make

A command that writes a structured implementation plan as a Markdown file in docs/plans/.

In plain words
What is it for?
Use it to prepare a step-by-step plan for implementing a feature or other development task.
Why use it?
It turns a requested change into an organised record of tasks and decisions before coding begins.

Command

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add commands/umputun/cc-thingz/make
Clone the repo
git clone --depth 1 https://github.com/umputun/cc-thingz
Per session 9 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 4,330 The whole file, excluding the scripts and references it only reads on demand.
Security scan C 1 finding. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00009 $0.04330
Opus 5 $0.00005 $0.02165
Sonnet 5 $0.00002 $0.00866
Haiku 4.5 $0.00001 $0.00433

Measured yesterday against content hash 8c8fb7f398e3, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade C, and why

make scanned grade C with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Hidden instructionshighPrompt injection

Directives inside HTML comments, invisible characters or bidirectional overrides are read by the model and not by the person reviewing the file.

<!-- Task structure guidelines: - Each task = ONE logical unit (one function, one endpoint, one component) - Use specific descriptive names, not generic "[Core Logic]" or "[Implementation]" - Each task MUST have a **File
plugins/planning/commands/make.md · 399 lines

How it starts

The opening of the file, as written. The whole thing — 399 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Implementation Plan Creation

create an implementation plan in docs/plans/yyyymmdd-<task-name>.md with interactive context gathering.

custom rules loading

before starting, run this command via Bash tool to check for user-provided custom rules:

bash ${CLAUDE_PLUGIN_ROOT}/scripts/resolve-rules.sh planning-rules.md ${CLAUDE_PLUGIN_DATA}

if the output is non-empty, treat it as additional instructions that supplement (not replace) the built-in rules below. apply custom rules alongside the command's own instructions throughout the planning process — they may influence plan structure, testing approach, naming conventions, or other aspects of plan creation. custom rules content is guidance for creating the plan, not content to embed verbatim in the output plan file.

rules management

when the user asks to add, show, or clear custom planning rules, handle these operations:

  • show rules: run bash ${CLAUDE_PLUGIN_ROOT}/scripts/resolve-rules.sh planning-rules.md ${CLAUDE_PLUGIN_DATA} and display the output. if the output is empty, tell the user no custom rules are configured at either level. otherwise, to determine the source, check if .claude/planning-rules.md exists and is non-empty (project-level) — if not, the output came from user-level. tell the user which level it came from.
  • add/update project rules: write content to .claude/planning-rules.md in the current working directory.
  • add/update user rules: first check if $CLAUDE_PLUGIN_DATA is set (run echo "$CLAUDE_PLUGIN_DATA"). if empty, tell the user that user-level rules require the plugin to be installed from the marketplace and offer project-level instead. if set, write content to $CLAUDE_PLUGIN_DATA/planning-rules.md.
  • clear project rules: delete .claude/planning-rules.md.
  • clear user rules: if $CLAUDE_PLUGIN_DATA is set, delete $CLAUDE_PLUGIN_DATA/planning-rules.md. if not set, tell the user user-level rules are not available.

project-level rules (.claude/planning-rules.md) take precedence over user-level rules ($CLAUDE_PLUGIN_DATA/planning-rules.md). when both non-empty files exist, only project-level rules are loaded. empty files are treated as absent and fall through to the next level. see ${CLAUDE_PLUGIN_ROOT}/references/custom-rules.md for full documentation on the rules mechanism.

Read the full file on GitHub · 399 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 399 lines · 9 tokens per session scan C 8c8fb7f398e3

Subscribe to this mod's changes

make is a command published in the GitHub repository umputun/cc-thingz (460 stars, last pushed 7d ago), licensed MIT. It adds 9 tokens to every session and 4,330 once invoked, about $0.0000 per session on Opus 5. A static security scan graded it C with 1 finding (hidden instructions). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.