sound-performance-set-design

sound-performance-set-design is a command for Claude Code from frankxai/Starlight-Intelligence-System. It costs 57 tokens per session (764 once invoked), scanned A, original, MIT.

A structured plan for a live music set, from the opening song through the high point and closing song. It accounts for show length, emotional energy, instruments, and transitions between songs.

In plain words
What is it for?
Use it to build 45- to 120-minute sets, choose opener and closer roles, plan tension and release, schedule instrument changes, and design song-to-song transitions.
Why use it?
It helps the performance feel intentional and balanced instead of like an unordered list of songs.

Command for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Part of the starlight-intelligence-system plugin — 6 skills, 121 commands, 7 agents shipped together

Good fit Use it to build 45- to 120-minute sets, choose opener and closer roles, plan tension and release, schedule instrument changes, and design song-to-song transitions.

Compare 6 commands from other repositories ↓
Install with agentmods
npx agentmods add commands/frankxai/starlight-intelligence-system/sound-performance-set-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/frankxai/Starlight-Intelligence-System

Made for: Claude Code.

Or install starlight-intelligence-system, the plugin that ships this one along with the rest of its 6 skills, 121 commands, 7 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for sound-performance-set-design

README.md
[![agentmods](https://agentmods.dev/badge/commands/frankxai/starlight-intelligence-system/sound-performance-set-design/github.svg)](https://agentmods.dev/commands/frankxai/starlight-intelligence-system/sound-performance-set-design)
Your own site
<a href="https://agentmods.dev/commands/frankxai/starlight-intelligence-system/sound-performance-set-design"><img src="https://agentmods.dev/badge/commands/frankxai/starlight-intelligence-system/sound-performance-set-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for sound-performance-set-design

Your own site · 80×15
<a href="https://agentmods.dev/commands/frankxai/starlight-intelligence-system/sound-performance-set-design"><img src="https://agentmods.dev/badge/commands/frankxai/starlight-intelligence-system/sound-performance-set-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 57 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 764 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00057 $0.00764
Opus 5 $0.00028 $0.00382
Sonnet 5 $0.00011 $0.00153
Haiku 4.5 $0.00006 $0.00076

Measured 6d ago against content hash 34b50bfffcf3, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

sound-performance-set-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/commands/sound-performance-set-design.md · 80 lines

How it starts

The opening of the file, as written. The whole thing — 80 lines — stays where its author put it; the contents beside it link to each section on GitHub.

/sound-performance-set-design

Load verticals/sound-intelligence/SKILL.md, agents/starlight-sound-performance.md, skills/sound-intelligence/performance-design.md. Produce a Set Design.

Disclaimer

Live performance touches hearing-health risk and broadcast-rights territory. Not legal/medical advice.

Process

  1. Disclaim.
  2. Length-aware design (different architectures per length).
  3. Opener / peak / closer logic. Peak typically 60-70% through; not at the end (peak-end memory bias).
  4. Tension-and-release across set (extending Huron from song to set-level).
  5. Instrumentation logistics sequenced.
  6. Transition design per song-to-song boundary.
  7. Compose with Composition's arrangement (set-flexible vs. set-fixed tags).
  8. Save: sound-intelligence/performance/set-<show-slug>-<YYYY-MM-DD>.md.

Output format

# Set Design — <Show> — <YYYY-MM-DD>

## Context
- Length: <minutes>
- Venue type: <listening-room/festival/dance-floor/seated-theater>
- Date: <date>

## Setlist (in order)
| # | Song | Length | Energy level | Instrumentation | Transition to next |
|---|---|---|---|---|---|
| 1 | <opener> | 4:00 | medium-up | <list> | <move> |
| 2 | ... | 5:00 | up | ... | <move> |
| 3 | ... | 4:30 | peak | ... | <move> ← peak around here for some sets |
| ... | ... | ... | ... | ... | ... |

## Tension-and-release arc
<Verbal map: opener establishes / first peak at song N / valley at song M / second peak / closer resolves>

## Opener logic
<Why this opener — what does the room need to hear first?>

## Peak logic
<Where is the peak (typically 60-70% through)? Why this song? What does it do?>

## Closer logic
<Why this closer? What's the resolution?>

## Instrumentation logistics
- Setup transitions: <where instrument changes happen; gear required>
- Breaks: <if any; where; why>

## Set-flexibility
- Set-flexible (can be reordered): <list>
- Set-fixed (sequence depends on tension-and-release positioning): <list>

**Built on SIP** — SIP v1.1.0 · Sound Intelligence — Performance · 2026-04-26

Read the full file on GitHub · 80 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 80 lines · 57 tokens per session scan A 34b50bfffcf3

Subscribe to this mod's changes

sound-performance-set-design is a command published in the GitHub repository frankxai/Starlight-Intelligence-System (8 stars, last pushed today), licensed MIT. It adds 57 tokens to every session and 764 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.