animate-objects

animate-objects is a command for Claude Code from Hmbown/Wizards-of-the-Ghosts. It costs 0 tokens per session (24 once invoked), scanned A, original, CC0-1.0.

A command add-on whose contents are not provided; only a file path is shown.

In plain words
What is it for?
Its concrete uses cannot be determined from the supplied information.
Why use it?
The available information does not show what problem it removes or how it works.

Command for Claude Code

Written for Claude Code: installed under .claude/. Also seen: built for openclaw.

Good fit Its concrete uses cannot be determined from the supplied information.

Compare 6 commands from other repositories ↓
Install with agentmods
npx agentmods add commands/hmbown/wizards-of-the-ghosts/animate-objects
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/Hmbown/Wizards-of-the-Ghosts

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for animate-objects

README.md
[![agentmods](https://agentmods.dev/badge/commands/hmbown/wizards-of-the-ghosts/animate-objects/github.svg)](https://agentmods.dev/commands/hmbown/wizards-of-the-ghosts/animate-objects)
Your own site
<a href="https://agentmods.dev/commands/hmbown/wizards-of-the-ghosts/animate-objects"><img src="https://agentmods.dev/badge/commands/hmbown/wizards-of-the-ghosts/animate-objects/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for animate-objects

Your own site · 80×15
<a href="https://agentmods.dev/commands/hmbown/wizards-of-the-ghosts/animate-objects"><img src="https://agentmods.dev/badge/commands/hmbown/wizards-of-the-ghosts/animate-objects.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 0 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 24 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.00024
Opus 5 $0.00000 $0.00012
Sonnet 5 $0.00000 $0.00005
Haiku 4.5 $0.00000 $0.00002

Measured 10d ago against content hash 74dda19f3bc9, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

animate-objects scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/commands/animate-objects.md · 1 lines

What it actually says

/volumes/vixinssd/wizardsoftheghosts/generated/openclaw/animate-objects/SKILL.md

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 1 lines · 0 tokens per session scan A 74dda19f3bc9

Subscribe to this mod's changes

animate-objects is a command published in the GitHub repository Hmbown/Wizards-of-the-Ghosts (107 stars, last pushed 5mo ago), licensed CC0-1.0. It costs nothing until one of its globs matches a file; then it loads 24 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.