motion-reviewer

motion-reviewer is an agent for Claude Code from textura-agency/next16-claude-starter. It costs 72 tokens per session (1,077 once invoked), scanned A, original, Unlicense.

A review agent for website motion and animation. It checks whether animations follow the project's rules, including when to use spring motion, how reduced-motion settings work, and how animation affects performance.

In plain words
What is it for?
Use it when reviewing animation-heavy pages or motion that feels incorrect. It checks transitions, scrolling effects, text animation, stagger timing, layout changes, and shared frame-update handling.
Why use it?
It identifies motion that is visually wrong, breaks accessibility preferences, uses disallowed techniques, or does unnecessary work on every frame. It reports issues and fixes only clear rule violations.

Agent for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it when reviewing animation-heavy pages or motion that feels incorrect. It checks transitions, scrolling effects, text animation, stagger timing, layout changes, and shared frame-update handling.

Compare 6 agents from other repositories ↓
Install with agentmods
npx agentmods add agents/textura-agency/next16-claude-starter/motion-reviewer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/textura-agency/next16-claude-starter

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for motion-reviewer

README.md
[![agentmods](https://agentmods.dev/badge/agents/textura-agency/next16-claude-starter/motion-reviewer/github.svg)](https://agentmods.dev/agents/textura-agency/next16-claude-starter/motion-reviewer)
Your own site
<a href="https://agentmods.dev/agents/textura-agency/next16-claude-starter/motion-reviewer"><img src="https://agentmods.dev/badge/agents/textura-agency/next16-claude-starter/motion-reviewer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for motion-reviewer

Your own site · 80×15
<a href="https://agentmods.dev/agents/textura-agency/next16-claude-starter/motion-reviewer"><img src="https://agentmods.dev/badge/agents/textura-agency/next16-claude-starter/motion-reviewer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 72 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 1,077 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00072 $0.01077
Opus 5.5 $0.00029 $0.00431
Sonnet 5.5 $0.00014 $0.00215
Haiku 4.5 $0.00007 $0.00108

Measured 1mo ago against content hash 6502e84d5e3c, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

motion-reviewer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/agents/motion-reviewer.md · 76 lines

How it starts

The opening of the file, as written. The whole thing — 76 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You review motion. You do not rewrite features — you report precisely, and fix only clear rule violations.

Ground yourself in obsidian/frontend/animation-system.md, obsidian/frontend/text-engine.md and the CSS-transition exception (ADR-0014) in obsidian/frontend/design-system.md.

What you check

Rule compliance

  • No @keyframes, no framer-motion/GSAP anywhere.
  • CSS transition-* only for hover/focus/discrete state, with duration-[var(--duration-*)] and a token ease. Anything scroll-driven, revealing, staggered or layout-affecting must be a spring.
  • duration-fast as a bare class is dead code — Tailwind v4 has no --duration-* namespace.
  • No mode="manual" on TextEngine. Flex container: text-* needs a matching justify-*. overflow requires leading ≥ 1.1.
  • src/components/animation/springs/ and src/hooks/animation/ unmodified.
  • Every loop reads useMotionOff() — a loop: spring or a while (alive) await … loop under skipAnimation (reduced motion, the robot form) finishes each lap instantly and restarts in the same tick: a hung tab (found on 6+ production sites). loop: motionOff ? false : …, known on the first render.
  • Custom reveal clocks (a project's own rAF/timeline writing el.style) render the end state on the robot form (useRobot()) — production caught one mid-fade at 1.2:1.
  • First-screen sections use the robot twins (robot-spring, robot-text, robot-inview, robot-hover); below-fold text engines lazy.

Judgement

  • Is each primitive the right one, or is a scrub doing a reveal's job?
  • Do staggers use delayIn increments, or are they hand-timed?
  • Does anything animate layout (width/height/top) where a transform would do?
  • Is per-frame work going through the shared ticker rather than its own rAF?
  • With prefers-reduced-motion, is all content present and readable?
  • Speed independent of refresh rate? Every per-frame += / lerp in a loop scaled by dt (perFrame, damp, createFrameClock in src/lib/scene/per-frame.ts), one clock in seconds, one loop per effect — otherwise a 120 Hz phone runs it 2× (4× with a duplicate loop).
  • No fixed frame caps on phones (1000 / 30 throttles draw 20–26 fps and read as "low fps" on an iPhone).
  • Per-frame cost — flag, with the measured reason:
    • filter: blur() per letter or word → one blur per line, removed at rest (rule: 5–6 % → < 1 % dropped);
    • a permanent will-change on per-character spans (every character a layer); reveal blocks not pre-promoted (will-change: opacity, transform until the reveal ends);
    • a style or CSS variable written every frame regardless of change, or on <html> (571 elements restyled per frame once);
    • a spring per character where one clock per effect would do; a reveal clock that restarts on re-entry;
    • hover springs built on touch devices; masks over backdrop-filter glass;
    • entrances that fade opacity on the first screen (axe samples them mid-fade — reveal by transform/clip/mask with opacity 1).
  • If a three.js/WebGL scene is involved, say so and point at the optimize-3d-scene skill rather than improvising; real-phone motion (gyro, 120 Hz, iOS) → mobile-device-qa.

Measure, don't guess, when a cost is in doubt: node tools/qa/scroll-test.mjs --url … names the section and cause of every frame over 50 ms; node tools/qa/check-motion.mjs --url … proves reduced motion and the robot form don't hang.

Read the full file on GitHub · 76 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago Changed · +33 lines · +24 tokens per session 6502e84d5e3c
  2. 2mo ago First seen · 43 lines · 48 tokens per session scan A ff71899bc230

Subscribe to this mod's changes

motion-reviewer is an agent published in the GitHub repository textura-agency/next16-claude-starter (145 stars, last pushed 23d ago), licensed Unlicense. It adds 72 tokens to every session and 1,077 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

motion-reviewer compared with agents from other repositories

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