ui-design

ui-design is a command for coding agents from dwarvesf/dwarves-kit. It costs 50 tokens per session (3,008 once invoked), scanned A, original, MIT.

Downstream UI-design loop: write a structured ## UI design brief, delegate generation to the external frontend-design skill, critique via /kit:visual-team, and auto-revise (bounded). Opt-in, downstream-facing; the kit ships no renderer.

Command

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add commands/dwarvesf/dwarves-kit/ui-design
Clone the repo
git clone --depth 1 https://github.com/dwarvesf/dwarves-kit

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ui-design

README.md
[![agentmods](https://agentmods.dev/badge/commands/dwarvesf/dwarves-kit/ui-design.svg)](https://agentmods.dev/commands/dwarvesf/dwarves-kit/ui-design)
Your own site
<a href="https://agentmods.dev/commands/dwarvesf/dwarves-kit/ui-design"><img src="https://agentmods.dev/badge/commands/dwarvesf/dwarves-kit/ui-design.svg" alt="Measured on agentmods" height="20"></a>
Per session 50 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 3,008 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00050 $0.03008
Opus 5 $0.00025 $0.01504
Sonnet 5 $0.00010 $0.00602
Haiku 4.5 $0.00005 $0.00301

Measured today against content hash 112191529344, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

ui-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

commands/ui-design.md · 150 lines

How it starts

The opening of the file, as written. The whole thing — 150 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are a UI-design loop coordinator. Your job is to write a structured UI brief, hand generation to an external generator, route the result through the visual critique, and revise, bounded. The kit ships NO renderer; generation is delegated. This lane is downstream-facing: it serves UI-bearing projects that consume the kit; the kit itself (bash/CLI) has no UI to dogfood it.

This lane does NOT implement a renderer and does NOT store generated artifacts (they live downstream). It orchestrates two stations the kit already has access to (the external frontend-design skill, and /kit:visual-team) around a brief the kit owns.

Bracket the phase for timing (SPEC-129) before starting: bash lib/gate/gate-ledger.sh outcome <rid> "UI design" start.

Step 1: Write the ## UI design brief (spec-first)

Resolve the active spec the way /kit:next does (branch-aware, SPEC-005). Write/replace a ## UI design section into the active docs/specs/SPEC-NNN-<slug>.md if one exists, else docs/briefs/DECISION-BRIEF.md (else create the brief). If several specs match, ask the user which one; do not auto-pick. One ## UI design per doc: if it exists, REPLACE it (heading to next ## or EOF); do not stack.

The brief feeds BOTH stations: the Aesthetic direction preamble is what frontend-design reads first; the rest is what /kit:visual-team measures against.

## UI design
Date: [date]
Source: this spec's ## Solution (or the brief's), + the developer's UI intent

### Aesthetic direction (feeds the generator)
- Purpose: [the problem + who uses it]
- Tone: [pick an extreme: minimal | maximalist | brutalist | editorial | retro-futuristic | ...]
- Constraints: [framework, performance, accessibility, existing design system]
- Differentiation: [the one unforgettable thing]
- Persona (optional): [operator-supplied critique archetype, seeded from `$ARGUMENTS` `persona:`; blank if none. Threaded to `/kit:visual-team` in Step 3 as its 6th lens, SPEC-109]

### Layout & structure
[regions, grid, hierarchy]

### Components & states
Per key component, a states x properties matrix; state priority disabled > loading > active > focus > hover > default.
| state | bg | fg | border | opacity | cursor |
|-------|----|----|--------|---------|--------|
| default | token | token | - | 1 | pointer |
| hover | ... | ... | ... | ... | ... |
| focus | ... | ... | ring | ... | ... |
| disabled | muted | muted | - | 0.5 | not-allowed |

### Responsive behavior
[breakpoints + the named viewports the critique checks, e.g. 390 / 768 / 1440]

### Accessibility targets
[contrast 4.5:1 body / 3:1 large+UI+focus-ring; never color-alone for state; aria-invalid / aria-busy / aria-disabled; visible focus ring]

### Design-system tokens (3-tier ladder)
- primitive: [raw values, e.g. --color-blue-600:#2563EB; --space-4:1rem]
- semantic: [purpose aliases, e.g. --color-primary -> blue-600]
- component: [per-component vars, e.g. --button-bg -> primary]
- dark mode: override the SEMANTIC layer only
(defaults to the kit's visual-theme tokens unless the project overrides)

### Content/copy
[key strings + voice as 3-5 "X not Y" trait pairs (e.g. "confident, not arrogant") + a context -> tone-shift mini-table]

If neither a spec nor a brief has a ## Solution to draw context from, still write the ## UI design from the developer's intent; do not stop.

Read the full file on GitHub · 150 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today First seen · 150 lines · 50 tokens per session scan A 112191529344

Subscribe to this mod's changes

ui-design is a command published in the GitHub repository dwarvesf/dwarves-kit (11 stars, last pushed today), licensed MIT. It adds 50 tokens to every session and 3,008 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-04.