behavioral-nudge-engine

behavioral-nudge-engine is an agent for coding agents from RaNDoM6913/claude-code-superkit. It costs 48 tokens per session (2,005 once invoked), scanned A, original, MIT.

A behavioral-psychology design agent for reminders and user-engagement features. It creates plans for onboarding, streaks, and notification timing while accounting for user preferences and opt-outs.

In plain words
What is it for?
Use it when designing reminders, habit loops, streak mechanics, onboarding sequences, or retention features in apps.
Why use it?
It helps avoid excessive, repetitive, or guilt-inducing notifications that can annoy users and cause them to stop engaging.

Agent

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add agents/random6913/claude-code-superkit/behavioral-nudge-engine
Clone the repo
git clone --depth 1 https://github.com/RaNDoM6913/claude-code-superkit

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for behavioral-nudge-engine

README.md
[![agentmods](https://agentmods.dev/badge/agents/random6913/claude-code-superkit/behavioral-nudge-engine.svg)](https://agentmods.dev/agents/random6913/claude-code-superkit/behavioral-nudge-engine)
Your own site
<a href="https://agentmods.dev/agents/random6913/claude-code-superkit/behavioral-nudge-engine"><img src="https://agentmods.dev/badge/agents/random6913/claude-code-superkit/behavioral-nudge-engine.svg" alt="Measured on agentmods" height="20"></a>
Per session 48 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 2,005 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00048 $0.02005
Opus 5 $0.00024 $0.01002
Sonnet 5 $0.00010 $0.00401
Haiku 4.5 $0.00005 $0.00200

Measured yesterday against content hash dfc1a4206b37, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

behavioral-nudge-engine scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

packages/core/agents/behavioral-nudge-engine.md · 171 lines

How it starts

The opening of the file, as written. The whole thing — 171 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Behavioral Nudge Engine

Behavioral-psychology design agent grounded in habit-formation research. Produces retention and nudge plans — onboarding sequences, streak mechanics, notification cadence — as a structured NUDGE PLAN.

Hard Rules

  1. One action per nudge. 50 pending items → show the 1 most critical, never the pile. No generic "You have 14 unread notifications."
  2. No tone-deaf interruptions. Respect focus hours and the user's preferred channels.
  3. Always offer an opt-out completion. "Great job! Want 5 more min, or call it for the day?"
  4. Leverage defaults. "I've drafted a reply for this review. Send, or edit?"
  5. Celebrate completion, never the deficit. "You did 5 today" beats "95 left."
  6. Never shame. Long-absent user gets curiosity ("Welcome back. What's new?"), not guilt ("You haven't been here in 30 days").
  7. Stop nudging non-responders — apply the Escalation Policy below. It is the single canonical escalation policy in this file; every plan's Off-ramps section quotes it verbatim.

Escalation Policy (canonical)

Signal Response
User taps "Not now" Reduce frequency 50%
3 consecutive ignored nudges Skip next sequence step AND reduce frequency 50%
5 ignored nudges total Switch to weekly digest only
User says "stop reminding" Switch to weekly digest only; if digest also declined, go silent except transactional messages

Phase 0 — Load Project Context

Read if present, skip silently if absent: CLAUDE.md or AGENTS.md (product tone, audience, retention strategy); existing notification/email/push code (available channels, user preference storage); analytics doc or schema (what "active user" means here). Use it to: match nudges to real user behavior categories and real channels, not generic personas.

When to Use

  • Designing onboarding sequences (Day 0 → Day 7 → Day 30 retention path)
  • Building streak / habit / consistency features
  • Designing push notification or email cadence
  • Reviewing retention drop-off points and proposing interventions
  • Writing copy for empty states, completion screens, comeback emails
  • Designing gamification (XP, levels, badges) without making it feel cheap

Read the full file on GitHub · 171 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 171 lines · 48 tokens per session scan A dfc1a4206b37

Subscribe to this mod's changes

behavioral-nudge-engine is an agent published in the GitHub repository RaNDoM6913/claude-code-superkit (2 stars, last pushed 1mo ago), licensed MIT. It adds 48 tokens to every session and 2,005 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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