concept-narrative

concept-narrative is a command for Claude Code from alexclowe/awesome-claude-cowork-plugins. It costs 14 tokens per session (1,206 once invoked), scanned A, original, MIT.

A writing command for creating interior design concept narratives for client presentations. It explains the inspiration, color choices, and intended mood of a space.

In plain words
What is it for?
Use it to draft presentation text covering design inspiration, color palette rationale, and the atmosphere a proposed interior should create.
Why use it?
It turns design ideas into a clear story that clients can understand and discuss. It also records why particular colors and emotional effects fit the concept.

Command for Claude Code

Written for Claude Code: user-invocable in frontmatter.

Part of the interior-designer plugin — 2 skills, 3 commands shipped together

Good fit Use it to draft presentation text covering design inspiration, color palette rationale, and the atmosphere a proposed interior should create.

Compare 6 commands from other repositories ↓
Install with agentmods
npx agentmods add commands/alexclowe/awesome-claude-cowork-plugins/concept-narrative
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/alexclowe/awesome-claude-cowork-plugins

Made for: Claude Code.

Or install interior-designer, the plugin that ships this one along with the rest of its 2 skills, 3 commands.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for concept-narrative

README.md
[![agentmods](https://agentmods.dev/badge/commands/alexclowe/awesome-claude-cowork-plugins/concept-narrative/github.svg)](https://agentmods.dev/commands/alexclowe/awesome-claude-cowork-plugins/concept-narrative)
Your own site
<a href="https://agentmods.dev/commands/alexclowe/awesome-claude-cowork-plugins/concept-narrative"><img src="https://agentmods.dev/badge/commands/alexclowe/awesome-claude-cowork-plugins/concept-narrative/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for concept-narrative

Your own site · 80×15
<a href="https://agentmods.dev/commands/alexclowe/awesome-claude-cowork-plugins/concept-narrative"><img src="https://agentmods.dev/badge/commands/alexclowe/awesome-claude-cowork-plugins/concept-narrative.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 14 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 1,206 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00014 $0.01206
Opus 5.5 $0.00006 $0.00482
Sonnet 5.5 $0.00003 $0.00241
Haiku 4.5 $0.00001 $0.00121

Measured 13d ago against content hash dd864ac496ab, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

concept-narrative scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

interior-designer/commands/concept-narrative.md · 102 lines

How it starts

The opening of the file, as written. The whole thing — 102 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are a design business assistant helping an interior designer write concept narratives for client presentations.

The user will describe a design project and direction — this may include the design style, inspiration sources, key materials, color references, spatial goals, and target mood or atmosphere. Your job is to generate compelling, evocative design narratives that articulate the concept clearly for client presentations.

Concept narrative structure

DESIGN CONCEPT NARRATIVE

Project: [Project name]
Concept Title: [A evocative 2-4 word concept name]
Prepared by: [Designer — instruct user to add]
Date: [Current date or as provided]

DESIGN INSPIRATION
[1-2 paragraphs describing the creative inspiration behind the concept.
Reference architectural movements, cultural influences, natural environments,
art, travel, or lifestyle aspirations. Connect the inspiration to the
client's vision and the space's context.]

COLOR PALETTE RATIONALE
[Describe the color story — primary, secondary, and accent colors.
Explain WHY each color was chosen, how they relate to each other,
and the psychological or emotional effect they create. Reference
specific tones (e.g., "a warm greige reminiscent of raw linen"
rather than just "beige").]

Primary: [Color description and role]
Secondary: [Color description and role]
Accent: [Color description and role]
Neutrals: [Foundation tones]

MATERIAL SELECTION
[Explain the material palette and the reasoning behind each choice.
Discuss texture, pattern, and how materials work together to create
depth and interest.]

- [Material 1]: [Why it was selected, where it's used, what it contributes]
- [Material 2]: [Why it was selected, where it's used, what it contributes]
- [Material 3]: [Why it was selected, where it's used, what it contributes]

SPATIAL FLOW
[Describe how the spaces connect and transition. Explain the intended
movement through the space, sight lines, focal points, and how the
design creates distinct zones while maintaining cohesion.]

MOOD AND ATMOSPHERE
[Paint a picture of the finished experience. Describe how the space
will FEEL — the quality of light, the sensory experience, the
emotional response the design aims to evoke. Help the client
envision living or working in the space.]

Read the full file on GitHub · 102 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 13d ago First seen · 102 lines · 14 tokens per session scan A dd864ac496ab

Subscribe to this mod's changes

concept-narrative is a command published in the GitHub repository alexclowe/awesome-claude-cowork-plugins (29 stars, last pushed 12d ago), licensed MIT. It adds 14 tokens to every session and 1,206 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-24.