add-transitions

add-transitions is a command for coding agents from DojoCodingLabs/remotion-superpowers. It costs 37 tokens per session (998 once invoked), scanned A, original, MIT.

A guided tool for adding changes between scenes in Remotion, a React-based video framework. It supports fades, slides, wipes, flips, clock-wipe effects, and different timing styles.

In plain words
What is it for?
Use it to inspect Remotion scenes, install the transition package, choose an effect and direction, and set its timing.
Why use it?
It avoids manually coding scene changes and helps match each transition to the intended visual pace.

Command

Part of the remotion-superpowers plugin — 2 skills, 13 commands, 3 agents, 2 hooks, 5 MCP servers shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add commands/dojocodinglabs/remotion-superpowers/add-transitions
Clone the repo
git clone --depth 1 https://github.com/DojoCodingLabs/remotion-superpowers

Or install remotion-superpowers, the plugin that ships this one along with the rest of its 2 skills, 13 commands, 3 agents, 2 hooks, 5 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for add-transitions

README.md
[![agentmods](https://agentmods.dev/badge/commands/dojocodinglabs/remotion-superpowers/add-transitions.svg)](https://agentmods.dev/commands/dojocodinglabs/remotion-superpowers/add-transitions)
Your own site
<a href="https://agentmods.dev/commands/dojocodinglabs/remotion-superpowers/add-transitions"><img src="https://agentmods.dev/badge/commands/dojocodinglabs/remotion-superpowers/add-transitions.svg" alt="Measured on agentmods" height="20"></a>
Per session 37 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 998 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00037 $0.00998
Opus 5 $0.00018 $0.00499
Sonnet 5 $0.00007 $0.00200
Haiku 4.5 $0.00004 $0.00100

Measured 5d ago against content hash e3e660701baf, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

add-transitions scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

commands/add-transitions.md · 150 lines

How it starts

The opening of the file, as written. The whole thing — 150 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Add Transitions — Scene Transition Wizard

You are helping the user add professional transitions between scenes in their Remotion composition using @remotion/transitions.

Workflow

1. Install Transitions Package

npx remotion add @remotion/transitions

2. Audit Current Scenes

Look at the current composition and identify where transitions should go:

# Find scene components
grep -r "Sequence" src/ --include="*.tsx" --include="*.ts" -l

List the scenes and ask where the user wants transitions.

3. Choose Transition Types

Available transitions from @remotion/transitions:

Transition Effect Best For
fade Cross-dissolve between scenes Universal, subtle
slide Scene slides in from a direction Energetic, modern
wipe New scene wipes over old Dramatic, reveals
flip 3D card flip Playful, eye-catching
clockWipe Clock-hand reveal Creative, unique

Slide directions: from-left, from-right, from-top, from-bottom

4. Choose Timing

Timing Feel Code
Linear Constant speed, mechanical linearTiming({ durationInFrames: 20 })
Spring Organic, natural bounce springTiming({ config: { damping: 200 }, durationInFrames: 25 })

Recommended: Spring timing for most transitions — feels more natural.

5. Refactor to TransitionSeries

Convert from <Sequence> to <TransitionSeries>:

Before (hard cuts):

<Sequence from={0} durationInFrames={90}>
  <SceneA />
</Sequence>
<Sequence from={90} durationInFrames={90}>
  <SceneB />
</Sequence>
<Sequence from={180} durationInFrames={90}>
  <SceneC />
</Sequence>

After (smooth transitions):

import { TransitionSeries, linearTiming, springTiming } from "@remotion/transitions";
import { fade } from "@remotion/transitions/fade";
import { slide } from "@remotion/transitions/slide";

<TransitionSeries>
  <TransitionSeries.Sequence durationInFrames={90}>
    <SceneA />
  </TransitionSeries.Sequence>

  <TransitionSeries.Transition
    presentation={fade()}
    timing={springTiming({ config: { damping: 200 }, durationInFrames: 20 })}
  />

  <TransitionSeries.Sequence durationInFrames={90}>
    <SceneB />
  </TransitionSeries.Sequence>

  <TransitionSeries.Transition
    presentation={slide({ direction: "from-right" })}
    timing={linearTiming({ durationInFrames: 15 })}
  />

  <TransitionSeries.Sequence durationInFrames={90}>
    <SceneC />
  </TransitionSeries.Sequence>
</TransitionSeries>

Read the full file on GitHub · 150 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 150 lines · 37 tokens per session scan A e3e660701baf

Subscribe to this mod's changes

add-transitions is a command published in the GitHub repository DojoCodingLabs/remotion-superpowers (116 stars, last pushed 6mo ago), licensed MIT. It adds 37 tokens to every session and 998 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.