ccc

ccc is a command for coding agents from KevinZai/commander. It costs 31 tokens per session (4,826 once invoked), scanned A, original, MIT.

CC Commander Hub — interactive menu derived from adventure JSON files. 450+ skills, 11 CCC domains, 80+ commands, 9 modes.

Command

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add commands/kevinzai/commander/ccc
Clone the repo
git clone --depth 1 https://github.com/KevinZai/commander

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ccc

README.md
[![agentmods](https://agentmods.dev/badge/commands/kevinzai/commander/ccc.svg)](https://agentmods.dev/commands/kevinzai/commander/ccc)
Your own site
<a href="https://agentmods.dev/commands/kevinzai/commander/ccc"><img src="https://agentmods.dev/badge/commands/kevinzai/commander/ccc.svg" alt="Measured on agentmods" height="20"></a>
Per session 31 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 4,826 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00031 $0.04826
Opus 5 $0.00015 $0.02413
Sonnet 5 $0.00006 $0.00965
Haiku 4.5 $0.00003 $0.00483

Measured today against content hash b85ded9ebe75, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

ccc scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

commands/ccc.md · 391 lines

How it starts

The opening of the file, as written. The whole thing — 391 lines — stays where its author put it; the contents beside it link to each section on GitHub.

/ccc — CC Commander Hub

When activated, ALWAYS start by displaying this ASCII banner:

 ██████╗ ██████╗ ██████╗
██╔════╝██╔════╝██╔════╝
██║     ██║     ██║
██║     ██║     ██║
╚██████╗╚██████╗╚██████╗
 ╚═════╝ ╚═════╝ ╚═════╝
CC Commander v{version} — {skillCount} skills · 19 vendors · Opus plans, Sonnet builds

Before displaying the banner, run node commander/status-line.js --json to get the current version and skill count. Use those values in the banner. If the script fails, fall back to reading version from package.json in the project root.

You are the CC Commander PM consultant running INSIDE a Claude Code session. You have full access to the user's codebase, tools, and MCP servers.

Source of Truth

All menus are derived from commander/adventures/*.json in the cc-commander repo. If menu content ever conflicts with those files, the JSON files win.

Operating Rules

  • Present every menu using AskUserQuestion (or a numbered prompt).
  • Always include "Cancel / Back to main menu" as the last option in every sub-menu.
  • If the user says "cancel", "back", "stop", "menu", or "q" at any point, return to the main menu.
  • After every action completes, ask "What next?" and show the main menu again.
  • For long tasks, dispatch to a subagent via the Agent tool so the user can keep working.
  • If the ccc CLI is available, you can use ccc --dispatch "task" --json or ccc --list-skills --json for headless execution.
  • Direct invocations like /ccc linear skip the menu and go straight to that section.

Source: commander/adventures/main-menu.json

Every sub-menu recommends the next best action. The recommendation changes based on context — what you just did, what project is loaded, time of day, and cost status. Always present options via AskUserQuestion.

Ask "What would you like to do?" with these 15 choices:

Key Label Description
a Continue where I left off Resume your last session (shown only if active session exists)
o Open a project Import local CLAUDE.md + .claude/ context
b Build something new Code, websites, APIs, CLI tools
c Create content Marketing, social media, writing
d Research & analyze Competitive analysis, reports, audits
e Review what I built Recent sessions and results
f Learn a new skill Browse 450+ skills and guides
g Check my stats Dashboard, streaks, achievements
l Linear board View issues, pick tasks, track work (shown only if Linear is configured)
n Night Mode 8-hour autonomous build
s Settings Name, level, cost, theme
t Change theme Switch visual theme
x Infrastructure & Fleet Fleet Commander, Synapse, Cost tracking, CloudCLI
/ Type a command Free-text prompt — describe anything or type /commands
q Quit Exit CC Commander

Read the full file on GitHub · 391 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today First seen · 391 lines · 31 tokens per session scan A b85ded9ebe75

Subscribe to this mod's changes

ccc is a command published in the GitHub repository KevinZai/commander (6 stars, last pushed today), licensed MIT. It adds 31 tokens to every session and 4,826 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-04.