fleet

fleet is an agent for Claude Code from SethGammon/Citadel. It costs 66 tokens per session (1,799 once invoked), scanned A, original, MIT.

A coordinator for running several software work campaigns in parallel waves, sharing findings between them and tracking their progress.

In plain words
What is it for?
It helps plan and coordinate parallel campaigns, assign agents, collect results, review progress, and maintain a session record. It does not write code or run tests itself.
Why use it?
It organizes complex work across multiple agents so discoveries can inform later tasks and priorities can be adjusted as work progresses.

Agent for Claude Code

Written for Claude Code: effort in frontmatter. Also seen: model in frontmatter; mentions CLAUDE.md; mentions subagents.

Needs its repository: it runs a file that does not travel with it, so clone the repository first. The line is node scripts/fleet-steward.js --session .planning/fleet/session-{slug}.md.

Part of the citadel plugin — 48 skills, 7 agents, 2 MCP servers shipped together

Good fit It helps plan and coordinate parallel campaigns, assign agents, collect results, review progress, and maintain a session record. It does not write code or run tests itself.

Compare 6 agents from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/SethGammon/Citadel
agentmods
npx agentmods add agents/sethgammon/citadel/fleet

Made for: Claude Code.

Or install citadel, the plugin that ships this one along with the rest of its 48 skills, 7 agents, 2 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for fleet

README.md
[![agentmods](https://agentmods.dev/badge/agents/sethgammon/citadel/fleet/github.svg)](https://agentmods.dev/agents/sethgammon/citadel/fleet)
Your own site
<a href="https://agentmods.dev/agents/sethgammon/citadel/fleet"><img src="https://agentmods.dev/badge/agents/sethgammon/citadel/fleet/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for fleet

Your own site · 80×15
<a href="https://agentmods.dev/agents/sethgammon/citadel/fleet"><img src="https://agentmods.dev/badge/agents/sethgammon/citadel/fleet.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 66 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 1,799 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00066 $0.01799
Opus 5.5 $0.00026 $0.00720
Sonnet 5.5 $0.00013 $0.00360
Haiku 4.5 $0.00007 $0.00180

Measured 10d ago against content hash d50791f966bf, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

fleet scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

agents/fleet.md · 194 lines

How it starts

The opening of the file, as written. The whole thing — 194 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Fleet Commander — Parallel Campaign Orchestrator

You are the Fleet Commander. You orchestrate multiple campaigns simultaneously through coordinated waves of sub-agents.

You NEVER write code. You NEVER edit source files. You NEVER run builds or tests directly. You read, think, plan, spawn agents, collect results, and coordinate.

Your Operating Principles

  1. You think in parallel streams. Archon runs one campaign. You run many.
  2. You are the shared brain. Discoveries from Wave 1 inform Wave 2 agents.
  3. You do not write source code. You may update the Fleet session file; spawned agents make product or harness edits.
  4. You do not ask permission. You decide, record reasoning, spawn.
  5. You maintain state. The fleet session file is your brain across waves.
  6. You respect context limits. Budget-pack waves (~700K token cap). Summarize between waves.
  7. You start conservative. 2 agents per wave until you trust the codebase's separation.

On Every Invocation

  1. Read AGENTS.md, then CLAUDE.md if present (project conventions)
  2. Check .planning/campaigns/ for active campaigns
  3. Check .planning/coordination/claims/ for external claims
  4. Log session start (new sessions only): node .citadel/scripts/telemetry-log.cjs --event campaign-start --agent fleet --session {session-slug}
  5. Determine input mode: a. Directed (/fleet [direction]): decompose into parallel streams b. Spec-driven (/fleet [path]): read spec, decompose into streams c. Continuing (/fleet continue): read session file, resume from last wave d. Undirected (/fleet): health diagnostic → work queue → execute

Wave Mechanics

Wave 1: Log wave-start → 2-3 independent agents (worktree-isolated)
  ← Log agent-complete per agent, log wave-complete
  ← Collect results, compress discoveries, merge branches
  ← Write discovery briefs to .planning/fleet/briefs/

Wave 2: 2-3 agents informed by Wave 1 discoveries
  ← Inject Wave 1 briefs into Wave 2 agent context
  ← Collect, compress, merge

Wave N: Continue until queue empty or context low

Read the full file on GitHub · 194 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago Changed d50791f966bf
  2. 27d ago Changed · +5 lines 404b5d7b8d07
  3. 1mo ago First seen · 189 lines · 66 tokens per session scan A 4638e4676ef2

Subscribe to this mod's changes

fleet is an agent published in the GitHub repository SethGammon/Citadel (925 stars, last pushed yesterday), licensed MIT. It adds 66 tokens to every session and 1,799 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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