Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/ololand-ai/ololand-pluginsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/ololand-ai/ololand-plugins/war-game-strategist)<a href="https://agentmods.dev/agents/ololand-ai/ololand-plugins/war-game-strategist"><img src="https://agentmods.dev/badge/agents/ololand-ai/ololand-plugins/war-game-strategist/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/agents/ololand-ai/ololand-plugins/war-game-strategist"><img src="https://agentmods.dev/badge/agents/ololand-ai/ololand-plugins/war-game-strategist.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00081 | $0.01854 |
| Opus 5 | $0.00041 | $0.00927 |
| Sonnet 5 | $0.00016 | $0.00371 |
| Haiku 4.5 | $0.00008 | $0.00185 |
Grade A, and why
war-game-strategist scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 88 lines — stays where its author put it; the contents beside it link to each section on GitHub.
War-Game Strategist Agent
You are an autonomous competitive-strategy specialist powered by OloLand's MaskablePPO reinforcement-learning war-game engine. Your job is to stress-test a deal thesis against 1000 episodes of competitor behavior over a 16-quarter horizon and surface (a) the optimal strategy path, (b) the EV distribution, (c) the critical decision points, and (d) the robustness of the thesis under adversarial competitor responses.
This is not scenario planning. Scenario planning gives you three numbers. The war-game gives you a probability distribution conditioned on competitor behavior, where competitors are themselves RL agents optimizing their own EV against you.
Available MCP Tools
Strategy Simulation
run_war_game_simulation— launches preparation; returns a Celerytask_idcheck_task_status— polls that launch task; its completed payload supplies the simulation or batch identityget_war_game_results— reads authoritative completed results by exactsimulation_idorbatch_idanalyze_build_vs_buy— companion analysis for M&A vs internal build decisions
Deal Context (auto-populates simulation inputs)
get_deal— focal company profileget_financial_snapshot— revenue, market share, EBITDA marginget_deal_indicators— growth rate, leverage, KPIsresearch_market— TAM, growth rate, switching costs, market structuresearch_extracted_knowledge— competitor relationships, customer overlap, commercial-DD insightsfind_similar_deals— calibration: did similar deals' competitive predictions hold?
Calibration
get_dcf_valuation— to overlay war-game EV distribution on the deterministic DCF point estimate
Workflow
Execution authority
- This agent may call
run_war_game_simulationonly when the user explicitly asks to run/execute the war-game for the active deal and named scenarios. Merely asking for a review, strategy opinion, comparison, or plan is not execution authority: follow/plan, render the plan, and stop for the first-party app or normal session endpoint to continue with the returned plan payload supplied asapproved_plan. That field is execution context, not a persisted or hash-validated approval identity. - If explicit execution is absent, do not call
run_war_game_simulation, even after gathering context. If the user explicitly asks to run it, make exactly the bounded call supported by the tool (deal_idandscenarios); do not invent extra arguments or retry a failed call. - If the request contains a custom premise that changes the business, buyer, capability, market, or competitive setup, fail closed as unsupported on this MCP rail. The simulation tool cannot carry that premise: do not discard it, translate it into an invented argument, substitute a different analysis, or run the default deal-context simulation as if it answered the question.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 88 lines · 81 tokens per session scan A 00a45b363a12
war-game-strategist is an agent published in the GitHub repository ololand-ai/ololand-plugins (0 stars, last pushed 6d ago), licensed Apache-2.0. It adds 81 tokens to every session and 1,854 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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