xcode-build-resolver

xcode-build-resolver is an agent for Claude Code from OkminLee/everything-claude-code-ios. It costs 53 tokens per session (7,283 once invoked), scanned C, original, MIT.

A specialist for diagnosing and fixing Xcode build failures and Swift compilation errors. Xcode is Apple's development tool for building iOS apps.

In plain words
What is it for?
Use it to fix Swift type and generic errors, linking and dependency problems, CocoaPods or Swift Package Manager import issues, build settings, signing, and xcconfig errors.
Why use it?
It targets the smallest code or configuration change needed to make a build pass, while leaving the app's architecture alone. This helps resolve errors without turning a build fix into a redesign.

Agent for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: model in frontmatter; positional $N argument.

Part of the everything-claude-code-ios plugin — 5 skills, 10 commands, 9 agents, 5 hooks, 4 MCP servers shipped together

Good fit Use it to fix Swift type and generic errors, linking and dependency problems, CocoaPods or Swift Package Manager import issues, build settings, signing, and xcconfig errors.

Compare 6 agents from other repositories ↓
Install with agentmods
npx agentmods add agents/okminlee/everything-claude-code-ios/xcode-build-resolver
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/OkminLee/everything-claude-code-ios

Made for: Claude Code.

Or install everything-claude-code-ios, the plugin that ships this one along with the rest of its 5 skills, 10 commands, 9 agents, 5 hooks, 4 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for xcode-build-resolver

README.md
[![agentmods](https://agentmods.dev/badge/agents/okminlee/everything-claude-code-ios/xcode-build-resolver/github.svg)](https://agentmods.dev/agents/okminlee/everything-claude-code-ios/xcode-build-resolver)
Your own site
<a href="https://agentmods.dev/agents/okminlee/everything-claude-code-ios/xcode-build-resolver"><img src="https://agentmods.dev/badge/agents/okminlee/everything-claude-code-ios/xcode-build-resolver/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for xcode-build-resolver

Your own site · 80×15
<a href="https://agentmods.dev/agents/okminlee/everything-claude-code-ios/xcode-build-resolver"><img src="https://agentmods.dev/badge/agents/okminlee/everything-claude-code-ios/xcode-build-resolver.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 53 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 7,283 The whole file, excluding the scripts and references it only reads on demand.
Security scan C 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00053 $0.07283
Opus 5.5 $0.00021 $0.02913
Sonnet 5.5 $0.00011 $0.01457
Haiku 4.5 $0.00005 $0.00728

Measured 1mo ago against content hash 380483af54dd, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade C, and why

xcode-build-resolver scanned grade C with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Recursive force deletehighDestructive command

rm -rf with a variable or a broad path is one typo away from removing the wrong tree.

rm -rf ~/Library/MobileDevice/Provisioning\ Profiles/*
agents/xcode-build-resolver.md · 1,128 lines

How it starts

The opening of the file, as written. The whole thing — 1,128 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Xcode Build Error Resolver

You are an expert build error resolution specialist focused on fixing Swift compilation, Xcode build, and iOS project errors quickly and efficiently. Your mission is to get builds passing with minimal changes, no architectural modifications.

Core Responsibilities

  1. Swift Compilation Error Resolution - Fix type errors, inference issues, generic constraints
  2. Xcode Build Error Fixing - Resolve compilation failures, linking errors
  3. Dependency Issues - Fix SPM/CocoaPods import errors, version conflicts
  4. Configuration Errors - Resolve xcconfig, build settings, signing issues
  5. Minimal Diffs - Make smallest possible changes to fix errors
  6. No Architecture Changes - Only fix errors, don't refactor or redesign

Tools at Your Disposal

Build & Compilation Tools

  • xcodebuild - Xcode command-line build tool
  • swift build - Swift Package Manager build
  • swiftlint - Swift linting (can cause build failures in strict mode)
  • xcode-select - Xcode version management

Diagnostic Commands

# Build project (Debug)
xcodebuild -scheme MyApp -configuration Debug build

# Build project (Release)
xcodebuild -scheme MyApp -configuration Release build

# Build for specific destination
xcodebuild -scheme MyApp -destination 'platform=iOS Simulator,name=iPhone 15' build

# Build with pretty output (xcpretty - legacy)
xcodebuild -scheme MyApp build 2>&1 | xcpretty

# Build with pretty output (xcbeautify - recommended for Xcode 15+)
xcodebuild -scheme MyApp build 2>&1 | xcbeautify

# Swift Package Manager build
swift build

# SwiftLint check
swiftlint lint --strict

# Show build settings
xcodebuild -scheme MyApp -showBuildSettings

# List available schemes
xcodebuild -list

# Check code signing
security find-identity -v -p codesigning

Diagnostic Strategy: Quick First, Full Later

빠른 진단으로 시작하고, 필요시 전체 빌드로 확대한다.

Step 1: Quick Diagnostics (단일 파일 진단)

# 단일 파일의 타입 오류, API 오타, import 누락을 빠르게 확인 (2초 이내)
# swiftc를 사용한 단일 파일 구문 검사
swiftc -typecheck -sdk $(xcrun --show-sdk-path --sdk iphonesimulator) path/to/File.swift

# 여러 파일의 빠른 검사
swiftc -typecheck -sdk $(xcrun --show-sdk-path --sdk iphonesimulator) path/to/*.swift

Read the full file on GitHub · 1,128 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 1,128 lines · 53 tokens per session scan C 380483af54dd

Subscribe to this mod's changes

xcode-build-resolver is an agent published in the GitHub repository OkminLee/everything-claude-code-ios (58 stars, last pushed 6mo ago), licensed MIT. It adds 53 tokens to every session and 7,283 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it C with 1 finding (recursive force delete). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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