ship

ship is a command for coding agents from robotaitai/project-bedrock. It costs 0 tokens per session (223 once invoked), scanned A, original, MIT.

A shared memory setup that lets multiple AI coding agents read and update the same project knowledge files.

In plain words
What is it for?
Use it to organize durable project information by topic, record decisions, store evidence, and connect agent tools to the shared memory location.
Why use it?
It prevents each agent from keeping separate or outdated notes about the project.

Command

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add commands/robotaitai/project-bedrock/ship
Clone the repo
git clone --depth 1 https://github.com/robotaitai/project-bedrock

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ship

README.md
[![agentmods](https://agentmods.dev/badge/commands/robotaitai/project-bedrock/ship.svg)](https://agentmods.dev/commands/robotaitai/project-bedrock/ship)
Your own site
<a href="https://agentmods.dev/commands/robotaitai/project-bedrock/ship"><img src="https://agentmods.dev/badge/commands/robotaitai/project-bedrock/ship.svg" alt="Measured on agentmods" height="20"></a>
Per session 0 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 223 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00000 $0.00223
Opus 5 $0.00000 $0.00112
Sonnet 5 $0.00000 $0.00045
Haiku 4.5 $0.00000 $0.00022

Measured 5d ago against content hash 2e2c4a1f6a7f, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

ship scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

assets/commands/ship.md · 30 lines

What it actually says

Ship

Ship is the operational release-prep flow for a connected project repo.

Behavior

  • inspect git status and current branch
  • refuse to continue on detached HEAD or merge conflicts
  • run detected validation commands for the repo
  • run knowledge sync and compaction before commit
  • stage repo-local changes
  • generate or accept a concise commit message
  • commit and push when possible
  • optionally open a PR when requested

Safety

  • use --dry-run to preview validations, git actions, and knowledge updates
  • knowledge updates still run through ./agent-knowledge; the script does not convert the system into repo-local storage
  • if the real knowledge vault lives outside the repo, the script reports that instead of pretending to stage it
  • reruns are no-op when nothing changed

Expected Script Entry Point

scripts/ship.sh --project /path/to/project
scripts/ship.sh --project /path/to/project --message "chore: ship update"
scripts/ship.sh --project /path/to/project --open-pr --dry-run
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 30 lines · 0 tokens per session scan A 2e2c4a1f6a7f

Subscribe to this mod's changes

ship is a command published in the GitHub repository robotaitai/project-bedrock (45 stars, last pushed 15d ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 223 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.