Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/solanabr/solana-ai-kitWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/commands/solanabr/solana-ai-kit/test-dotnet)<a href="https://agentmods.dev/commands/solanabr/solana-ai-kit/test-dotnet"><img src="https://agentmods.dev/badge/commands/solanabr/solana-ai-kit/test-dotnet/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/commands/solanabr/solana-ai-kit/test-dotnet"><img src="https://agentmods.dev/badge/commands/solanabr/solana-ai-kit/test-dotnet.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00016 | $0.00769 |
| Opus 5.5 | $0.00006 | $0.00308 |
| Sonnet 5.5 | $0.00003 | $0.00154 |
| Haiku 4.5 | $0.00002 | $0.00077 |
Grade A, and why
test-dotnet scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 25d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
2 near-identical copies found in the catalogue:
- test-dotnet — 95% identical, 647 lines differ
- test-dotnet — 95% identical, 647 lines differ
How it starts
The opening of the file, as written. The whole thing — 34 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Run the C# test suites and summarize failures. $ARGUMENTS can name a platform (editmode, playmode) and a filter (class, method, or category).
Unity test structure, naming, test doubles and async patterns: solana-game testing.md.
Unity
Run tests through the editor. The .csproj and .sln files Unity generates are for IDEs; dotnet test cannot build them.
<unity> -batchmode -nographics -projectPath . -runTests -testPlatform EditMode -testResults TestResults/editmode.xml -logFile TestResults/editmode.log
<unity>is the editor matchingm_EditorVersioninProjectSettings/ProjectVersion.txt:/Applications/Unity/Hub/Editor/<version>/Unity.app/Contents/MacOS/Unityon macOS,C:\Program Files\Unity\Hub\Editor\<version>\Editor\Unity.exeon Windows. GameCI images ship it asunity-editor.- Leave out
-quit: the test runner closes the editor when the run ends, and-quitcan end it before tests run. Close any editor that has the project open, or batchmode fails on the project lock. -testPlatform PlayModefor PlayMode tests; drop-nographicsif they render. Narrow with-testFilter "Ns.Class.Method"(semicolon list or regex),-testCategory "Unit;!Integration"(the!skips network-bound tests), or-assemblyNames "Game.Tests".- No results XML means the run died before any test ran, usually on a compile error: search the log for
error CS. The XML is NUnit 3: totals sit on the root<test-run>(total,passed,failed), and each failure is a<test-case result="Failed">with<failure><message>and<stack-trace>. CountInconclusiveas failed. - Tests not discovered: test assemblies cannot reference the default
Assembly-CSharp, so game code needs its own.asmdef. The test.asmdefreferences it plusUnityEngine.TestRunnerandUnityEditor.TestRunner, addsnunit.framework.dllthroughoverrideReferences, and setsdefineConstraints: ["UNITY_INCLUDE_TESTS"]; EditMode test assemblies also setincludePlatforms: ["Editor"].
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 25d ago Changed · -608 lines · +4 tokens per session 8988b9056edc
- 1mo ago First seen · 642 lines · 12 tokens per session scan A 9c51303bad18
test-dotnet is a command published in the GitHub repository solanabr/solana-ai-kit (104 stars, last pushed 26d ago), licensed MIT. It adds 16 tokens to every session and 769 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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plan-feature
Production-grade feature planning with dual-AI validation (Claude + Antigravity/Gemini 3 via agy).
dotnet-skills
List the .NET skills, subagents, and lifecycle commands shipped by this plugin (adapted from addyosmani/agent-skills — spec-driven development, TDD, code review, security audit, test engineering, and more with .NET 8+, C# 12+, xUnit/MSTest, EF Core, Avalonia framing).
build
Implement tasks incrementally in .NET — RED/GREEN/REFACTOR, dotnet build, dotnet test, commit. Add "auto" to run the whole plan in one approved pass.