ludus-skills: Instructions file for Claude Code

CLAUDE.md

ludus-skills CLAUDE.md is an instructions file for Claude Code from badsectorlabs/ludus-skills. It costs 463 tokens per session, scanned A, a copy of ludus-skills AGENTS.md, MIT.

A repository instruction file for a collection of coding-agent skills called ludus-skills. It describes the folder structure, installation checks, writing conventions, and testing guidance for maintaining that collection.

In plain words
What is it for?
Use it when adding or editing skills in ludus-skills, checking their Markdown structure, following naming conventions, and validating installation with the documented commands.
Why use it?
It gives contributors concrete rules for changing skills without treating the repository like a compiled application. It also explains how to verify both local installation and published consumer behavior.

Instructions file for Claude Code

Written for Claude Code: the file is CLAUDE.md.

This is badsectorlabs/ludus-skills's own configuration. It tells Claude Code how to work on ludus-skills itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything ludus-skills configures →

Reuse

Borrowing it

Nothing to install: this file belongs to badsectorlabs/ludus-skills. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/badsectorlabs/ludus-skills/main/CLAUDE.md
Clone the repo
git clone --depth 1 https://github.com/badsectorlabs/ludus-skills

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ludus-skills CLAUDE.md

README.md
[![agentmods](https://agentmods.dev/badge/instructions/badsectorlabs/ludus-skills/claude-md/github.svg)](https://agentmods.dev/instructions/badsectorlabs/ludus-skills/claude-md)
Your own site
<a href="https://agentmods.dev/instructions/badsectorlabs/ludus-skills/claude-md"><img src="https://agentmods.dev/badge/instructions/badsectorlabs/ludus-skills/claude-md/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ludus-skills CLAUDE.md

Your own site · 80×15
<a href="https://agentmods.dev/instructions/badsectorlabs/ludus-skills/claude-md"><img src="https://agentmods.dev/badge/instructions/badsectorlabs/ludus-skills/claude-md.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 463 This file is loaded in full into every session.
When invoked 463 The same file — it is already loaded in full.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00463 $0.00463
Opus 5 $0.00231 $0.00231
Sonnet 5 $0.00093 $0.00093
Haiku 4.5 $0.00046 $0.00046

Measured 9d ago against content hash 4b533c946818, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

ludus-skills CLAUDE.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to ludus-skills AGENTS.md — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

CLAUDE.md · 52 lines

How it starts

The opening of the file, as written. The whole thing — 52 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Repository Guidelines

Project Structure & Module Organization

This repository is a skills collection, not an application runtime. Keep changes scoped to skills/.

  • skills/<skill-name>/SKILL.md: core agent instructions for one skill.
  • skills/<skill-name>/references/*.md: detailed source-backed reference material.
  • skills/<skill-name>/agents/openai.yaml: UI metadata (display_name, short_description, default_prompt).
  • Root docs: README.md and this guide.

Current skills are environment-guide, ludus-cli, range-config, and troubleshooting.

Build, Test, and Development Commands

There is no compile/build step in this repo. Validate by installing skills locally:

npx skills add .
npx skills list

Use the published install path when testing consumer behavior:

npx skills add badsectorlabs/ludus-skills

Coding Style & Naming Conventions

  • Use Markdown with concise, actionable instructions.
  • Skill folders must be kebab-case (example: range-config).
  • Keep SKILL.md frontmatter minimal: name and description.
  • Put detailed docs in references/; keep SKILL.md focused on workflow and decision guidance.
  • For long reference files, include a ## Table of Contents.

Testing Guidelines

  • Prefer factual updates sourced from official Ludus documentation.
  • After edits, run local install checks (npx skills add ...) and confirm skills are discoverable.
  • Validate that links/paths in SKILL.md resolve correctly (for example, references/schema.md).
  • If behavior changed, test one realistic prompt per modified skill.

Commit & Pull Request Guidelines

  • Follow conventional-style commit prefixes with emoji, as used in repo history:
    • feat: ✨ ...
    • docs: 📚 ...
  • Keep subject lines imperative and concise.
  • Commit only files related to your change.
  • Include DCO sign-off on commits (git commit -s).
  • PR/MR descriptions should state:
    • what changed,
    • why it changed,
    • which skills/files were updated,
    • how you validated locally.

Read the full file on GitHub · 52 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 52 lines · 463 tokens per session scan A 4b533c946818

Subscribe to this mod's changes

ludus-skills CLAUDE.md is an instructions file published in the GitHub repository badsectorlabs/ludus-skills (9 stars, last pushed 29d ago), licensed MIT. It adds 463 tokens to every session, about $0.0023 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to ludus-skills AGENTS.md, differing in 0 lines, and is treated as a copy.

Related

Other instructions, from other repositories

next.js AGENTS.md

AGENTS.md instructions for vercel/next.js, covering next.js development guide, codebase structure, monorepo overview, core package: packages/next and other important packages.

vercel/next.js · 7,296 tokens

codex AGENTS.md

AGENTS.md instructions for openai/codex, covering rust/codex-rs, the codex-core crate, code review rules, crate api surface and model visible context.

openai/codex · 5,153 tokens

vscode buildNext.instructions.md

Working notes and architecture documentation for the new esbuild-based build system in build/next. Use when making changes to the new build pipeline (transpile/bundle commands, NLS plugin, source-map handling, resource copying, or self-hosting watch tasks).

microsoft/vscode · 6,785 tokens

vscode oss-third-party-notices.instructions.md

Instructions for microsoft/vscode, covering vs code oss third-party-notices pipeline, architecture, pipeline flow in ci, applying the notice (cutover) and fallback chain (never fail the build).

microsoft/vscode · 5,001 tokens

langchain AGENTS.md

AGENTS.md instructions for langchain-ai/langchain, covering global development guidelines for the langchain monorepo, corridor security analysis, project architecture and context, monorepo structure and development tools & commands.

langchain-ai/langchain · 4,469 tokens

deepseek-harness AGENTS.md

AGENTS.md instructions for deepseek-ai/deepseek-harness, covering agents.md, pre-stable apis and released session data, repository layout, commands and host sandbox failures.

deepseek-ai/deepseek-harness · 3,735 tokens