widescreen-research: Command for Claude Code

.claude/commands/games/refactoring-game.md

refactoring-game is a command for Claude Code from glassBead-tc/widescreen-research. It costs 0 tokens per session (3,754 once invoked), scanned C, original, MIT.

A command for refactoring code, meaning changing its internal structure without changing its intended behavior, under limits for time, effort, iterations, and quality.

In plain words
What is it for?
Use it to plan and run bounded refactoring work on a codebase before a deadline.
Why use it?
It helps prevent endless polishing while keeping improvements within a defined delivery target.

Command for Claude Code

Written for Claude Code: installed under .claude/. Also seen: reads .claude/ paths.

This is glassBead-tc/widescreen-research's own configuration. It tells Claude Code how to work on widescreen-research itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything widescreen-research configures →

Reuse

Borrowing it

Nothing to install: this file belongs to glassBead-tc/widescreen-research. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/glassBead-tc/widescreen-research/main/.claude/commands/games/refactoring-game.md
Clone the repo
git clone --depth 1 https://github.com/glassBead-tc/widescreen-research

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for refactoring-game

README.md
[![agentmods](https://agentmods.dev/badge/commands/glassbead-tc/widescreen-research/refactoring-game/github.svg)](https://agentmods.dev/commands/glassbead-tc/widescreen-research/refactoring-game)
Your own site
<a href="https://agentmods.dev/commands/glassbead-tc/widescreen-research/refactoring-game"><img src="https://agentmods.dev/badge/commands/glassbead-tc/widescreen-research/refactoring-game/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for refactoring-game

Your own site · 80×15
<a href="https://agentmods.dev/commands/glassbead-tc/widescreen-research/refactoring-game"><img src="https://agentmods.dev/badge/commands/glassbead-tc/widescreen-research/refactoring-game.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 0 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 3,754 The whole file, excluding the scripts and references it only reads on demand.
Security scan C 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.03754
Opus 5 $0.00000 $0.01877
Sonnet 5 $0.00000 $0.00751
Haiku 4.5 $0.00000 $0.00375

Measured 8d ago against content hash e572d0132100, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade C, and why

refactoring-game scanned grade C with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Recursive force deletehighDestructive command

rm -rf with a variable or a broad path is one typo away from removing the wrong tree.

rm -rf .refactoring-game
.claude/commands/games/refactoring-game.md · 405 lines

How it starts

The opening of the file, as written. The whole thing — 405 lines — stays where its author put it; the contents beside it link to each section on GitHub.

/refactoring-game

Execute a game-theoretic refactoring protocol that prevents perfectionism spirals while maintaining code quality.

Usage

/refactoring-game [codebase_path] [ship_deadline] [budget] [max_iterations] [confidence_threshold]

Arguments

  • codebase_path (required): Path to the codebase to refactor
  • ship_deadline (optional): ISO 8601 deadline (default: 4 hours from now)
  • budget (optional): Energy units for refactoring (default: 100)
  • max_iterations (optional): Maximum refactoring rounds (default: 5)
  • confidence_threshold (optional): Quality threshold 0-1 (default: 0.8)
  • comments (optional): developer comments on the task

Algorithm

Phase 0: Initialize Game State

# Create game state tracking
mkdir -p .refactoring-game
cat > .refactoring-game/state.json << 'EOF'
{
  "round": 0,
  "budget_remaining": $BUDGET,
  "improvements": [],
  "spiral_detections": [],
  "commitment_level": 0,
  "players": {
    "perfectionist": { "satisfaction": 0.0, "weight": 0.8 },
    "shipper": { "urgency": 0.5, "weight": 0.9 },
    "maintainer": { "debt_concern": 0.7, "weight": 0.7 },
    "user": { "patience": 0.9, "weight": 1.0 }
  }
}
EOF

# Analyze codebase health
echo "🎮 Starting Refactoring Game for $CODEBASE_PATH"
echo "⏰ Ship deadline: $SHIP_DEADLINE"
echo "💰 Budget: $BUDGET energy units"

Phase 1: Codebase Auction Analysis

# Calculate refactoring bids for each component
echo "🔍 Analyzing codebase for refactoring candidates..."

# Find all source files and calculate pain metrics
find "$CODEBASE_PATH" -type f \( -name "*.js" -o -name "*.ts" -o -name "*.jsx" -o -name "*.tsx" \) | while read -r file; do
  # Calculate complexity score
  complexity=$(npx complexity "$file" 2>/dev/null | grep -oE '[0-9]+' | head -1 || echo "10")

  # Calculate churn (number of commits)
  churn=$(git log --oneline -- "$file" 2>/dev/null | wc -l)

  # Search for bug-related commits
  bugs=$(git log --grep="fix\|bug\|issue" --oneline -- "$file" 2>/dev/null | wc -l)

  # Calculate bid (willingness to pay for refactoring)
  bid=$(echo "scale=2; ($complexity * 0.4) + ($churn * 0.3) + ($bugs * 10 * 0.3)" | bc)

  echo "{\"file\": \"$file\", \"bid\": $bid, \"complexity\": $complexity, \"churn\": $churn, \"bugs\": $bugs}"
done | jq -s 'sort_by(.bid) | reverse' > .refactoring-game/auction.json

echo "📊 Auction complete. Top candidates identified."

Read the full file on GitHub · 405 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 405 lines · 0 tokens per session scan C e572d0132100

Subscribe to this mod's changes

refactoring-game is a command published in the GitHub repository glassBead-tc/widescreen-research (6 stars, last pushed 10mo ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 3,754 tokens. A static security scan graded it C with 1 finding (recursive force delete). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.