ledfx-mcp: Instructions file for Codex

AGENTS.md

ledfx-mcp AGENTS.md is an instructions file for Codex, OpenCode from abossard/ledfx-mcp. It costs 769 tokens per session, scanned A, original, MIT.

Repository-wide instructions for LedFX MCP, a project that lets AI agents control LedFX lighting effects through MCP. They also list reusable skills for creating Blender scenes and composing DJ lighting sequences.

In plain words
What is it for?
Use it when building or debugging LedFX automations, effects, Blender scenes, lighting playlists, or DJ phase sequences.
Why use it?
They help the agent choose the right project-specific guidance and keep lighting configurations compatible with the available tools.

Instructions file for CodexOpenCode

Written for Codex and OpenCode: the file is AGENTS.md.

This is abossard/ledfx-mcp's own configuration. It tells Codex and OpenCode how to work on ledfx-mcp itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything ledfx-mcp configures →

Not installable: its command points at a path on the author’s own machine, so it runs nowhere else. The line is /Users/abossard/Desktop/projects/ledfx-mcp/skills/blender-archetype-library/SKILL.md).

Reuse

Borrowing it

Nothing to install: this file belongs to abossard/ledfx-mcp. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/abossard/ledfx-mcp/main/AGENTS.md
Clone the repo
git clone --depth 1 https://github.com/abossard/ledfx-mcp

Made for: Codex, OpenCode.

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Per session 769 This file is loaded in full into every session.
When invoked 769 The same file — it is already loaded in full.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00769 $0.00769
Opus 5.5 $0.00308 $0.00308
Sonnet 5.5 $0.00154 $0.00154
Haiku 4.5 $0.00077 $0.00077

Measured 2mo ago against content hash 927e7cbd6897, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

ledfx-mcp AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

AGENTS.md · 30 lines

How it starts

The opening of the file, as written. The whole thing — 30 lines — stays where its author put it; the contents beside it link to each section on GitHub.

AI Agent Rules (Repository-Wide)

Skills

A skill is a set of local instructions to follow that is stored in a SKILL.md file. Below is the list of skills that can be used in this repository.

Available skills

  • blender-archetype-library: Apply reusable blender scene archetypes (wobble, flow, hard, bullet) with controlled layer behavior. Use when designing or refactoring LedFX blender scenes and masks for readable yet high-impact DJ visuals. (file: /Users/abossard/Desktop/projects/ledfx-mcp/skills/blender-archetype-library/SKILL.md)
  • dj-phase-composer: Compose phase-based DJ lighting scenes from creative rules into executable direct and blender scene specs. Use when translating a DJ guide into LedFX scene blueprints, role ordering, or phase playlist flows. (file: /Users/abossard/Desktop/projects/ledfx-mcp/skills/dj-phase-composer/SKILL.md)
  • ledfx-mcp-tooling: Build or debug LedFX automations through MCP tools with schema-safe effect configs, fallback chains, and palette/gradient validation. Use when writing scripts or commands that call ledfx_* tools, especially set_effect, set_blender, scene, or playlist operations. (file: /Users/abossard/Desktop/projects/ledfx-mcp/skills/ledfx-mcp-tooling/SKILL.md)
  • playlist-variety-auditor: Audit DJ lighting playlists for effect-family diversity, strobe density, phase coverage, and role balance. Use when validating that playlists are not repetitive and comply with guide constraints before showtime. (file: /Users/abossard/Desktop/projects/ledfx-mcp/skills/playlist-variety-auditor/SKILL.md)
  • rapid-flow-designer: Design rapid directional lighting scenes that read as lightning-bullet motion with controlled intensity. Use when creating high-velocity LED looks with scroll/scan carriers and safe duration/pacing constraints. (file: /Users/abossard/Desktop/projects/ledfx-mcp/skills/rapid-flow-designer/SKILL.md)

How to use skills

  • Discovery: The list above is the skills available in this repository session (name + description + file path). Skill bodies live on disk at the listed paths.
  • Trigger rules: If the user names a skill (with $SkillName or plain text) OR the task clearly matches a skill description shown above, use that skill for that turn. Multiple mentions mean use them all. Do not carry skills across turns unless re-mentioned.
  • Missing/blocked: If a named skill path cannot be read, say so briefly and continue with the best fallback.
  • How to use a skill (progressive disclosure):
    1. Open its SKILL.md and read only enough to execute the workflow.
    2. Resolve relative paths in a skill relative to that skill directory first.
    3. Load only the specific extra files needed (references/, assets/, etc), not the entire folder.
    4. If scripts/ exist in the skill, prefer running or patching them over rewriting large blocks.
    5. Reuse templates/assets from skills when available.
  • Coordination and sequencing:
    • If multiple skills apply, choose the minimal set that covers the task and state the order.
    • Announce which skill(s) are being used and why in one short line.
  • Context hygiene:
    • Keep context small: summarize large sections and load only required files.
    • Avoid deep reference-chasing unless blocked.
  • Safety and fallback: If a skill is unclear or incomplete, state the issue, choose the next-best approach, and continue.

Read the full file on GitHub · 30 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 30 lines · 769 tokens per session scan A 927e7cbd6897

Subscribe to this mod's changes

ledfx-mcp AGENTS.md is an instructions file published in the GitHub repository abossard/ledfx-mcp (4 stars, last pushed 4mo ago), licensed MIT. It adds 769 tokens to every session, about $0.0031 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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