team

team is a command for Claude Code from dyCuong03/unity-agent-team. It costs 70 tokens per session (10,108 once invoked), scanned B, original, MIT.

A command that assembles a set of coding agents to work on a bug, feature, refactor, or exploration task. It first classifies the request, chooses the smallest suitable group, and uses files and checks to control progress.

In plain words
What is it for?
Use it to run a structured development task in quick, normal, or deep mode, or to start a fuller team or worktree-based workflow when needed.
Why use it?
It coordinates multiple roles without requiring every task to use the full team. Its checks help ensure that each stage produces the expected evidence before the next stage begins.

Command for Claude Code

Written for Claude Code: argument-hint in frontmatter. Also seen: reads .claude/ paths; mentions subagents; mentions Claude Code.

Needs its repository: it runs a file that does not travel with it, so clone the repository first. The line is python3 .claude/scripts/roots.py --json.

Good fit Use it to run a structured development task in quick, normal, or deep mode, or to start a fuller team or worktree-based workflow when needed.

Compare 6 commands from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/dyCuong03/unity-agent-team
agentmods
npx agentmods add commands/dycuong03/unity-agent-team/team

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for team

README.md
[![agentmods](https://agentmods.dev/badge/commands/dycuong03/unity-agent-team/team/github.svg)](https://agentmods.dev/commands/dycuong03/unity-agent-team/team)
Your own site
<a href="https://agentmods.dev/commands/dycuong03/unity-agent-team/team"><img src="https://agentmods.dev/badge/commands/dycuong03/unity-agent-team/team/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for team

Your own site · 80×15
<a href="https://agentmods.dev/commands/dycuong03/unity-agent-team/team"><img src="https://agentmods.dev/badge/commands/dycuong03/unity-agent-team/team.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 70 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 10,108 The whole file, excluding the scripts and references it only reads on demand.
Security scan B 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00070 $0.10108
Opus 5.5 $0.00028 $0.04043
Sonnet 5.5 $0.00014 $0.02022
Haiku 4.5 $0.00007 $0.01011

Measured 11d ago against content hash 9f4d444ad700, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade B, and why

team scanned grade B with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Reads agent configuration directoriesmediumAgent snooping

.claude/, .codex/, .gemini/ hold keys, settings and other credentials a mod has no legitimate need for.

grep -q '"CLAUDE_CODE_EXPERIMENTAL_AGENT_TEAMS"[[:space:]]*:[[:space:]]*"1"' ~/.claude/settings.json \
.claude/commands/team.md · 866 lines

How it starts

The opening of the file, as written. The whole thing — 866 lines — stays where its author put it; the contents beside it link to each section on GitHub.

/team — Adaptive Unity DOTS Pipeline

/team <intent> [depth] <task description>
/team --team <task description>      # deprecated alias: --full

intent  ∈ { bug, feature, refactor, explore }
depth   ∈ { quick, normal, deep }   default: normal

Two modes:

Mode Command Behavior
Adaptive (default) /team <intent> [depth] <task> Triage → minimum agents → artifact-gated (in-process subagents)
Team /team --team <task> (deprecated alias --full) Claude Agent Teams — current session is teamlead; persistent teammates from config teamProfiles.full on Sonnet (NOT subagents, NOT simulated, NOT tmux/worktree)
Worktrees /team --worktrees <task> Advanced opt-in: manual tmux + git-worktree team via full_team.py

STEP -1 — Resolve project context (ALL modes, before anything else)

Run the unified resolver once at the start of every /team invocation:

python3 .claude/scripts/roots.py --json

All subsequent paths come from this output — never from assumptions about cwd, repo name, or layout:

  • workspaceDir → every workspace/... path mentioned in this command
  • reportsDir → every reports/... path
  • worktreeRoot → worktree locations (--worktrees mode)
  • defaultBranch → base branch for worktree branches and merges
  • PROJECT_ROOT, projectType, UNITY_PROJECT_ROOT, projectName, teamProfiles → injected into every agent/teammate prompt

If roots.py errors, STOP and tell the user to run python3 .claude/scripts/setup.py, then re-run /team.

roots.py exits 0 with built-in defaults when no project-config.json exists — so ALSO check the output: if configPath is null, the project has not been set up. STOP and instruct the user to run python3 .claude/scripts/setup.py (defaults like teamProfiles and projectType=generic are placeholders, not a configured project).


The adaptive path always runs triage first, always calls orchestrate.py plan to derive the pipeline, and never spawns agents that the plan does not list. Every phase boundary is a Python gate; if the gate exits non-zero, you halt — no exceptions, no markdown promises.

Read the full file on GitHub · 866 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 866 lines · 70 tokens per session scan B 9f4d444ad700

Subscribe to this mod's changes

team is a command published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 70 tokens to every session and 10,108 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it B with 1 finding (reads agent configuration directories). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.