Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add commands/dragoon0x/canon/animategit clone --depth 1 https://github.com/Dragoon0x/canonWhat it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00021 | $0.00459 |
| Opus 5 | $0.00010 | $0.00230 |
| Sonnet 5 | $0.00004 | $0.00092 |
| Haiku 4.5 | $0.00002 | $0.00046 |
Grade A, and why
animate scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
/animate
Apply CANON motion rules to a component or page. Not "sprinkle animations on it" — motion with purpose, within the 100–600ms envelope.
What this does
- Read
canon-motionto ground every decision. - Identify which elements should animate and which should not. Most things should not.
- Pick the correct category per element:
- Micro (100–200ms): hovers, focus, state flips
- Short (200–350ms): tooltips, small panels, reveals
- Medium (350–500ms): modals, drawers, page transitions
- Long (500–600ms): rare; hero moments, onboarding only
- Match easing to intent:
- Entrance →
ease-out - Exit →
ease-in - Through-movement →
ease-in-out - Never
ease(browser default is vague) and never bounce/elastic for UI.
- Entrance →
- Stagger lists with 30–120ms delays, total cap 500ms.
- Wrap every non-essential animation in
@media (prefers-reduced-motion: no-preference)or honorprefers-reduced-motion: reducewith an opacity-only fallback. - Emit CSS tokens first (
--duration-short,--ease-out-cubic), then apply.
Output
- List of animated elements with duration and easing.
- CSS tokens block.
- Keyframes and transitions.
- Reduced-motion block.
- One line per element explaining why it animates.
Anti-patterns to reject
- Anything over 600ms for routine UI.
- Bounce/elastic on functional elements.
- Animating
width,height,top,leftwhentransform/opacityworks. - Auto-playing hero animations on every page load.
- Skeletons shimmering faster than 1000ms (looks twitchy).
Success criteria
Every animation survives the question "what would break if this were instant?" If nothing breaks, it probably shouldn't animate.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago First seen · 47 lines · 21 tokens per session scan A bbef56e98e48
animate is a command published in the GitHub repository Dragoon0x/canon (5 stars, last pushed 4mo ago), licensed MIT. It adds 21 tokens to every session and 459 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other commands, from other repositories
apply-design-md
Consume the project's design contract — a .design file or DESIGN.md — and thread its tokens through UI code (CSS, Tailwind, or design-system components).
agentation-fix
Session-2 fix loop for Agentation — read structured annotations from the dev overlay and apply targeted UI fixes.
motion-audit
Audit animation timing, easing, springs, and transitions — decide first whether motion should exist, then apply the motion cluster.
scan-ai-tells
Scan UI or marketing copy for AI-default tells and content-authenticity misses — deletion list, not a redesign brief.
motion-designer
Use when animation feels wrong. Transitions too slow or too bouncy, motion with no purpose, blanket transitions on every property, no reduced-motion support, or animation that drops frames.
off
Disable Audio Recap for this Claude Code session.