kill-mutants

kill-mutants is a command for Claude Code from swingerman/engineer. It costs 29 tokens per session (539 once invoked), scanned A, original, MIT.

A command that examines surviving mutations from a mutation-testing run and adds focused unit tests for the behaviors those mutations escaped.

In plain words
What is it for?
Reading mutation results, deciding whether survivors represent real gaps, writing targeted tests, and rerunning mutation testing to confirm they are caught.
Why use it?
It closes specific gaps in the test suite instead of merely reporting that tests missed an artificial fault.

Command for Claude Code

Written for Claude Code: arguments in frontmatter.

Part of the atdd plugin — 26 skills, 4 commands, 8 agents, 2 hooks, 1 plugin shipped together

Good fit Reading mutation results, deciding whether survivors represent real gaps, writing targeted tests, and rerunning mutation testing to confirm they are caught.

Compare 6 commands from other repositories ↓
Install with agentmods
npx agentmods add commands/swingerman/engineer/kill-mutants
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/swingerman/engineer

Made for: Claude Code.

Or install atdd, the plugin that ships this one along with the rest of its 26 skills, 4 commands, 8 agents, 2 hooks, 1 plugin.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for kill-mutants

README.md
[![agentmods](https://agentmods.dev/badge/commands/swingerman/engineer/kill-mutants/github.svg)](https://agentmods.dev/commands/swingerman/engineer/kill-mutants)
Your own site
<a href="https://agentmods.dev/commands/swingerman/engineer/kill-mutants"><img src="https://agentmods.dev/badge/commands/swingerman/engineer/kill-mutants/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for kill-mutants

Your own site · 80×15
<a href="https://agentmods.dev/commands/swingerman/engineer/kill-mutants"><img src="https://agentmods.dev/badge/commands/swingerman/engineer/kill-mutants.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 29 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 539 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00029 $0.00539
Opus 5.5 $0.00012 $0.00216
Sonnet 5.5 $0.00006 $0.00108
Haiku 4.5 $0.00003 $0.00054

Measured 1mo ago against content hash 44076a66cf3a, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

kill-mutants scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

commands/kill-mutants.md · 54 lines

How it starts

The opening of the file, as written. The whole thing — 54 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Analyze surviving mutants and write tests to kill them.

Instructions

  1. Read the most recent mutation testing report/results. If no report exists, inform the user to run /atdd:mutate first.

  2. List all surviving mutants. For each, determine:

    • What was mutated (the operator: boundary change, removed call, inverted condition, etc.)
    • What behavior is unguarded by the current test suite
    • Whether the mutant is equivalent (mutation doesn't change observable behavior)
  3. If $ARGUMENTS specifies a file or mutant IDs, filter to only those survivors.

  4. For each non-equivalent survivor: a. Write a targeted unit test that:

    • Exercises the exact code path affected by the mutation
    • Asserts the correct behavior that the mutation would break
    • Follows existing test naming conventions and patterns in the project b. Run the new test against the original code — it must pass c. Verify the test would fail against the mutant (conceptual verification)
  5. After writing all new tests, re-run mutation testing (/atdd:mutate) to confirm:

    • Previously surviving mutants are now killed
    • No regressions (previously killed mutants still killed)
    • This re-run is differential — adding a test changes the covering tests' hash, so only the affected function re-mutates; the rest are reused from the manifest
  6. Report the updated mutation score and remaining survivors.

  7. For any remaining equivalent mutants, document them:

    Equivalent mutants (safe to ignore):
    - src/utils.ts:42 — `x + 0` → `x + 1` (no behavioral change)
    

Rules

  • Never modify existing tests to make mutants survive. Only ADD new tests.
  • Never modify source code to kill mutants. The source is correct; the tests need strengthening.
  • Never modify spec files. Mutation testing operates on unit tests only.
  • If a surviving mutant reveals a genuine bug in the source code (not just a test gap), report it to the user rather than writing a test that asserts the buggy behavior.

Read the full file on GitHub · 54 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 54 lines · 29 tokens per session scan A 44076a66cf3a

Subscribe to this mod's changes

kill-mutants is a command published in the GitHub repository swingerman/engineer (157 stars, last pushed 23d ago), licensed MIT. It adds 29 tokens to every session and 539 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.