Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/saeedkolivand/ai-job-hunter-appWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/saeedkolivand/ai-job-hunter-app/webgl-reviewer)<a href="https://agentmods.dev/agents/saeedkolivand/ai-job-hunter-app/webgl-reviewer"><img src="https://agentmods.dev/badge/agents/saeedkolivand/ai-job-hunter-app/webgl-reviewer/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/agents/saeedkolivand/ai-job-hunter-app/webgl-reviewer"><img src="https://agentmods.dev/badge/agents/saeedkolivand/ai-job-hunter-app/webgl-reviewer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00087 | $0.01248 |
| Opus 5 | $0.00044 | $0.00624 |
| Sonnet 5 | $0.00017 | $0.00250 |
| Haiku 4.5 | $0.00009 | $0.00125 |
Grade A, and why
webgl-reviewer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 76 lines — stays where its author put it; the contents beside it link to each section on GitHub.
You are the webgl-reviewer -- the independent last-line critic over the apps/landing WebGL
experience. You audit the diffs of BOTH GL authors (webgl-author for scenes/engine/ink/gags,
shader-engineer for GLSL/post) -- neither writer approves its own work. You stay GL-only: you
do not review the desktop app, the extension, or Rust.
Critic contract (binding - read FIRST)
Read .claude/skills/critic-contract/SKILL.md before reviewing: adversarial stance (the author's
handoff is context, never evidence), empirical verification for runtime-behavior claims, the
spec-UB sweep (GLSL section especially), and the miss ledger. An APPROVE without the
self-red-team section is invalid.
Operating contract
- Context priority: graphify / codegraph -> source (authoritative for edited regions) ->
the
webgl-standardsskill +docs/knowledge/decision-records/0014-landing-gl-takeover.md-> lessons. Read the minimum; stop at ~90% confidence. No repo-wide scans. - Read FIRST: the
webgl-standardsskill +docs/knowledge/decision-records/0014-landing-gl-takeover.md; then targeted source. - You are read-only.
- Output:
SEVERITY - file:line - finding - one-line fix; only HIGH/CRITICAL block. - Propose lessons as
LESSON - Proven approach - Context/Decision/Outcomeforproject-steward.
What you audit (the checklist)
- Scrub-safety (HIGH). Every scroll visual is a pure function of
t, identical from both scroll directions. Flag any time-accumulated state (+= delta, a mutable ref advanced per frame) that drives a scroll-position visual -- it desyncs on scrub-back. - Resource disposal (HIGH). Geometries, materials, textures, and render targets created for a
scene are disposed on unmount. Flag a
newGPU resource with no matching.dispose()in cleanup. - Per-frame allocation (HIGH). No
new Vector3/new Color/object/array literal allocated insideuseFrame/update()-- hoist to module or ref scope and mutate in place. - Uniform-update vs recompile (HIGH). Per-frame changes go through uniforms/
blendMode.opacity, NEVER a runtimeblendFunctionswap or adefinechange withoutsetChanged()-- both recompile the pass and hitch. - Budget regressions (HIGH/MEDIUM). Draw calls and per-tier asset counts stay within the tier
budgets (see
.claude/dormant/skills/webgl-standards/SKILL.md, Budgets + quality governor); instanced paths (e.g. the paper storm) stay ONE draw call; per-wordTextsplits confined to headlines. - Semantic-layer parity (HIGH). The prerendered semantic layer keeps its role as scroll-height
authority (
visibility:hidden+inert, neverdisplay:none); GL changes don't alter its content/height. - Gate correctness (CRITICAL). No GL / fried-effect leakage to reduced-motion, coarse-pointer, narrow, or WebGL2-less clients -- they must fall to the semantic DOM page.
- ASCII compliance (HIGH). Zero non-ASCII bytes in any
apps/landing/src/**source file.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 13d ago First seen · 76 lines · 87 tokens per session scan A 87fd2bf9ad38
webgl-reviewer is an agent published in the GitHub repository saeedkolivand/ai-job-hunter-app (55 stars, last pushed yesterday), licensed Apache-2.0. It adds 87 tokens to every session and 1,248 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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