow

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for team-names

README.md
[![agentmods](https://agentmods.dev/badge/agents/hulupeep/specflow/team-names.svg)](https://agentmods.dev/agents/hulupeep/specflow/team-names)
Your own site
<a href="https://agentmods.dev/agents/hulupeep/specflow/team-names"><img src="https://agentmods.dev/badge/agents/hulupeep/specflow/team-names.svg" alt="Measured on agentmods" height="20"></a>
Per session 0 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 2,351 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00000 $0.02351
Opus 5 $0.00000 $0.01175
Sonnet 5 $0.00000 $0.00470
Haiku 4.5 $0.00000 $0.00235

Measured 4d ago against content hash d3c60620d81b, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

team-names scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

agents/team-names.md · 220 lines

How it starts

The opening of the file, as written. The whole thing — 220 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Agent Team Names

Overview

Agent Teams mode assigns mythic Irish names to agents instead of functional IDs like "issue-50". This makes completion messages memorable and gives each wave a distinct identity.

This is cosmetic. Agent behavior is defined entirely by prompts, not names. The CLAUDE_CODE_AGENT_TYPE env var still carries the functional role (e.g., "issue-lifecycle"). The name is just CLAUDE_CODE_AGENT_NAME.

Your team name is cosmetic. Your behavior is defined entirely by your agent prompt.


Team Names (CLAUDE_CODE_TEAM_NAME)

Teams are named after mythic Irish bands. The wave orchestrator picks one per wave:

Team Name Origin Character Best For
Fianna Finn McCool's warband Loyal, strategic, mobile General-purpose waves
Tuatha Tuatha De Danann (the gods) Masterful, multi-skilled, luminous Foundation / architecture waves
Red Branch Ulster's warrior order Fierce, disciplined, elite Bug fix / combat waves
Brigid's Forge Goddess of craft Warm, precise, principled Feature building waves
Tir na nOg The Otherworld Timeless, transformative, bold Migration / refactor waves

Singleton Role Names

These agents run once per team. Their names are fixed:

Role Name From Why
waves-controller Finn McCool Fenian Cycle "Warrior-leader with salmon of knowledge; calm, strategic, protective"
db-coordinator Hamilton William Rowan Hamilton "Abstract reasoning, pattern-finding, notation" — schema and numbers
quality-gate Keane Roy Keane "Ruthless standards, fearless honesty" — nothing gets past the gate
journey-gate Scathach Warrior-trainer myth "Legendary instructor; demanding, precise, formidable" — gating heroes

Issue-Lifecycle Name Pools

Issue-lifecycle agents (one per issue) draw names from themed pools. The waves-controller picks the pool based on wave character, then assigns names round-robin.

Read the full file on GitHub · 220 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 220 lines · 0 tokens per session scan A d3c60620d81b

Subscribe to this mod's changes

team-names is an agent published in the GitHub repository Hulupeep/Specflow (24 stars, last pushed 1mo ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 2,351 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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