animate

animate is a command for coding agents from Muminur/frontend-design-craft-skill. It costs 12 tokens per session (625 once invoked), scanned A, original, MIT.

A command for adding or correcting interface motion, including animations, transitions, and small responses to user actions.

In plain words
What is it for?
Auditing existing motion, setting a motion level, standardizing easing and durations, removing decorative animation, and replacing unsuitable width or height animations.
Why use it?
It helps distinguish motion that communicates a state change from decoration, and makes timing and easing more consistent.

Command

Part of the craft plugin — 4 skills, 13 commands shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add commands/muminur/frontend-design-craft-skill/animate
Clone the repo
git clone --depth 1 https://github.com/Muminur/frontend-design-craft-skill

Or install craft, the plugin that ships this one along with the rest of its 4 skills, 13 commands.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for animate

README.md
[![agentmods](https://agentmods.dev/badge/commands/muminur/frontend-design-craft-skill/animate.svg)](https://agentmods.dev/commands/muminur/frontend-design-craft-skill/animate)
Your own site
<a href="https://agentmods.dev/commands/muminur/frontend-design-craft-skill/animate"><img src="https://agentmods.dev/badge/commands/muminur/frontend-design-craft-skill/animate.svg" alt="Measured on agentmods" height="20"></a>
Per session 12 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 625 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00012 $0.00625
Opus 5 $0.00006 $0.00313
Sonnet 5 $0.00002 $0.00125
Haiku 4.5 $0.00001 $0.00063

Measured 4d ago against content hash 02aef510eec9, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

animate scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

commands/animate.md · 54 lines

How it starts

The opening of the file, as written. The whole thing — 54 lines — stays where its author put it; the contents beside it link to each section on GitHub.

/animate

Add purposeful motion, or fix existing motion that feels off. Defer to the motion skill for principles.

Target

$ARGUMENTS

Procedure

  1. Inventory existing motion. List every transition, animation, motion component, or framer-motion usage. For each, answer: does it communicate state, or is it decorative?
  2. Remove decorative motion. If an animation does not respond to a user action or signal a state change, propose removing it.
  3. Pick a motion budget. State the dial: MOTION: 1–10. Brand sites can run 5–8. Product UIs should be 2–4. Stick to it.
  4. Standardize easing. Pick a small set (typically 2–3 curves) and apply consistently. A reliable starter set:
    • Standard entrance: cubic-bezier(0.16, 1, 0.3, 1)
    • Standard exit: cubic-bezier(0.7, 0, 0.84, 0)
    • Spring for direct manipulation: { type: "spring", stiffness: 400, damping: 30 }
  5. Calibrate duration to weight:
    • Hover color: 100–150ms
    • Button press: 100–200ms
    • Tooltip / popover: 150–200ms
    • Dropdown / menu: 200–250ms
    • Modal / drawer: 250–400ms (enter), 200–300ms (exit)
    • Page transition: 300–500ms
  6. Replace forbidden property animations. Any animation of width, height, top, left, margin, padding gets converted to transform / opacity.
  7. Set transform-origin correctly. Dropdowns scale from their trigger. Modals scale from center. Toasts slide in from their edge.
  8. Stagger sparingly. 3–4 elements at 30–50ms intervals is alive. 10+ elements at any interval is buffering.
  9. Add prefers-reduced-motion coverage. Either a global suppression or per-component @media guards.
  10. Replace transition: all with explicit property lists.

Output

## Animate complete

**Motion dial:** [n]/10
**Easing set:**
  - Entrance: [curve]
  - Exit: [curve]
  - Spring: [config]

**Added animations:** [list]
**Removed (decorative):** [list]
**Converted to transform/opacity:** [list]
**Reduced-motion coverage:** [yes/no]

Read the full file on GitHub · 54 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 54 lines · 12 tokens per session scan A 02aef510eec9

Subscribe to this mod's changes

animate is a command published in the GitHub repository Muminur/frontend-design-craft-skill (4 stars, last pushed 3mo ago), licensed MIT. It adds 12 tokens to every session and 625 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.