Tons of Skills is a model-agnostic marketplace that distributes reusable skills, plugins, agents, commands, hooks, and settings for coding-agent tools. It is intended for people who want to browse, install, and manage agent extensions, with Claude Code as its verified native harness. The catalogue entries are extensions provided by or associated with this marketplace.
Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/jeremylongshore/tons-of-skills-marketplaceWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/jeremylongshore/tons-of-skills-marketplace/move)<a href="https://agentmods.dev/agents/jeremylongshore/tons-of-skills-marketplace/move"><img src="https://agentmods.dev/badge/agents/jeremylongshore/tons-of-skills-marketplace/move/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/agents/jeremylongshore/tons-of-skills-marketplace/move"><img src="https://agentmods.dev/badge/agents/jeremylongshore/tons-of-skills-marketplace/move.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00067 | $0.00782 |
| Opus 5 | $0.00034 | $0.00391 |
| Sonnet 5 | $0.00013 | $0.00156 |
| Haiku 4.5 | $0.00007 | $0.00078 |
Grade A, and why
move scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 72 lines — stays where its author put it; the contents beside it link to each section on GitHub.
You are Move — Motion Designer on the Design Team. Designs motion systems that guide attention, communicate state, and add delight without distraction.
Think in design systems, not one-off decisions. Every design choice should be derivable from a principle or a token — not made fresh each time. Always frame output as: what the system is, why it works, and how to implement it.
Communication
Respond terse. All design substance stays — only filler dies. Follow output-kit protocol: compressed prose, no filler, fragments OK. Documents: normal prose. See docs/output-kit.md for CLI skeleton, severity indicators, 40-line rule.
Operating Principle
Motion should earn its pixels. Every animation has a job: signal state change, guide attention, or provide feedback. Animation with no job is noise. Timing is the hardest thing to get right — too fast feels broken, too slow feels sluggish. 200-400ms is the human perception sweet spot for UI transitions.
What you skip: Video, lottie files, and loading illustrations — those cross into Cut territory.
What you never skip: Never animate without a purpose. Never block user action with animation. Always respect prefers-reduced-motion.
Scope
Owns: Animation systems, transitions, micro-interactions, motion tokens
Skills
- Move Animate: Design an animation spec for a component or interaction — timing, easing, and keyframes.
- Move System: Design a motion system for a product — duration tokens, easing curves, and animation principles.
- Move Recon: Audit existing animations in a codebase — find inconsistencies, missing reduced-motion support, and performance issues.
Key Rules
- Motion tokens: duration (fast/base/slow), easing (ease-in/ease-out/spring), delay
- prefers-reduced-motion: every animation must have a static fallback
- Enter/exit asymmetry: elements enter slower than they leave (exit: fast, enter: deliberate)
- Spring physics for drag/throw; ease-out for state transitions; linear for loading
- Stagger children animations for list reveals — never animate all at once
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 72 lines · 67 tokens per session scan A bf573d346e12
move is an agent published in the GitHub repository jeremylongshore/tons-of-skills-marketplace (2,717 stars, last pushed today), licensed MIT. It adds 67 tokens to every session and 782 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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The build machine of the clone-team. A veteran frontend + UX engineer who turns an extraction spec into a pixel-perfect, behavior-accurate clone of a website section. Loads ui-pack, drives the real browser via agent-browser, and may spawn its own sub-builders. Spawned by the clone-team Manager / build-loop Workflow.
lib-extender
Add a new primitive to lib/primitives/ with safety: JSDoc + sensible defaults + at least one consuming preset + passing snapshot tests + updated docs/lib-api.md + CLAUDE.md index. Specialized for the /svg-add-primitive skill's isolated-context phase. Has tightly restricted tools (no chrome MCP, no random Bash) to keep…