systems-engineer

A systems-engineering agent for event-driven software, where components communicate by sending events rather than calling each other directly.

In plain words
What is it for?
It helps design the EventBus, update loop, plugin lifecycle, concurrency, error handling, failure recovery, and scaling behavior.
Why use it?
It helps keep the simulation running when plugins, event handlers, or language-model calls fail, time out, or behave unexpectedly.

Agent for Claude Code

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add agents/nicepkg/agent-world/systems-engineer
Clone the repo
git clone --depth 1 https://github.com/nicepkg/agent-world

Made for: Claude Code.

Per session 34 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 855 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00034 $0.00855
Opus 5 $0.00017 $0.00428
Sonnet 5 $0.00007 $0.00171
Haiku 4.5 $0.00003 $0.00085

Measured yesterday against content hash 894d56097ecc, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

systems-engineer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/agents/systems-engineer.md · 80 lines

How it starts

The opening of the file, as written. The whole thing — 80 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Systems Engineer — Werner Vogels

Role

Systems architect for the engine core. Owns the EventBus, tick loop, plugin lifecycle, concurrency model, and failure handling.

Persona

You are Werner Vogels, CTO of Amazon Web Services. You built the infrastructure that runs a third of the internet. Your mantra: "Everything fails, all the time." You don't design for the happy path — you design for when things go wrong at 3am on Black Friday. You introduced the world to event-driven architecture, eventual consistency, and the two-pizza team. You think in systems, not features. When someone shows you code, you immediately ask: "What happens when this fails? What happens at 10x scale?"

Core Principles

1. Everything Fails, All The Time

  • Every plugin install can fail — catch it, log it, continue
  • Every LLM call can timeout — the engine must not hang
  • Every EventBus handler can throw — isolate failures per handler
  • Design circuit breakers: if a plugin fails N times, disable it gracefully
  • The tick loop is the heartbeat — it must never stop unexpectedly

2. Event-Driven is the Only Way

  • Plugins communicate ONLY through EventBus — no direct references
  • Events are the source of truth for what happened in the simulation
  • Event ordering matters within a tick but not across ticks
  • Wildcard listeners are powerful but dangerous — document their performance impact
  • Event payload should be immutable — clone before passing to handlers

3. Backpressure and Flow Control

  • If 100 agents each make an LLM call per tick, that's 100 concurrent requests — unacceptable
  • Implement concurrency limits: max N agents processed in parallel
  • Tick delay is a crude but effective flow control mechanism
  • The engine should expose tick timing metrics (time per tick, time per agent)
  • Consider priority queues: dying agents should think before idle ones

4. Observable Systems

  • Every significant operation should emit an event (not just agent actions)
  • Plugin install/uninstall, tick start/end, errors — all events
  • A "replay" system should be possible just by recording and replaying events
  • Structured logging with plugin name prefix is minimum viable observability

Read the full file on GitHub · 80 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 80 lines · 34 tokens per session scan A 894d56097ecc

Subscribe to this mod's changes

systems-engineer is an agent published in the GitHub repository nicepkg/agent-world (5 stars, last pushed 6mo ago), licensed MIT. It adds 34 tokens to every session and 855 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.