change

change is a command for Claude Code from queelius/claude-anvil. It costs 18 tokens per session (853 once invoked), scanned A, original, MIT.

A command for changing a fictional world's documentation, whether correcting established facts, exploring a new idea, or making an idea official.

In plain words
What is it for?
Use it to revise lore, add exploratory material, promote an idea to the established canon, or reconcile changes across worldbuilding files.
Why use it?
It helps keep changes in the right documents and distinguishes confirmed world facts from ideas that are still provisional.

Command for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: mentions CLAUDE.md; names the AskUserQuestion tool.

Runs only inside its plugin — its command needs a path that Claude Code sets for a plugin’s own hooks and for nothing else. Install the plugin, not this.

Part of the worldsmith plugin — 2 skills, 2 commands, 7 agents shipped together

Good fit Use it to revise lore, add exploratory material, promote an idea to the established canon, or reconcile changes across worldbuilding files.

Compare 6 commands from other repositories ↓
Install

Getting it into your agent

This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.

Claude Code
/plugin marketplace add queelius/claude-anvil
Claude Code
/plugin install worldsmith

Made for: Claude Code.

Or install worldsmith, the plugin that ships this one along with the rest of its 2 skills, 2 commands, 7 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for change

README.md
[![agentmods](https://agentmods.dev/badge/commands/queelius/claude-anvil/change/github.svg)](https://agentmods.dev/commands/queelius/claude-anvil/change)
Your own site
<a href="https://agentmods.dev/commands/queelius/claude-anvil/change"><img src="https://agentmods.dev/badge/commands/queelius/claude-anvil/change/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for change

Your own site · 80×15
<a href="https://agentmods.dev/commands/queelius/claude-anvil/change"><img src="https://agentmods.dev/badge/commands/queelius/claude-anvil/change.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 18 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 853 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00018 $0.00853
Opus 5.5 $0.00007 $0.00341
Sonnet 5.5 $0.00004 $0.00171
Haiku 4.5 $0.00002 $0.00085

Measured yesterday against content hash 296e1f90c200, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

change scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

worldsmith/commands/change.md · 58 lines

How it starts

The opening of the file, as written. The whole thing — 58 lines — stays where its author put it; the contents beside it link to each section on GitHub.

/worldsmith:change

Apply a change to the worldbuilding project. Determine the appropriate mode from the user's request and the project context. This is not a rigid step-by-step script: understand the rules, then reason about the specific change.

Setup

Read the project's CLAUDE.md first. Parse the document roles table to know which files serve which roles. Understand the canonical hierarchy and any project-specific rules.

Mode Determination

Determine the mode from the user's request:

  • Canonical change: The user is fixing, revising, or updating established facts. Correcting a date, updating a character arc after writing a chapter, revising a system rule, reconciling a contradiction.
  • Exploratory idea: The user is developing something new that isn't established yet. Drafting mythology, sketching a future plot thread, experimenting with a system extension, noting an idea for later.
  • Promotion: The user wants to make an exploratory idea canonical. Moving provisional content to established status.

If the mode is unclear from $ARGUMENTS, ask.

Canonical Change

  1. Identify the canonical source for the fact being changed. Use the canonical hierarchy: canonical tables > timeline authority > system specs > character entries > outline > manuscript.
  2. Update the authoritative source doc first.
  3. Think about what else is affected. Consult the project's CLAUDE.md for the doc structure and propagation notes. Consider: does this change affect character ages, event references, system plausibility, scene logistics, cross-references, or thematic commitments?
  4. Update affected docs. Update manuscript passages where the old fact appears.
  5. If project-level facts changed (world structure, canonical tables, character conventions, anti-cliche rules, series relationships), update CLAUDE.md.
  6. If .worldsmith/project.yaml exists with multiple works, grep EACH work's manuscript directory for references to the changed fact. A character name change in shared lore affects every work that character appears in.

Read the full file on GitHub · 58 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday Changed 296e1f90c200
  2. 4d ago First seen · 58 lines · 18 tokens per session scan A dcdaf4de2dac

Subscribe to this mod's changes

change is a command published in the GitHub repository queelius/claude-anvil (2 stars, last pushed yesterday), licensed MIT. It adds 18 tokens to every session and 853 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-19.