claude-code-basecamp: Command for Claude Code

.claude/commands/env-check.md

env-check is a command for Claude Code from Benkapner/claude-code-basecamp. It costs 26 tokens per session (833 once invoked), scanned A, original, MIT.

A command that checks whether a project's local development setup is ready to use. It detects the programming language and checks versions, required packages, environment variables, configuration files, and pending database changes.

In plain words
What is it for?
Use it when setting up or troubleshooting a project written in Python, JavaScript, Go, Rust, or Java. It helps confirm that the required tools and project settings are in place.
Why use it?
It finds setup problems that often appear after cloning a project or returning to it after a while. This avoids discovering missing settings only after starting the application.

Command for Claude Code

Written for Claude Code: $ARGUMENTS substitution.

This is Benkapner/claude-code-basecamp's own configuration. It tells Claude Code how to work on claude-code-basecamp itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything claude-code-basecamp configures →

Reuse

Borrowing it

Nothing to install: this file belongs to Benkapner/claude-code-basecamp. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/Benkapner/claude-code-basecamp/main/.claude/commands/env-check.md
Clone the repo
git clone --depth 1 https://github.com/Benkapner/claude-code-basecamp

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for env-check

README.md
[![agentmods](https://agentmods.dev/badge/commands/benkapner/claude-code-basecamp/env-check/github.svg)](https://agentmods.dev/commands/benkapner/claude-code-basecamp/env-check)
Your own site
<a href="https://agentmods.dev/commands/benkapner/claude-code-basecamp/env-check"><img src="https://agentmods.dev/badge/commands/benkapner/claude-code-basecamp/env-check/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for env-check

Your own site · 80×15
<a href="https://agentmods.dev/commands/benkapner/claude-code-basecamp/env-check"><img src="https://agentmods.dev/badge/commands/benkapner/claude-code-basecamp/env-check.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 26 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 833 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00026 $0.00833
Opus 5.5 $0.00010 $0.00333
Sonnet 5.5 $0.00005 $0.00167
Haiku 4.5 $0.00003 $0.00083

Measured 1mo ago against content hash 27028481f69c, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

env-check scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/commands/env-check.md · 97 lines

How it starts

The opening of the file, as written. The whole thing — 97 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Environment Check

The first thing you do when you clone a project (or revisit one after a few weeks) is make sure your local setup actually works. It could be a wrong runtime version, missing environment variables, or unapplied migrations.

This command validates the entire local setup in one pass.

Instructions

0. Detect Project Type

Before running any checks, detect what kind of project this is:

# Check for project markers
ls pyproject.toml setup.cfg setup.py requirements.txt .python-version 2>/dev/null  # Python
ls package.json 2>/dev/null  # Node.js
ls go.mod 2>/dev/null  # Go
ls Cargo.toml 2>/dev/null  # Rust
ls pom.xml build.gradle 2>/dev/null  # Java

If no project markers are found, ask the user: "couldn't detect the project type — what stack is this?"

Run only the checks relevant to the detected stack. The sections below use Python as the example, but adapt to the detected stack (e.g., node_modules for Node, go mod tidy for Go).

Check this project's development environment is properly configured:

1. Runtime Version

  • Look for configuration files that specify the required runtime version for the detected stack
  • For Python: pyproject.toml, .python-version, setup.cfg, runtime.txt
  • For Node: package.json engines field, .nvmrc, .node-version
  • For Go: go.mod go directive
  • For Rust: rust-toolchain.toml
  • Check the installed version matches the project's requirement
  • Report: version required vs version found

2. Package Dependencies

  • Check if uv is installed and available
  • Check if .venv exists and is up to date
  • If pyproject.toml exists, verify packages are synced (uv sync --check or equivalent)
  • If requirements.txt exists, check packages are installed
  • Report: any missing or outdated packages

3. Environment Variables

  • Look for .env.example or .env.template files
  • Compare against the actual .env file (if it exists)
  • Report: which required env vars are missing or empty
  • Do NOT print the actual values — just report presence/absence

Read the full file on GitHub · 97 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 97 lines · 26 tokens per session scan A 27028481f69c

Subscribe to this mod's changes

env-check is a command published in the GitHub repository Benkapner/claude-code-basecamp (18 stars, last pushed 27d ago), licensed MIT. It adds 26 tokens to every session and 833 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.