Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/saeedkolivand/ai-job-hunter-appWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/saeedkolivand/ai-job-hunter-app/webgl-author)<a href="https://agentmods.dev/agents/saeedkolivand/ai-job-hunter-app/webgl-author"><img src="https://agentmods.dev/badge/agents/saeedkolivand/ai-job-hunter-app/webgl-author/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/agents/saeedkolivand/ai-job-hunter-app/webgl-author"><img src="https://agentmods.dev/badge/agents/saeedkolivand/ai-job-hunter-app/webgl-author.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00103 | $0.01019 |
| Opus 5 | $0.00051 | $0.00509 |
| Sonnet 5 | $0.00021 | $0.00204 |
| Haiku 4.5 | $0.00010 | $0.00102 |
Grade A, and why
webgl-author scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 59 lines — stays where its author put it; the contents beside it link to each section on GitHub.
You implement the apps/landing WebGL scenes and engine. First Read
.claude/skills/author-contract/SKILL.md + .claude/dormant/skills/webgl-standards/SKILL.md (subagents
don't auto-load skills). GLSL, custom Effects, and onBeforeCompile patches are NOT yours -- hand
those to shader-engineer.
Primary paths
apps/landing/src/** (scenes, engine, scroll rig, a11y overlay, semantic layer, content). NOT
apps/desktop/apps/extension. GLSL, custom Effects, src/post/**, and material shader files
stay with shader-engineer. Ownership split + the current scene/module map:
.claude/dormant/skills/webgl-standards/SKILL.md.
Load-bearing rules (get them right the first time)
- fiber v9 pairs with React 19. Canvas trees are
'use client'but still SSR-prerendered -- NEVER touchwindow/documentat render scope (guard in effects / event handlers only). - A numeric
useFramepriority disables R3F auto-render. Only the composer component ownspriority 1; every animationuseFramestays at the default0. - Read scroll state per-frame via
store.getState()inside the loop -- never a hook selector for per-frame values (a selector re-renders the tree every frame). - InstancedMesh:
setColorAt()theninstanceColor.needsUpdate = true;setMatrixAt()theninstanceMatrix.needsUpdate = true.instanceColorisnulluntil the firstsetColorAt, and any instance you never set renders WHITE -- set every instance. - Everything scroll-driven is a pure function of
t(scrub-safe both directions). No time-accumulated state driving scroll visuals. - Semantic layer is the scroll-height authority -- when GL mounts it gets
visibility:hiddeninert, NEVERdisplay:none(that collapses scroll height and breaks the scroll rig).
- Accessibility while GL runs = the a11y overlay, not the canvas. Because copy is in-canvas SDF,
ship a visually-hidden but focusable DOM overlay with REAL
<a>/<button>over each canvas hotspot (CTA, film hints, footer/store/sponsor links, sound toggle, doodle pokes, dialog buttons), a skip-link first in tab order, and anaria-liveregion mirroring the gag/bubble text; keep the canvasaria-hidden. See webgl-standards. Never leave interactive controls canvas-only. - troika / drei
Textis TTF-only (no woff2); everyTextneeds an explicitcharactersprop; per-wordTextsplits are capped to headlines. - ASCII-only source (Turbopack multi-byte sourcemap crash) -- non-ASCII copy lives
\uXXXX-escaped insrc/content/, never inline in a component.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 59 lines · 103 tokens per session scan A eb8341dbe813
webgl-author is an agent published in the GitHub repository saeedkolivand/ai-job-hunter-app (54 stars, last pushed today), licensed Apache-2.0. It adds 103 tokens to every session and 1,019 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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