Agent Claude Code
The visionary. Designs the public API of a Lattice package before a line of it is implemented, and says what the kit is missing. Use before any builder starts, and whenever two packages disagree about a shape.
Isometric games made easy — an agentic game kit. 12 agent skills over 9 zero-dependency TypeScript packages. Type one sentence, get a playable game.
Agent Claude Code
The visionary. Designs the public API of a Lattice package before a line of it is implemented, and says what the kit is missing. Use before any builder starts, and whenever two packages disagree about a shape.
Agent Claude Code
The adversary. Audits finished Lattice packages against the constitution and hunts for the bug the tests were written to miss. Reports, and fixes only what its task authorises.
Agent Claude Code
The developer. Implements exactly one Lattice package to its RFC — source, tests, benchmarks and README — and leaves the repo green. Owns only the paths its task names.
Agent Claude Code
The game designer and DX visionary. Decides what the demo game is, builds it from nothing but the kit, and reports every place the kit fought back. Use when the kit needs proof it works.
Agent Claude Code
The performance auditor. Measures Lattice against its frame budget, finds the allocation and the accidental O(n²), and proves every claim with a benchmark rather than an opinion.
Agent Claude Code
The navigability auditor. Checks that an agent or a stranger arriving at Lattice cold can find what they need, and fixes the documentation where they cannot.