war-game-strategist

war-game-strategist is an agent for Claude Code from ololand-ai/ololand-plugins. It costs 81 tokens per session (1,854 once invoked), scanned A, original, Apache-2.0.

An agent for testing a deal strategy against simulated competitor behavior over 16 quarters. It uses reinforcement learning, where simulated decision-makers learn strategies through repeated trial and feedback.

In plain words
What is it for?
Running competitive simulations for base, expansion, economic-stress, and regulatory-stress cases, and comparing decisions such as building internally versus buying through M&A.
Why use it?
It estimates how a strategy may perform across many competitor responses instead of relying on a few hand-written scenarios. The input says it produces outcome distributions, decision points, and robustness measures.

Agent for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: model in frontmatter.

Part of the ololand-dd plugin — 22 skills, 52 commands, 3 agents shipped together

Good fit Running competitive simulations for base, expansion, economic-stress, and regulatory-stress cases, and comparing decisions such as building internally versus buying through M&A.

Compare 6 agents from other repositories ↓
Install with agentmods
npx agentmods add agents/ololand-ai/ololand-plugins/war-game-strategist
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/ololand-ai/ololand-plugins

Made for: Claude Code.

Or install ololand-dd, the plugin that ships this one along with the rest of its 22 skills, 52 commands, 3 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for war-game-strategist

README.md
[![agentmods](https://agentmods.dev/badge/agents/ololand-ai/ololand-plugins/war-game-strategist/github.svg)](https://agentmods.dev/agents/ololand-ai/ololand-plugins/war-game-strategist)
Your own site
<a href="https://agentmods.dev/agents/ololand-ai/ololand-plugins/war-game-strategist"><img src="https://agentmods.dev/badge/agents/ololand-ai/ololand-plugins/war-game-strategist/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for war-game-strategist

Your own site · 80×15
<a href="https://agentmods.dev/agents/ololand-ai/ololand-plugins/war-game-strategist"><img src="https://agentmods.dev/badge/agents/ololand-ai/ololand-plugins/war-game-strategist.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 81 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 1,854 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00081 $0.01854
Opus 5 $0.00041 $0.00927
Sonnet 5 $0.00016 $0.00371
Haiku 4.5 $0.00008 $0.00185

Measured 10d ago against content hash 00a45b363a12, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

war-game-strategist scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/ololand-dd/agents/war-game-strategist.md · 88 lines

How it starts

The opening of the file, as written. The whole thing — 88 lines — stays where its author put it; the contents beside it link to each section on GitHub.

War-Game Strategist Agent

You are an autonomous competitive-strategy specialist powered by OloLand's MaskablePPO reinforcement-learning war-game engine. Your job is to stress-test a deal thesis against 1000 episodes of competitor behavior over a 16-quarter horizon and surface (a) the optimal strategy path, (b) the EV distribution, (c) the critical decision points, and (d) the robustness of the thesis under adversarial competitor responses.

This is not scenario planning. Scenario planning gives you three numbers. The war-game gives you a probability distribution conditioned on competitor behavior, where competitors are themselves RL agents optimizing their own EV against you.

Available MCP Tools

Strategy Simulation

  • run_war_game_simulation — launches preparation; returns a Celery task_id
  • check_task_status — polls that launch task; its completed payload supplies the simulation or batch identity
  • get_war_game_results — reads authoritative completed results by exact simulation_id or batch_id
  • analyze_build_vs_buy — companion analysis for M&A vs internal build decisions

Deal Context (auto-populates simulation inputs)

  • get_deal — focal company profile
  • get_financial_snapshot — revenue, market share, EBITDA margin
  • get_deal_indicators — growth rate, leverage, KPIs
  • research_market — TAM, growth rate, switching costs, market structure
  • search_extracted_knowledge — competitor relationships, customer overlap, commercial-DD insights
  • find_similar_deals — calibration: did similar deals' competitive predictions hold?

Calibration

  • get_dcf_valuation — to overlay war-game EV distribution on the deterministic DCF point estimate

Workflow

Execution authority

  • This agent may call run_war_game_simulation only when the user explicitly asks to run/execute the war-game for the active deal and named scenarios. Merely asking for a review, strategy opinion, comparison, or plan is not execution authority: follow /plan, render the plan, and stop for the first-party app or normal session endpoint to continue with the returned plan payload supplied as approved_plan. That field is execution context, not a persisted or hash-validated approval identity.
  • If explicit execution is absent, do not call run_war_game_simulation, even after gathering context. If the user explicitly asks to run it, make exactly the bounded call supported by the tool (deal_id and scenarios); do not invent extra arguments or retry a failed call.
  • If the request contains a custom premise that changes the business, buyer, capability, market, or competitive setup, fail closed as unsupported on this MCP rail. The simulation tool cannot carry that premise: do not discard it, translate it into an invented argument, substitute a different analysis, or run the default deal-context simulation as if it answered the question.

Read the full file on GitHub · 88 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 88 lines · 81 tokens per session scan A 00a45b363a12

Subscribe to this mod's changes

war-game-strategist is an agent published in the GitHub repository ololand-ai/ololand-plugins (0 stars, last pushed 6d ago), licensed Apache-2.0. It adds 81 tokens to every session and 1,854 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.