AGENTS

AGENTS is a command for Claude Code from ultraworkers/claw-code. It costs 0 tokens per session (818 once invoked), scanned A, original, MIT.

A guide to the REPL, a text-based interactive command prompt, and its slash commands in a Rust project.

In plain words
What is it for?
Use it when adding, changing, parsing, documenting, or debugging REPL slash commands.
Why use it?
It shows where commands are defined, parsed, documented, and connected to other parts of the code.

Command for Claude Code

Written for Claude Code: a Claude Code command (commands/*.md). Also seen: names the SlashCommand tool.

Good fit Use it when adding, changing, parsing, documenting, or debugging REPL slash commands.

Compare 6 commands from other repositories ↓
Install with agentmods
npx agentmods add commands/ultraworkers/claw-code/agents
About the project

Claw Code is a Rust implementation of a command-line agent harness, maintained as an agent-managed repository rather than a conventional manually operated product. Its harnesses plan, execute, verify, label, and preserve the project, while the catalogue add-ons support the agent workflows around it.

ultraworkers/claw-code · 194,922 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/ultraworkers/claw-code

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for AGENTS

README.md
[![agentmods](https://agentmods.dev/badge/commands/ultraworkers/claw-code/agents/github.svg)](https://agentmods.dev/commands/ultraworkers/claw-code/agents)
Your own site
<a href="https://agentmods.dev/commands/ultraworkers/claw-code/agents"><img src="https://agentmods.dev/badge/commands/ultraworkers/claw-code/agents/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for AGENTS

Your own site · 80×15
<a href="https://agentmods.dev/commands/ultraworkers/claw-code/agents"><img src="https://agentmods.dev/badge/commands/ultraworkers/claw-code/agents.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 0 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 818 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.00818
Opus 5.5 $0.00000 $0.00327
Sonnet 5.5 $0.00000 $0.00164
Haiku 4.5 $0.00000 $0.00082

Measured 1mo ago against content hash befc94be73ad, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

AGENTS scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

rust/crates/commands/AGENTS.md · 38 lines

How it starts

The opening of the file, as written. The whole thing — 38 lines — stays where its author put it; the contents beside it link to each section on GitHub.

commands crate

OVERVIEW

REPL slash-command surface: parsing, spec registry, help rendering, and a handful of in-crate handlers. Single flat src/lib.rs (~7k lines). Deps: plugins, runtime, serde_json only. Note: tools depends on commands, not the reverse.

lib.rs MAP

Lines Landmark
16–58 Registry types: CommandManifestEntry, CommandSource (Builtin / InternalOnly / FeatureGated), CommandRegistry, SlashCommandSpec, SkillSlashDispatch
60–1047 SLASH_COMMAND_SPECS static table. 120+ entries (help, status, sandbox, compact, model, permissions, clear, cost, resume, config, mcp, memory, init, diff, version, bughunter, commit, pr, issue, ultraplan, teleport, debug-tool-call, export, session, plugin, agents, skills, doctor, plan, review, tasks, theme, vim, voice, chat, ...)
1048–1303 SlashCommand enum (~65 variants + Unknown(String)), SlashCommandParseError, SlashCommand::parse (L1218)
1515–1899 Per-command arg parsers: parse_mcp_command, parse_plugin_command, parse_session_command, etc.
1900–2108 Help/suggestion rendering: render_slash_command_help*, suggest_slash_commands (Levenshtein), category grouping
2109–2682 Result types + handlers: handle_plugins_slash_command, handle_agents/mcp/skills_slash_command(_json), skill dispatch/resolve
3160–5293 Reporting layer: paired text and _json renderers for plugins/agents/skills/mcp reports, skill install/uninstall/create-agent logic, frontmatter parsing, root discovery
5294 handle_slash_command(input, session, compaction) top dispatch. Only Compact and Help execute here; all other variants return to the REPL caller
5403–7183 mod tests (~1780 lines)

ADDING A SLASH COMMAND

  1. Spec. Add a SlashCommandSpec entry to SLASH_COMMAND_SPECS. Set resume_supported honestly.
  2. Enum + parse. Add a variant to SlashCommand. Wire a match arm in SlashCommand::parse. If the command takes arguments, add a dedicated parse_*_command function in the arg-parser block.
  3. Handler. Decide where execution lives:
    • In-crate (like Compact/Help): handle it inside handle_slash_command.
    • Returned to caller: just return the parsed variant. The REPL layer executes it.
  4. Help. Make sure the spec's summary and argument_hint are set so help rendering and suggestion matching pick it up automatically.
  5. Tests. Cover parsing (valid input, bad input, edge cases) in the inline mod tests.

Read the full file on GitHub · 38 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 38 lines · 0 tokens per session scan A befc94be73ad

Subscribe to this mod's changes

AGENTS is a command published in the GitHub repository ultraworkers/claw-code (194,922 stars, last pushed 3d ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 818 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.