loader_generate

loader_generate is a command for Claude Code from SeaOf0/dsh-redteam-model. It costs 0 tokens per session (610 once invoked), scanned A, original, MIT.

A command that generates shellcode loaders by combining components from a technique library, with options for the input shellcode, execution method, memory allocator, programming language, complexity, and batch size.

In plain words
What is it for?
It is for generating C, C++, or Rust loader examples from a shellcode file or selected component filters.
Why use it?
It removes the need to assemble a loader configuration manually for each requested combination.

Command for Claude Code

Written for Claude Code: argument-hint in frontmatter. Also seen: mentions subagents.

Needs its repository: it runs a file that does not travel with it, so clone the repository first. The line is /loader_generate --shellcode ./payloads/custom.bin.

Good fit It is for generating C, C++, or Rust loader examples from a shellcode file or selected component filters.

Compare 6 commands from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/SeaOf0/dsh-redteam-model
agentmods
npx agentmods add commands/seaof0/dsh-redteam-model/loader_generate

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for loader_generate

README.md
[![agentmods](https://agentmods.dev/badge/commands/seaof0/dsh-redteam-model/loader_generate/github.svg)](https://agentmods.dev/commands/seaof0/dsh-redteam-model/loader_generate)
Your own site
<a href="https://agentmods.dev/commands/seaof0/dsh-redteam-model/loader_generate"><img src="https://agentmods.dev/badge/commands/seaof0/dsh-redteam-model/loader_generate/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for loader_generate

Your own site · 80×15
<a href="https://agentmods.dev/commands/seaof0/dsh-redteam-model/loader_generate"><img src="https://agentmods.dev/badge/commands/seaof0/dsh-redteam-model/loader_generate.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 0 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 610 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.00610
Opus 5.5 $0.00000 $0.00244
Sonnet 5.5 $0.00000 $0.00122
Haiku 4.5 $0.00000 $0.00061

Measured 1mo ago against content hash e6829b9336f1, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

loader_generate scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

modes/av-evasion/refs/subagents/commands/loader_generate.md · 74 lines

How it starts

The opening of the file, as written. The whole thing — 74 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Loader Generate Command

Launch the loadergen-agent to generate shellcode loaders from the knowledge base.

Usage

/loader_generate                                # Single random loader (uses samples/calc.bin)
/loader_generate 5                              # Batch generate 5 loaders
/loader_generate --shellcode path/to/sc.bin     # Use custom shellcode file
/loader_generate my.bin                         # Shorthand: use my.bin as shellcode
/loader_generate --executor callback            # Specific executor
/loader_generate --allocator NtAllocateVirtualMemory
/loader_generate --complexity medium            # Filter by complexity
/loader_generate --language rust                # Rust loader
/loader_generate 3 --shellcode custom.bin       # Batch with custom shellcode

What This Command Does

  1. Queries components from loader_techniques.json
  2. Checks duplicates in scenarios.json
  3. Generates code combining random/specified components
  4. Compiles with MinGW (C/C++) or Cargo (Rust)
  5. Records result in knowledge base

Components

Category Options
Storage embedded, resource, remote_url, encrypted_resource
Allocator VirtualAlloc, HeapCreate, NtAllocateVirtualMemory
Copier memcpy, RtlMoveMemory, loop_copy
Executor function_pointer, CreateThread, callback, APC, Fiber

Output

  • Generated source: output/loader_<id>.c (or .cpp, .rs)
  • Compiled executable: output/loader_<id>.exe
  • Knowledge base scenario ID

Shellcode File

Option Description
--shellcode <path> Specify custom shellcode bin file
No flag Uses default samples/calc.bin
Shorthand <file.bin> treated as --shellcode <file.bin>

Examples:

/loader_generate --shellcode ./payloads/custom.bin
/loader_generate 5 --shellcode my.bin
/loader_generate my.bin --executor callback

Security

  • Default shellcode: samples/calc.bin (for safe testing)
  • Custom shellcode: user-provided bin files allowed
  • NEVER run generated executables
  • Compilation success is sufficient

Read the full file on GitHub · 74 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 74 lines · 0 tokens per session scan A e6829b9336f1

Subscribe to this mod's changes

loader_generate is a command published in the GitHub repository SeaOf0/dsh-redteam-model (761 stars, last pushed today), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 610 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.