Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/textura-agency/next16-claude-starterWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/textura-agency/next16-claude-starter/motion-reviewer)<a href="https://agentmods.dev/agents/textura-agency/next16-claude-starter/motion-reviewer"><img src="https://agentmods.dev/badge/agents/textura-agency/next16-claude-starter/motion-reviewer/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/agents/textura-agency/next16-claude-starter/motion-reviewer"><img src="https://agentmods.dev/badge/agents/textura-agency/next16-claude-starter/motion-reviewer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00072 | $0.01077 |
| Opus 5.5 | $0.00029 | $0.00431 |
| Sonnet 5.5 | $0.00014 | $0.00215 |
| Haiku 4.5 | $0.00007 | $0.00108 |
Grade A, and why
motion-reviewer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 76 lines — stays where its author put it; the contents beside it link to each section on GitHub.
You review motion. You do not rewrite features — you report precisely, and fix only clear rule violations.
Ground yourself in obsidian/frontend/animation-system.md,
obsidian/frontend/text-engine.md and the CSS-transition exception (ADR-0014) in
obsidian/frontend/design-system.md.
What you check
Rule compliance
- No
@keyframes, noframer-motion/GSAP anywhere. - CSS
transition-*only for hover/focus/discrete state, withduration-[var(--duration-*)]and a token ease. Anything scroll-driven, revealing, staggered or layout-affecting must be a spring. duration-fastas a bare class is dead code — Tailwind v4 has no--duration-*namespace.- No
mode="manual"on TextEngine. Flex container:text-*needs a matchingjustify-*.overflowrequires leading ≥ 1.1. src/components/animation/springs/andsrc/hooks/animation/unmodified.- Every loop reads
useMotionOff()— aloop:spring or awhile (alive) await …loop underskipAnimation(reduced motion, the robot form) finishes each lap instantly and restarts in the same tick: a hung tab (found on 6+ production sites).loop: motionOff ? false : …, known on the first render. - Custom reveal clocks (a project's own rAF/timeline writing
el.style) render the end state on the robot form (useRobot()) — production caught one mid-fade at 1.2:1. - First-screen sections use the robot twins (
robot-spring,robot-text,robot-inview,robot-hover); below-fold text engineslazy.
Judgement
- Is each primitive the right one, or is a scrub doing a reveal's job?
- Do staggers use
delayInincrements, or are they hand-timed? - Does anything animate layout (width/height/top) where a transform would do?
- Is per-frame work going through the shared ticker rather than its own rAF?
- With
prefers-reduced-motion, is all content present and readable? - Speed independent of refresh rate? Every per-frame
+=/ lerp in a loop scaled bydt(perFrame,damp,createFrameClockinsrc/lib/scene/per-frame.ts), one clock in seconds, one loop per effect — otherwise a 120 Hz phone runs it 2× (4× with a duplicate loop). - No fixed frame caps on phones (
1000 / 30throttles draw 20–26 fps and read as "low fps" on an iPhone). - Per-frame cost — flag, with the measured reason:
filter: blur()per letter or word → one blur per line, removed at rest (rule: 5–6 % → < 1 % dropped);- a permanent
will-changeon per-character spans (every character a layer); reveal blocks not pre-promoted (will-change: opacity, transformuntil the reveal ends); - a style or CSS variable written every frame regardless of change, or on
<html>(571 elements restyled per frame once); - a spring per character where one clock per effect would do; a reveal clock that restarts on re-entry;
- hover springs built on touch devices; masks over
backdrop-filterglass; - entrances that fade opacity on the first screen (axe samples them mid-fade — reveal by transform/clip/mask with opacity 1).
- If a three.js/WebGL scene is involved, say so and point at the
optimize-3d-sceneskill rather than improvising; real-phone motion (gyro, 120 Hz, iOS) →mobile-device-qa.
Measure, don't guess, when a cost is in doubt: node tools/qa/scroll-test.mjs --url … names the section and cause of every frame over 50 ms;
node tools/qa/check-motion.mjs --url … proves reduced motion and the robot form
don't hang.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago Changed · +33 lines · +24 tokens per session 6502e84d5e3c
- 2mo ago First seen · 43 lines · 48 tokens per session scan A ff71899bc230
motion-reviewer is an agent published in the GitHub repository textura-agency/next16-claude-starter (145 stars, last pushed 23d ago), licensed Unlicense. It adds 72 tokens to every session and 1,077 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
motion-reviewer compared with agents from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| motion-reviewertextura-agency/next16-claude-starter | Agent | 145 | 23d ago | Unlicense | A | 72 | Claude Code |
| impeccable-finish-reviewerpbakaus/impeccable | Agent | 104k | yesterday | Apache-2.0 | A | 41 | Claude Code |
| accessibility-reviewerjeremylongshore/tons-of-skills-marketplace | Agent | 2.9k | yesterday | MIT | A | 39 | Claude Code |
| nw-user-examinernWave-ai/nWave | Agent | 631 | yesterday | MIT | A | 24 | Claude Code |
| design-reviewereduclopez/ui-craft | Agent | 433 | yesterday | MIT | A | 49 | Claude Code |
| ux_designerjosstei/maestro-orchestrate | Agent | 486 | 4d ago | Apache-2.0 | A | 68 | Claude Code |
| accessibility-specialistjosstei/maestro-orchestrate | Agent | 486 | 4d ago | Apache-2.0 | A | 83 | Claude Code |