venice-video-harness: Command for Claude Code

.agents/commands/workshop-episode.md

workshop-episode is a command for Claude Code from jordanurbs/venice-video-harness. It costs 0 tokens per session (813 once invoked), scanned A, original, MIT.

A command for developing an episode script together with the user. It turns a story idea into directed shots with positions, camera choices, lighting, movement, performance, and sound.

In plain words
What is it for?
Use it to workshop episode scripts, define locations and character blocking, and prepare more consistent prompts for generated scenes.
Why use it?
It helps prevent vague shot descriptions and preserves where characters and important objects are located from shot to shot.

Command for Claude Code

Written for Claude Code: a Claude Code command (commands/*.md). Also seen: installed under .agents/ (shared by several agents).

This is jordanurbs/venice-video-harness's own configuration. It tells Claude Code how to work on venice-video-harness itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything venice-video-harness configures →

Reuse

Borrowing it

Nothing to install: this file belongs to jordanurbs/venice-video-harness. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/jordanurbs/venice-video-harness/main/.agents/commands/workshop-episode.md
Clone the repo
git clone --depth 1 https://github.com/jordanurbs/venice-video-harness

Made for: Claude Code.

Wrote this? Show the measurements

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README.md
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Your own site
<a href="https://agentmods.dev/commands/jordanurbs/venice-video-harness/workshop-episode"><img src="https://agentmods.dev/badge/commands/jordanurbs/venice-video-harness/workshop-episode/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for workshop-episode

Your own site · 80×15
<a href="https://agentmods.dev/commands/jordanurbs/venice-video-harness/workshop-episode"><img src="https://agentmods.dev/badge/commands/jordanurbs/venice-video-harness/workshop-episode.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 0 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 813 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.00813
Opus 5 $0.00000 $0.00407
Sonnet 5 $0.00000 $0.00163
Haiku 4.5 $0.00000 $0.00081

Measured 11d ago against content hash 813aad3a12d2, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

workshop-episode scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/commands/workshop-episode.md · 56 lines

What it actually says

Workshop an episode script collaboratively with the user.

Direct before you draft. If the idea is vague, run the Seedance 2.0 Skill OS seedance-interview (short form for a fast brief); for a longer or multi-clip story run seedance-sequence to set the story spine and one directorial voice. Then, for every shot, name one intention and derive camera/light/blocking/performance/sound from it — do NOT stack "cinematic" adjectives. Read each drafted description back through directing-engine, and strip empty quality-boosters with seedance-antislop + vocab/*. If Seedance OS isn't installed, apply the same principle from memory (see this repo's README "Directing layer"). The in-code workshop system prompt (src/mini-drama/cli.ts) already carries this instruction; a directed concept from the user is what makes it land.

Author the geometry, not just the action (rule 49). Spatial consistency is built into the script, not patched at generation time. Give every location a spatialAnchors field (3-5 named landmarks and their fixed relative positions) and every character shot a blocking field: each character/object's position relative to those named anchors, their frame side (screen left/center/right), depth (foreground/background), and facing/eyeline. Across consecutive shots in a scene, characters keep their screen sides and relative positions unless a movement is written into the action; preserve screen direction and eyelines (180-degree rule); close-ups still name what's behind/beside the subject.

  1. Ask the user for the episode concept/outline (what happens in this episode?)
  2. Draft a shot-by-shot script in the EpisodeScript JSON format
  3. Each shot should specify:
    • type (establishing/dialogue/action/reaction/insert/close-up)
    • duration (3s/5s/8s/10s/13s/15s)
    • videoModel ("action" for movement/dialogue, "atmosphere" for establishing/static)
    • description (visual scene description)
    • location (slug of a defined location)
    • blocking (concrete geometry: positions vs named location anchors, frame side, depth, facing/eyeline — consistent with adjacent shots)
    • characters present
    • dialogue (if any)
    • sfx (optional sound effects hint)
    • cameraMovement
    • transition -- affects video generation frame handling:
      • CUT (default): sharp edit, each shot starts from its own panel, ends naturally
      • FADE: gentle transition, chains start frame from previous video
      • DISSOLVE: smooth blend, chains start frame AND targets next panel as end frame
      • MATCH CUT: compositional match, chains start + targets end frame
      • SMASH CUT: abrupt jarring cut, no linking at all Use CUT for most shots. Only use DISSOLVE/MATCH CUT when you specifically want the video to morph toward the next panel's composition.
    • dialogue delivery (tone/manner for voice generation, e.g. "in a cold manner", "nervously", "whispering seductively")
  4. Total duration should target ~60 seconds
  5. Present the script to the user for review/edits
  6. Once approved, save to the episode directory:
npx tsx src/mini-drama/cli.ts new-series  # (if needed to ensure episode dir exists)

Then write the script.json to: output//episodes/episode-NNN/script.json

The script format:

{
  "episode": 1,
  "title": "The Betrayal",
  "seriesName": "series-name",
  "totalDuration": "60s",
  "shots": [...]
}
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 56 lines · 0 tokens per session scan A 813aad3a12d2

Subscribe to this mod's changes

workshop-episode is a command published in the GitHub repository jordanurbs/venice-video-harness (30 stars, last pushed 3d ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 813 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.