evolve

evolve is a command for coding agents from SiniyaYousuf/everything_claudecode. It costs 8 tokens per session (240 once invoked), scanned A, a copy of evolve, MIT.

An analysis command for a continuous-learning system that examines recorded project and global patterns and can suggest or generate new skills, commands, and agents.

In plain words
What is it for?
Use it to inspect learned patterns, review possible new structures, or generate files under the system's evolved folders.
Why use it?
It helps identify repeated behavior that could be turned into reusable development helpers or moved between project and global settings.

Command

Installs and runs on its own, but its text points at files inside its plugin — anything it tells you to read at a ${CLAUDE_PLUGIN_ROOT} path is only there once the plugin is installed. Installing the plugin gets both.

Part of the everything-claude-code plugin — 29 skills, 29 commands shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add commands/siniyayousuf/everything_claudecode/evolve
Clone the repo
git clone --depth 1 https://github.com/SiniyaYousuf/everything_claudecode

Or install everything-claude-code, the plugin that ships this one along with the rest of its 29 skills, 29 commands.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for evolve

README.md
[![agentmods](https://agentmods.dev/badge/commands/siniyayousuf/everything_claudecode/evolve.svg)](https://agentmods.dev/commands/siniyayousuf/everything_claudecode/evolve)
Your own site
<a href="https://agentmods.dev/commands/siniyayousuf/everything_claudecode/evolve"><img src="https://agentmods.dev/badge/commands/siniyayousuf/everything_claudecode/evolve.svg" alt="Measured on agentmods" height="20"></a>
Per session 8 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 240 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00008 $0.00240
Opus 5 $0.00004 $0.00120
Sonnet 5 $0.00002 $0.00048
Haiku 4.5 $0.00001 $0.00024

Measured 3d ago against content hash cf1112f9344b, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

evolve scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to evolve — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.opencode/commands/evolve.md · 37 lines

What it actually says

Evolve Command

Analyze and evolve instincts in continuous-learning-v2: $ARGUMENTS

Your Task

Run:

python3 "${CLAUDE_PLUGIN_ROOT}/skills/continuous-learning-v2/scripts/instinct-cli.py" evolve $ARGUMENTS

If CLAUDE_PLUGIN_ROOT is unavailable, use:

python3 ~/.claude/skills/continuous-learning-v2/scripts/instinct-cli.py evolve $ARGUMENTS

Supported Args (v2.1)

  • no args: analysis only
  • --generate: also generate files under evolved/{skills,commands,agents}

Behavior Notes

  • Uses project + global instincts for analysis.
  • Shows skill/command/agent candidates from trigger and domain clustering.
  • Shows project -> global promotion candidates.
  • With --generate, output path is:
    • project context: ~/.claude/homunculus/projects/<project-id>/evolved/
    • global fallback: ~/.claude/homunculus/evolved/
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 37 lines · 8 tokens per session scan A cf1112f9344b

Subscribe to this mod's changes

evolve is a command published in the GitHub repository SiniyaYousuf/everything_claudecode (14 stars, last pushed 5mo ago), licensed MIT. It adds 8 tokens to every session and 240 once invoked, about $0.0000 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to evolve, differing in 0 lines, and is treated as a copy.